The Conclave

The Ordos Majoris - Hobby, Painting and Modelling => Painting and Modelling => Topic started by: Trasher on January 17, 2012, 03:13:02 PM

Title: Trashers Nurgle cult
Post by: Trasher on January 17, 2012, 03:13:02 PM
Welcome, esteemed brethren, and thanks for reading!
As the title might suggest, I'm starting an Inquisitor warband based on a Nurgle cult. Before you read on and become appalled by the weaponry I want to give some of my models, bear in mind they'll probably never see a gaming table. My aim is simply to make some 54mm models and paint them to a good standard and have as display pieces. Though I will create backgrounds and profiles for them.

So what models do I want to fit into the cult?
1.   The leader Filthoos Theophorus the pestilent. This is the only character I've named yet. I might use The Death (http://www.andrea-miniatures.com/_carro/AspsProductos/Detalle.asp?IdProductoDetalle=1520) or the Brother Josef from GW. The model from Andrea is very static and doesn't look very Nurgly, I know, but I quite like that he doesn't look too out of place. I'll probably give him a knife, a few psychic powers, and a familiar. To convert the model I'll probably model a knife somewhere and a book on his back. I'll also try and hack away on his clothes a bit.

2.   One standard bearer based on a Devout Sister who has a tentacle holding the pole and one normal arm down to her side, perhaps holding a chainsword.

3.   One with an RPG-7 copy (Ork rokkit launcha) or some kind of rocket launcher akin to the Bofors AT-4(Cadia missle launcher). This will probably be the Quovandius model I just bought.

4.   One renegade guardsman. Also wanna try this out, if I paint a few models before this one I'll try and paint his clothes in M90 (http://en.wikipedia.org/wiki/M90_%28camouflage%29). I might arm him with a heavy stubber.

On to my questions! I've been looking at an ebay store and found the Cadia Missile Launcher and Ork loota or burner heads, now I want to know, do they scale up well with 54mm figures?
I want to make a


Any comments, criticism, hints, tips et cetera are very welcome!
Title: Re: Nurgle cult
Post by: Dolnikan on January 17, 2012, 03:19:42 PM
This looks like an interesting project. The Cadia missile launcher is quite slim, so I think that it will not combine all that well with 54mm.
Title: Re: Nurgle cult
Post by: Trasher on January 17, 2012, 03:21:29 PM
Wow, super fast reply Dolnikan! Maybe I will have to ditch the missile launcher and use something beefier, will see what kind of plastic tubing I can find...
Title: Re: Nurgle cult
Post by: Necris on January 17, 2012, 05:07:53 PM
if you know someone in retail the tubes from card machine receipts or till receipts are good
Title: Re: Nurgle cult
Post by: phil-o-mat on January 17, 2012, 05:29:13 PM
brother josef is great for a character who follows nurgle , i use one as leader of my mutant npc's.
Title: Re: Nurgle cult
Post by: Kaled on January 17, 2012, 05:55:03 PM
As Dolnikan says, with some exceptions 28mm human parts don't scale that well for 54mm models (unless you're using a 28mm basic weapon as a 54mm pistol, or suchlike), however 28mm ork weapons usually do work very well on 54mm human models.
Title: Re: Nurgle cult
Post by: Trasher on February 10, 2012, 01:38:16 PM
So, a bit of an update! I intend to make all of these models at my parents house where I can borrow tools and stuff from my dad, but I've got some bits at my place so I thought I'd try and show you want I want to make out of my Quovandius model!

On the note of 28mm Ork weapons...
These two pictures have obviously been photoshopped so the size of the hand compared to the main part of the gun may not be right... But I'm looking at making something like these two pictures, which one do you like the most? Or is it just stupid?
(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/rocketlauncher3.jpg)
(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/rocketlauncher2.jpg)

Original head:
(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/DSCN3587.jpg)

Ork head:
(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/DSCN3585.jpg)
(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/DSCN3584.jpg)
Title: Re: Nurgle cult
Post by: Dolnikan on February 10, 2012, 04:21:17 PM
The head fits on fine. For the weapon I prefer the second version, it is a slightly insane weapon but then again, it is a Nurgle cultist and those tend to not be all too picky.
Title: Re: Trashers Nurgle cult
Post by: Trasher on April 22, 2012, 05:27:21 PM
Time for another update!

