The Conclave

The Ordos Majoris - Hobby, Painting and Modelling => Painting and Modelling => Topic started by: MarcoSkoll on March 22, 2011, 02:05:16 PM

Title: Carnosaur/Stegadon?
Post by: MarcoSkoll on March 22, 2011, 02:05:16 PM
Does anyone have any thoughts on the Lizardmen Carnosaur (http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1110242) and Stegadon (http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1690060) for Inquisitor?

It struck me earlier that the Stegadon would be an easy Grox (http://wh40k.lexicanum.com/wiki/File:Grox.JPG), if you lose the crest and howdah (both separate parts which can doubtless can find a home in the bitz box) and the Carnosaur just seems like a generally good beastie - perhaps converted up into some sort of cyber creature for antagonists who want to unleash some sort of half metal, half reptile killing machine upon people.

Both are probably going on my to-do list, but I wanted to see if anyone had any words of wisdom.
Title: Re: Carnosaur/Stegadon?
Post by: Shannow on March 22, 2011, 02:20:29 PM
Well I have the carnosaur with intentions of doing such things to it, but have never got round to it. My plan was to have it as a packhorse style animal with possibly a few mounted weapons or allow a character to restock his ammo if he can make it back to his trusty steed...
Title: Re: Carnosaur/Stegadon?
Post by: Backyardpatrol on March 22, 2011, 02:24:48 PM
I've had the Carnosaur model waiting around for years, it reminds me of the one described in the Eisenhorn novels... Maybe a bit small. The model has a couple of Lizardman spike harnesses on it but beside that it's ready for paint.
Vicious!
Title: Re: Carnosaur/Stegadon?
Post by: Stormgrad on March 22, 2011, 02:54:38 PM
well i think personally for some kind of fighting pit both would be perfect to represent xenos beast trade
Title: Re: Carnosaur/Stegadon?
Post by: MarcoSkoll on March 22, 2011, 06:00:55 PM
Quote from: Backyardpatrol on March 22, 2011, 02:24:48 PMMaybe a bit small.
From what I can tell from the available pictures, it's still about 15 feet long at Inquisitor scale. Not something you'd want to pick a fight with. It looks like it might be a little shorter than ideal, but a repose could fix that.

Although, of those of you that have them could you take some measurements? Length, height?

