The Conclave

The Ordos Majoris - Hobby, Painting and Modelling => Inquisitor Game Discussion => Topic started by: GhouraAgur on September 12, 2009, 11:54:19 PM

Title: Couple of questions 'n things I'd like to run by you...
Post by: GhouraAgur on September 12, 2009, 11:54:19 PM
Well, first off, I'm rather new to this particual game, which should be pretty apparent from some of the question I'm going to be asking, so, here we go!


I've some character ideas I'd like to run by you.
Gotta go, chaps, thanks for your time!
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: Kaled on September 13, 2009, 12:26:30 AM
Quote from: GhouraAgur on September 12, 2009, 11:54:19 PM
  • Pause for Breath counts as an action, right?
Yes.

Quote
  • Does armor stack?  Such as wearing robes over a flak jacket?
No, just count the highest AV on the location.  So three sets of robes don't provides the same protection as carapace armour.  Some bionics give bonuses to armour, and shields and energy fields are also in addition to any armour on the location.

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  • Could a fellow wear different armor types over different sections of his body?  For instance, Carapace over his chest, but flak over his abdomen?
Yes - and they frequently do.

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  • Basic weapons are explained in the rulebook as being weapons that can be fired singlehanded, but are most effective used with both hands.  Now, I've seen cases of this with certain sub-machine guns, but, if you've ever noticed, outside of movies, most folks fire pistols with both hands aswell.  In fact, some pistols are so powerful as to make it insane to even attempt to fire them with one hand.  Others fire so rapidly, it would be dangerous to the user and all around if he tried to control it with a single hand.  I guess that's not really a question...
You're right, it's not a question.  In general, the weight of a gun tells you whether you need one or both hands in order to properly fire it.

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  • Are special attributes, characteristics, equipment, etc found in the various .pdf's running about only usable by the characters therein?  Can no one besides CSMs be Sadistic, can no one but stormtroopers carry hellguns?
The GM is the person who gets the final say over which characters can have which skills/equipment, but in general any character can have skills/equipment from any source (as long as it is appropriate for the character in question).

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  • Does anyone have any pictures of the different sorts of lasguns?  All I know is the standard Kantreal produced lasgun, which for all intents and purposes, is probably as effective as the Mars pattern.
The lasgun carried by Sgt Black is, IIRC, a Catachan issue lascarbine.  I always thought of the one at the top right of this picture as the Necromunda (http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1252018_99110599004_NecroEscherGangMain_445x319.jpg) pattern.  Lasguns are easy to convert, so just use whichever rules best fit the model/character you've made.

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  • Sheesh!  People in the Imperium have the propensity to live a long time!
Yes, they can do if they're rich enough to afford things like juvenat treatments etc.  Most citizens will have a life-expectancy no greater than, and in many cases much less than, our own.

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  • First would be an Imperial Guard commander who went rouge with his unit, and now sports the big black hat and cape of the Comissar he killed during the revolt.
I assume you meant 'rogue' rather than 'rouge' - the idea is fine, but how do they travel from world to world?  It's something worth thinking about as you don't want them just stuck on a single planet, and normally the IG have no acess to interstellar transport.

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  • Expanding on the first, what manner of fun might be had if his unit, were, say, Penal Legionnaires?  His goons would not just be Traitor Guard, they'd be psychopathic criminal traitor guard.  Probably with their numbers tatooed onto their heads.
That's fine - but remember that Inquisitor is about the shadowy battle for the Emperor's soul - you need to be careful not to create a warband more suited to Killteam than Inquisitor.

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  • Then comes a Renegade Space Marine who fled before the final surgeries could be performed.  I think there were twenty one all together?  This essentially means that, not only is he not as well trained/super-powered as a full fledged Marine, he also doesn't have access to an entire suit of power armor.  Perhaps any power armor at all, as, IIRC, that doesn't come in untill steps 20-21.  Anyhow, I imagine he'd be selling his services out as some sort of hired gun, way out where the long arm of the Imperium can't reach.  Perhaps it was some of the Primarches genes that made him go wacko and leave? (Alak!  I used to know all the Chapters! 
Could work, but how are you going to model a marine without his power armour?

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  • My last idea is a Monodominant Inquisitor, shamed and despairing, perhaps for some failure or maybe enteraining an unclean thought, who's taken up some Solarian, Thorian, and Horusian ideals, and is out to reincarnate both the Emperor himself and Horus, hoping that they'll finally have the chance to settle their differences.  :P
He sounds a bit optimistic  - he's planning a big family reunion and hopes they'll all end up living happily ever after?!  Why does he want to bring Horus back?  What purpose would that serve?  Why not just bring the Emperor back?  Does he even think such a thing is possible?  What has led him to the belief that this is a good idea?
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: GhouraAgur on September 13, 2009, 04:43:51 AM
Aye, most of your answers were on line with what I was thinking, and I thank you for them, o' speedy and masterful one!

Quote from: Kaled on September 13, 2009, 12:26:30 AM
Quote
  • First would be an Imperial Guard commander who went rouge with his unit, and now sports the big black hat and cape of the Comissar he killed during the revolt.
I assume you meant 'rogue' rather than 'rouge' - the idea is fine, but how do they travel from world to world?  It's something worth thinking about as you don't want them just stuck on a single planet, and normally the IG have no acess to interstellar transport.