I've pushed some green stuff around today. Mostly straightforward gapfilling, didn't even think to take a picture of the actual sculpting I did on his shirt. I clipped of the ears and tried bulking up the top of his head like a member of a different forum suggested, but found it quite hard since the putty wouldn't stick to the model because of all the water. Now I'm thinking of glueing some sand to his head and call it hair.
(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/DSC02805.jpg)
Left to do before painting:

Bonus pic of my first warband!
(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/fyraien.jpg)

So, finally, I need some help deciding how to base my warband. I've had some ideas, which I'll list here, but I need your opinions! Do you think my ideas suck? Please suggest something else! I want the bases to tie my warband together. I've got a loose idea of them residing in an old LHO-stick factory, thus I think either of these options would be cool:

THOUGHT FOR THE DAY: Better crippled in body than corrupt in mind.
Title: Re: Trashers Nurgle cult
Post by: Dolnikan on April 22, 2012, 05:39:49 PM
Is it just me or does the Space Marine lack a head?

You could have the factory overflown a bit with mud, so a muddy base with some pieces of technology sticking out, think of it as a marsh that has consumed the factory.
Title: Re: Trashers Nurgle cult
Post by: Trasher on April 22, 2012, 07:37:32 PM
You're right Dolnikan, the Space Marine is rather lacking in the head-department.

Sounds like a cool idea, a factory that was based outside a Hive City, in an area of the woods/jungle that has now become a marsh or swamp.
Title: Re: Trashers Nurgle cult
Post by: Trasher on May 04, 2012, 11:42:50 PM
A user from another forum suggested I'd buy this newly released model. (http://www.smartmaxstore.com/soldat-inconnu-en.htm) Do you guys reckon he could pass for a short person in 54mm scale? I'm pretty sure I've seen others use 1/35 Smart Max kits before.
Title: Re: Trashers Nurgle cult
Post by: Adlan on May 05, 2012, 11:09:18 AM
Quote from: Trasher on May 04, 2012, 11:42:50 PM
A user from another forum suggested I'd buy this newly released model. (http://www.smartmaxstore.com/soldat-inconnu-en.htm) Do you guys reckon he could pass for a short person in 54mm scale? I'm pretty sure I've seen others use 1/35 Smart Max kits before.

People in height vary a lot more than =][= models, so I think it should work, it's a head shorter than 'standard', but so are some of my flat mates.

Title: Re: Trashers Nurgle cult
Post by: Kaled on May 05, 2012, 11:38:46 AM
At least one person on here has used SmartMax models alongside GW ones in a warband. You just need to make sure his slight stature is reflected in his stats - maybe make him a plague-ridden teenager rather than an adult.
Title: Re: Trashers Nurgle cult
Post by: Trasher on May 05, 2012, 02:51:15 PM
Kaled: Hah, a teenager could make for interesting roleplay! Though I'm afraid this warband will never see action, I live in Stockholm, Sweden, none of my friends play Inquisitor and I don't know of a FLGS in my area that plays Inquisitor. Thanks for the reply though!
Adlan: All too true my friend!

You guys are surely right, I even did some counting with the different scale to see how short he would be:

A little bit of counting using googles calculator (sorry if you don't like mm, cm or metres, you'll just have to cope):
50 mm * 35 = 1,75 meter (The actual height of LE SOLDAT INCONNU)
50 mm * 32 = 1,6 meter (His height in 1/32 scale)
54 mm * 32 = 1,72800 meter (Height of a 54mm tall model in 1/32 scale)
54 mm * 35 = 1,89 meter (Height of a 54mm tall model in 1/35 scale)