Quote from: Shannow on March 22, 2011, 02:20:29 PMtrusty steed
Great, now I'm going to build it with a detachable rider.

~~~~~

Any thoughts on the Stegadon Grox?
Title: Re: Carnosaur/Stegadon?
Post by: Heroka Vendile on March 22, 2011, 06:35:28 PM
The way grox have been described, drawn and modelled by GW in the past actually means that the Carnosaur is the closest thing. They've used lizardmen / dark elf Cold Ones in the past to model 28mm versions.
Title: Re: Carnosaur/Stegadon?
Post by: kierkegaard on March 22, 2011, 10:47:04 PM
I would really like to see a carnosaur next to a standard =][= model for scale, if someone has the time to take a picture.
Title: Re: Carnosaur/Stegadon?
Post by: MarcoSkoll on March 22, 2011, 11:03:47 PM
Quote from: Heroka Vendile on March 22, 2011, 06:35:28 PMThey've used lizardmen / dark elf Cold Ones in the past to model 28mm versions.
I recall that article (actually it was reading it that got me thinking about the Carnosaur in Inquisitor), but at the same time, the Carnosaur doesn't feel like a good basis for an animal farmed for meat.
It's too lean and doesn't look like what you'd get after a few thousand years of selective breeding to use as food. It's pure predator, not livestock.

The Stegodon however does have a generous bulk and seems more believable as livestock.
However, if people don't think that it'll be a good base, perhaps it might be wiser to produce my own model. It would at least be a darn sight cheaper to make a herd of three or so that way. (And I guess you really need a herd rather than a single beast).
Perhaps it's time to try raiding the dinosaur section at the local Early Learning Centre for some base models. I will have a Grox herd!
Title: Re: Carnosaur/Stegadon?
Post by: greenstuff_gav on March 22, 2011, 11:16:14 PM
sorry for the blurry PSP camera pics :P
also, old metals if that makes alot of difference to scale :)

(http://buildyourimagination.co.uk/minis/files/lizard_scale.jpg)
Title: Re: Carnosaur/Stegadon?
Post by: kierkegaard on March 22, 2011, 11:23:21 PM
Thanks Gav - I'm fairly sure that is the current carnosaur. It looks perfect for a wild predator or pit beast.
Title: Re: Carnosaur/Stegadon?
Post by: Backyardpatrol on March 23, 2011, 12:16:51 AM
QuoteIt looks like it might be a little shorter than ideal, but a repose could fix that.

I didn't realize it was so hunched, I measured and it peaks at 2" at the high point on its back. The legs index into the body, which is nice for hiding the seams, but it'll be a chore to repose! But thats what greenstuffs for I guess!
Title: Re: Carnosaur/Stegadon?
Post by: Heroka Vendile on March 23, 2011, 01:12:24 PM
The new plastic Stegadon is a bit bulkier, but not by much.

Grox have always been described as a predator lobotomised at birth to my knowledge.

eModels have the Tamiya dinosaurs range (http://www.emodels.co.uk/plastic-kits/-c-173_263.html?page=4), fairly sizable kits at 1/35 scale at pretty decent prices.
Title: Re: Carnosaur/Stegadon?
Post by: MarcoSkoll on March 23, 2011, 01:37:45 PM
Quote from: Heroka Vendile on March 23, 2011, 01:12:24 PMThe new plastic Stegadon is a bit bulkier, but not by much.
Yeah, it did look a lot bigger in the pictures. Although I had still planned to hunt it out in the Miniatures hall when I was up at the GT to get an idea of size first.

I was expecting about that size for the Carnosaur. Bit of a repose, perhaps a little GS here and there, add armour plating - dino death machine. Think like the velociraptors in Jurassic Park - they weren't that big (although far bigger than they were in reality), but still very threatening.

QuoteGrox have always been described as a predator lobotomised at birth to my knowledge.
No, they're aggressive, but they're basically the extreme omnivore - they can eat just about anything. Anyway, regardless of what a wild Grox might be like, after tens of thousands of years of selective breeding and a mass of force feeding, they wouldn't still be lean killing machines like the Carnosaur.

QuoteeModels have the Tamiya dinosaurs range (http://www.emodels.co.uk/plastic-kits/-c-173_263.html?page=4), fairly sizable kits at 1/35 scale at pretty decent prices.
Looks good. Cheap enough for three or four, and a better size.
Title: Re: Carnosaur/Stegadon?
Post by: DapperAnarchist on March 23, 2011, 02:31:27 PM
... six velociraptors for ten pound? hmmm...
Title: Re: Carnosaur/Stegadon?
Post by: Stormgrad on March 23, 2011, 04:50:23 PM
why do i think that at the next clave event after the igt alot of people will have a herd of grox or some other reptilian nasty to fight
Title: Re: Carnosaur/Stegadon?
Post by: Myriad on March 23, 2011, 05:30:56 PM
the original illustration of a grox in rogue trader was closest to an anklyosaur with some small horns.  Not so obvious a predator as the carnosaur, which is more the sort of thing exodites might ride, and fine as a generic dinosaur. 

The stegadon in the photo is the old metal, and is substantially smaller (less bulky, especially) than the current plastic kit.  It seems a better match for a herd animal though.
Title: Re: Carnosaur/Stegadon?
Post by: MarcoSkoll on March 23, 2011, 05:48:01 PM
Quote from: Stormgrad on March 23, 2011, 04:50:23 PM...a herd of grox or some other reptilian nasty to fight...
Fight? Don't be silly. They're not enemies, they're "Dangerous Mobile Terrain".
Title: Re: Carnosaur/Stegadon?
Post by: Kaled on March 23, 2011, 06:24:57 PM
I remember building a few of those Tamiya dinosaurs when I was a kid - they were pretty decent models as I recall (but it was a loooong time ago).
Title: Re: Carnosaur/Stegadon?
Post by: Aurelius 12 on March 23, 2011, 07:30:31 PM
Quote from: DapperAnarchist on March 23, 2011, 02:31:27 PM
... six velociraptors for ten pound? hmmm...

Mwahahahahaha Yoink.

Ahem. Not that I'm adding this to the ever increasing list of modelling projects, although it would work rather nicely with some of the other things I have in mind. So many ideas, so little time/money/time.
Title: Re: Carnosaur/Stegadon?
Post by: Adlan on March 23, 2011, 09:49:45 PM
Different breeds of trod could look wildly different from each other.

In my 40k scout army I had a carnosaur ridden by a scout, with a twinlinked heavy bolted lashed to it's flank, as a dr
dreadnought.

What about using it as an =][= scape Croatalid (thats the warp travellin crocodile isn't it?).
Title: Re: Carnosaur/Stegadon?
Post by: Heroka Vendile on March 23, 2011, 11:26:35 PM
Quote from: Adlan on March 23, 2011, 09:49:45 PM
Different breeds of trod grox could look wildly different from each other.
Fixed.
That'd be predictive/auto-spellchecker at work then.

QuoteWhat about using it as an =][= scape Croatalid (thats the warp travellin crocodile isn't it?).
Yup.
Title: Re: Carnosaur/Stegadon?
Post by: Stormgrad on March 24, 2011, 12:27:46 PM
well then marco you best start writing rules for what happens if someone starts trying to cause the herd to stampede in a certain direction
Title: Re: Carnosaur/Stegadon?
Post by: precinctomega on March 30, 2011, 01:53:18 PM
You could use a variation of my "Frogger" scenario tool (from the "Twist in the Tail" article for DM) to represent fighting in a grox stampede.  Just widen the path of the "road" and get rid of the central reservation.

R.
Title: Re: Carnosaur/Stegadon?
Post by: Stormgrad on March 30, 2011, 02:00:04 PM
yeah i forgot about that, not a bad idea. How many Grox would constitute a herd, now im assuming if the grox do get made you will only do a few of them and recycle them, im guessing in a stampede the whole herd would go so the question is what is the smallest viable herd size for cattle
Title: Re: Carnosaur/Stegadon?
Post by: precinctomega on March 30, 2011, 02:31:51 PM
Well, in the Frogger scenario component, you don't need any actual grox.  However, to make it interesting you could roll a d100 at the start of each turn: that's the number of grox passing in that turn and hence acts as the basic chance of being hit by one - it serves to replicate the ebbs and flows of a herd and, with a nice wide corridor, it could tempt someone to try to charge across when there are only 5 or 6, only to not make it all the way and find 84 bearing down on him in the next turn.

Sorry to derail the thread with game mechanics!

For model purposes, you could throw a dozen or so minis into the corridor, just to make it clear where they are.  I suppose you could also put terrain in the path of the stampede, representing islands of safety (if you hide on the right side of them!) where the target number is halved to represent the reduced chance of being hit.

Also, there'd not really be any likelihood of a multiple pile-up such as described in Frogger.

R.
Title: Re: Carnosaur/Stegadon?
Post by: Stormgrad on March 30, 2011, 02:41:46 PM
i will need to re read that article when i get home (not wasting precious internet time reading stuff i can read when i don't have internets)