So if I were to use him as a 1/32 scale model, that would mean his real height would be about 12cm, or 4.7 inches shorter than the average human, not much in my opinion. Oh, and if you do find something wrong with my math, please tell me!
Title: Re: Trashers Nurgle cult
Post by: Kaled on May 05, 2012, 07:34:11 PM
Quote from: Trasher on May 05, 2012, 02:51:15 PM
I live in Stockholm, Sweden
According to the list of where everyone lives (http://www.the-conclave.co.uk/forum/index.php?topic=38.0), we have someone in Stockholm - Psycho. Plus Bergtorp said he's in Sweden somewhere - maybe you could see how close he is to you...
Title: Re: Trashers Nurgle cult
Post by: Trasher on May 05, 2012, 07:55:37 PM
Unfortunately Kaled, there's a bit that says "(Borlange, Dalarna)". Borlänge is quite far from where I live (http://maps.google.se/maps?saddr=Nyn%C3%A4shamn&daddr=Borl%C3%A4nge&hl=sv&ie=UTF8&sll=58.931587,18.071136&sspn=0.348682,1.234589&geocode=FY7JggMdodcRASn17zKkf1hfRjEAjeRB8_4ABA%3BFdDqmgMd8YDrACmJGlixK3xnRjGZTBY-4WA-_g&oq=Nyn%C3%A4shamn&gl=se&mra=ls&t=m&z=7). As far as I know, GW Stockholm is the only one in Sweden, and therefore his "local" GW. But thanks for the help, maybe I should contact those guys! Let's just say though, I'll build these models simply for modellings sake.

Any more opinions as to how I should base my Quovandius model? Right now I'm thinking metal plates with rust/scratches/maybe some water effect or mud/moss or a small shrub to reflect an overgrown factory deep in the woods/jungle.

As far as naming him goes, what do you guys think about Clairvius Narcisse?
Title: Re: Trashers Nurgle cult
Post by: Kaled on May 05, 2012, 08:28:34 PM
That's a shame - I just saw the Stockholm bit and assumed he must be pretty close. Still, if the are three of you looking for players then there may well be more. And the distance between you two is only a little further than the distance I travel when I play at GWHQ - maybe you three could meet up and start a Swedish Conclave once or twice a year.
Title: Re: Trashers Nurgle cult
Post by: Trasher on June 03, 2012, 01:35:53 PM
As always in this thread, progress is slow. Yesterday I accidentally tore Clairvius(formerly known as Quovandius) right arm and rocket off, when I was fitting his left arm, instead of gluing again, I made sure every part of him was pinned, here's his current status:
(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/2012-06-03130408.jpg)

Then, I set about to dry fit some pieces to my two spawn models, here's Beastman, armed with an autogun, and a big-ass claw:
(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/2012-06-03130243.jpg)
(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/2012-06-03130308.jpg)
(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/2012-06-03130258.jpg)
(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/2012-06-03130333.jpg)

And here's Quovandiusface, armed with a heavy stubber and a small pistol:
(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/2012-06-03131044.jpg)
(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/2012-06-03130959.jpg)
(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/2012-06-03131051.jpg)
(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/2012-06-03131011.jpg)
(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/2012-06-03131019.jpg)
(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/2012-06-03131028.jpg)
(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/2012-06-03131036.jpg)

OBVIOUSLY
these two were standing just a little bit too close when their leader, Filthoos was doing a bit of magic, resulting in them mutating even further. I might try my hands at sculpting some rags on these two to separate them from the spawn models. Any thoughts?
Title: Re: Trashers Nurgle cult
Post by: Dolnikan on June 03, 2012, 01:44:21 PM
Rags would certainly look good on them, it would add quite a bit of character I think. The ork arms fit on really well, but will the autogun get some sort of strap to keep it in place?
Title: Re: Trashers Nurgle cult
Post by: DapperAnarchist on June 03, 2012, 02:00:10 PM
Spawn box plus ork stuff really works, doesn't it? I also recommend the upper bodies of the Rat Ogres - some really nice diseased bits there.
Title: Re: Trashers Nurgle cult
Post by: Trasher on June 03, 2012, 05:01:07 PM
Both the autogun and the backpack will certainly get slings or straps before I call the models done! Not sure what to do with some of the holes though, some options are:

DapperAnarchist: Yeah I've been eyeing the Rat Ogres and the new Vampire Counts Vargheists / Crypt Horrors, there are some great bits in those kits!
Title: Re: Trashers Nurgle cult
Post by: Dolnikan on June 03, 2012, 05:07:05 PM
I would go for a combination of boils and erupted boils, to add a bit more life to the model, and to have a good excuse to paint pus, always a good thing for Nurgle worshippers.
Title: Re: Trashers Nurgle cult
Post by: psycho on June 04, 2012, 01:23:53 PM
Love this thread :D the whole nurgle thing has always been my favpurite chaos god, hes not evil as such...kinda
As for a swedish conclave, I moved back to the uk a year ago so thats out the window as far as I'm concerned but I did find several 40k players that seemed interested in inquisitor in vasteras, if your on warseer have a gander on there mate.

Keep it up
Title: Re: Trashers Nurgle cult
Post by: Trasher on June 17, 2012, 11:01:07 PM
Thanks for all the replies! I haven't worked much on the spawn models, but there's still been progress! Clairvius should now be ready for paint!
(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/2012-06-17223628.jpg)
(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/2012-06-17223641.jpg)

I've started with the base for the rat, that'll probably accompany the Beastman I've got in store..
(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/2012-06-17223419.jpg)
(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/2012-06-17223431.jpg)

And, lo and behold, the Cave Troll is shaping up! Need some input on the tail though...
(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/2012-06-17223505.jpg)
(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/aTrollsTail.png)
(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/2012-06-17232217.jpg)

Thanks for looking!  ;D

Edit: Oh, now I see I used the same picture twice when I was in a bit of a hurry to post the pictures, oh well, there wasn't a big difference between the one I posted and the one I wanted to post. Can you spot which picture is wrong?
Title: Re: Trashers Nurgle cult
Post by: Dolnikan on June 18, 2012, 07:53:11 AM
Thecleaver looks very good, it has a nice battered feel. About the tail, I would try to make it a bit clunkier if that is the word, meaning that it could become a bit thicker to make it fit better with the heavy model. Added to that it would probably fit better if it was very warty.
Title: Re: Trashers Nurgle cult
Post by: Van Helser on June 19, 2012, 08:58:02 AM
I agree largely with Dolnikan about better combining the tail with the body.  Thicken it up where it meets the body and add some pits and boils.  I think it looks good at the angle in the side view though.

Can't wait to see your beastman.  I've been cooking one up which I'll probably have done by the end of the day.  There aren't enough around!

Ruaridh
Title: Re: Trashers Nurgle cult
Post by: Trasher on August 13, 2012, 12:13:08 PM
INCOMING PROGRESS REPORT!


(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/2012-08-13121037.jpg)
Cave Troll front, showing my attempt at boils.

(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/2012-08-13121046.jpg)
Cave Troll front, showing my attempt at sculpting chain. Not the best I've seen, but I feel it'll suffice.

(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/2012-08-13121122.jpg)
Cave Troll back, showing a pouch I made.

(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/2012-08-13121146.jpg)
Clairvius back, showing the knife and two pouches I added. Also in picture: Two pieces of green stuff, indented by the grooves of my sculpting tools, I think it looks a lot like metal flooring and will probably use bits of this strewn across the bases of my models, and probably as some crude armour.

I'm thinking I should do something to the head/face of the Cave Troll, maybe a bowler hat or a horn, any suggestions? Now that the tail is glued to the Cave Troll I can start beefing it up and adding some texture, akin to that of his back.

Ruaridh: About the Beastman I'm afraid I have to tell you I haven't gotten anywhere with him yet. I tried sculpting some fur but failed miserably. Now I've seen a picture on a forum with Beastmen acting as Penal Legionares. These models have pants, which intrigued me, might it be easier to sculpt convincing looking pants than fur?

THOUGHT FOR THE DAY: No army is big enough to conquer the galaxy. But faith alone can overturn the universe.
Title: Re: Trashers Nurgle cult
Post by: Quickdraw McGraw on August 13, 2012, 12:29:51 PM
Great looking Chaos mutants!  Good Idea using the cave troll too.  I also love the look of the clever!  How big is the cave troll compared to
Clairvius, by the way?  I'm glad to see boils and other nurgly stuff other than just mutation.   :)

I'll be waiting for painted pics now.   ;)
Josh
Title: Re: Trashers Nurgle cult
Post by: Trasher on August 13, 2012, 12:47:37 PM
Josh: Here's a comparison shot :) Slightly taller than the hunched over Clairvius. I'm sorry but don't hold your breath for the painted pictures ;) I work really slow, haven't painted in years and I'm about to move out of my parents house again, to an apartment nearby. Also, school starts soon so I'll have a lot to do. I will post pictures when there's more to show!

(http://i29.photobucket.com/albums/c272/Trash3r/Inquisitor/2012-08-13133900.jpg)

EDIT: Silly mistake.
Title: Re: Trashers Nurgle cult
Post by: Quickdraw McGraw on August 13, 2012, 01:39:11 PM
Thanks Trasher for the Comparison shot!  The Troll will fit in nicely!  :) 

No worries.   :)  I understand how life can suck up all your time.  :'(  But that's why I continue my hobbies... to get a break from life.   ;)

Have a great day!
Josh
Title: Re: Trashers Nurgle cult
Post by: Zakkeg on August 24, 2012, 11:04:55 AM
Quote from: Trasher on August 13, 2012, 12:13:08 PMI'm thinking I should do something to the head/face of the Cave Troll, maybe a bowler hat or a horn, any suggestions? Now that the tail is glued to the Cave Troll I can start beefing it up and adding some texture, akin to that of his back.

Oh dear. I'm late again, aren't I?  :P

Absolutely love the bowler hat idea. (Tipped forward and at an angle, of course ;D.) I think it would go particularly well with a shredded pair of shorts, as might be seen on the Incredible Hulk or certain variations of Mr. Hyde. (Actually, has he got a name yet? He looks like a Mister [insert vaguely primitive-sounding nonsense word here] to me.)

Also noteworthy is the indented putty idea. May have to nick that one.
Title: Re: Trashers Nurgle cult
Post by: Trasher on August 24, 2012, 06:24:38 PM
A forum dweller is never late, Zakkeg. Nor is he early. He arrives precisely when he means to.

Let's just pretend I have already uploaded the pictures of the model that I took about a week ago. Thanks to Zakkeg, the model has gotten the working title Mr Wartsch. But as a recap: here they are again:
(http://i.imgur.com/STCz4.png)

I'm thinking of trying my hands at a simple bionic eye, with a bit of guitar wire going into the hat. Oh shorts would probably be very fitting, if I get the cojones to try something like that *looks at that Beastman model who is longing for his furry or clothed legs*. Nick the putty idea all you like, I'm just happy that I inspired someone!
Title: Re: Trashers Nurgle cult
Post by: Dolnikan on August 24, 2012, 07:21:22 PM
I must say that I love the hat, it really changes the model although it is only a small thing it adds a lot. I'm looking forwards to see it develop further.
Title: Re: Trashers Nurgle cult
Post by: Van Helser on August 26, 2012, 11:16:31 AM
With a bit of filing to smooth out the hat a bit, it will look great on there.  Bionic eyes instantly add some of the 40k aesthetic to just about any model too.  Go for it.

Ruaridh
Title: Re: Trashers Nurgle cult
Post by: Trasher on August 26, 2012, 12:12:09 PM
I'm sorry Van Halser, but I will NOT put a good file anywhere near Blu-Tack ;) This was just a test, I'll try doing a better hat later, and probably another go at a brim, I think this brim is very textured on the underside. Thanks for the comment though!
Title: Re: Trashers Nurgle cult
Post by: RobSkib on August 28, 2012, 03:07:12 AM
To get a nice edge on the brim, make it wider than you need to and smooth the top out. When it cures fully, take a sharp scalpel to it and it will cut to a crisp edge. You might also find it easier to spread the putty out on some cling film or a flat textureless surface, like the lid of a tupperware box with a touch of lubricant of your choice underneath (I opt for vaseline) to let it come away cleanly. Wait 45 minutes or so til it has almost cured, but is still flexible, and you can cut it into the desired shape and glue the brim into place on his head.

Then you can go crazy with the top of the hat, knowing the brim is already perfectly cured and looking how you want it! I'll be watching this thread intently. Keep up the good work!
Title: Re: Trashers Nurgle cult
Post by: krenshar on August 28, 2012, 04:31:45 PM
Have you tried out a smaller bowler?  Partly because that one looks a little big even for Artemis but mostly because a too-small hat, slightly battered/dented and perched on his head where it should rightly fall off, just has the right touch of nurgle mischief somehow.

Or if that's too comic, you could even combine the hat and horn ideas; with the tip of a horn breaking through the top of the bowler, where the character has kept crushing the hat onto his head until it stays where he put it.
Title: Re: Trashers Nurgle cult
Post by: Trasher on August 28, 2012, 07:29:42 PM
Thanks for the advice guys :) To clear things up: the white stuff is blu-tack, and the greenstuff is merely there as a test, I'll make him a proper brim later :) Might try a few different hats... The way-to-small-one sounds fun :)