Drat, no, the chap isn't red.  I just figured on the character being the basis of a smallish set of missions.  Maybe he stumbles on something nastier than he on his own private moon, something that brings the Inquisition on over instead of the "Hammer of the Emperor" IG.
Quote from: Kaled on September 13, 2009, 12:26:30 AM
Quote
  • Then comes a Renegade Space Marine....he also doesn't have access to an entire suit of power armor.  Perhaps any power armor at all, ...
Could work, but how are you going to model a marine without his power armour?

They can take the armor off, can't they?  I've read about them wearing, whilst resting on their homeworlds and such, robes and other such things.  Anyhow, I figure he'd look a bit like an 8 foot tall Catachan, build wise, that is.

Quote from: Kaled on September 13, 2009, 12:26:30 AM
Quote
  • ...a Monodominant Inquisitor... is out to reincarnate both the Emperor himself and Horus, hoping that they'll finally have the chance to settle their differences.  :P
He sounds a bit optimistic  - he's planning a big family reunion and hopes they'll all end up living happily ever after?!  Why does he want to bring Horus back?  What purpose would that serve?  Why not just bring the Emperor back?  Does he even think such a thing is possible?  What has led him to the belief that this is a good idea?

Ah, I should have put "settle their differences" in quotes.  He's hoping to bring about the Apocalypse, or, whatever they'd call it in the 41st millennium.  "End of the World" doesn't carry the same weight when "Hey!  We've got a bomb for that!" I may have misrepresented him above though.  He wants to resurrect Horus so the galaxy will descend into utter turmoil and then the Emperor can arise naturally (that is, without his intervention, such as him arising in a Sebastian Thor (Gad!  I just saw the connection between Sabastianism and Thorianism!)), and defeat him.  Of course, if the Emperor isn't reincarnated to save the Imperium,  :P he's pretty much screwed the entire human race.  Which he'll probably be okay with anyway.

Oooh!  I just though of another idea!  Some Chaos Marine way back from the days of the Horus Heresy decides that besieging Terra and blowing the corpse-gods head off is a bit complicated, so he's helping (indirectly, of course) some Thorian in his attempt to have the emperor reincarnated.  Once that's taken care of, he'll blow that guys head off.  ;D I can just imagine some Inquisitor, full of hope at finding his next lead, quite sure that this next saintly fellow is the Emperor come back, and *Bang!* back to the drawing board.
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: Kaled on September 13, 2009, 09:28:52 AM
Quote from: GhouraAgur on September 13, 2009, 04:43:51 AM
Drat, no, the chap isn't red.  I just figured on the character being the basis of a smallish set of missions.  Maybe he stumbles on something nastier than he on his own private moon, something that brings the Inquisition on over instead of the "Hammer of the Emperor" IG.
That's fine, but if you want to use them outside of those missions, you could have them be recruited by an Inquisitor, Rogue Trader, or rich nobleman or crime boss as a mercenary group.  That way you'd have more excuse to use them in other campaigns.

QuoteThey can take the armor off, can't they?  I've read about them wearing, whilst resting on their homeworlds and such, robes and other such things.
Yes, normally they can take off their armour - although 'normal' doesn't really apply to many chaos marines, and in some cases their armour has been warped and become part of their body.

QuoteAnyhow, I figure he'd look a bit like an 8 foot tall Catachan, build wise, that is.
7' to 7'6" is about the right height for a marine according to Jes Goodwin... but yes if you did a robed model with the build of a big catachan then that should look about right for a CSM without armour

QuoteAh, I should have put "settle their differences" in quotes.  He's hoping to bring about the Apocalypse, or, whatever they'd call it in the 41st millennium.  "End of the World" doesn't carry the same weight when "Hey!  We've got a bomb for that!" I may have misrepresented him above though.  He wants to resurrect Horus so the galaxy will descend into utter turmoil and then the Emperor can arise naturally (that is, without his intervention, such as him arising in a Sebastian Thor (Gad!  I just saw the connection between Sabastianism and Thorianism!)), and defeat him.  Of course, if the Emperor isn't reincarnated to save the Imperium,  :P he's pretty much screwed the entire human race.  Which he'll probably be okay with anyway.
Okay, I get you now... (all to easy to misread things when tired).  Sounds like his ideas really are a mix of many philosophies - Monodominant-Horusian-Thorian-Istvaanian.
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: Dust King on September 13, 2009, 10:55:35 AM
Quote from: Kaled on September 13, 2009, 09:28:52 AM
QuoteThey can take the armor off, can't they?  I've read about them wearing, whilst resting on their homeworlds and such, robes and other such things.
Yes, normally they can take off their armour - although 'normal' doesn't really apply to many chaos marines, and in some cases their armour has been warped and become part of their body.

From what I understand the character he suggested went renegade before he had the black carapace implanted and so is physically unable to ever put on marine armour. I see this as a interesting idea for a character, especially if he struggles to get decent equipment. A marine with rough armour, a club and some sort of primitive gun sounds like it would be something interesting to add to games.

Also I'd love to see a model for him  ;D
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: RobSkib on September 13, 2009, 08:53:01 PM
(http://i37.photobucket.com/albums/e58/RobSkib/Inquisitor/spacemarinereference.jpg)

It's not legit by any means (I mean, a basketball player at 7'6"? :P), but it seems pretty solid in terms of fluff, so I use it. The main thing I'm trying to say here is that space marines are mahoosive, not just in height, but in width as well, you'll need a seriously butch model to do a naked space marine justice, I don't think even a Conan the Barbarian model from Andrea would come close!

You have some great ideas for warbands, but what you might find is more fulfilling is to take the essence of a penal legion warband and condense it to a single model, I know there is a great wip scratch-built penal legion trooper knocking about on the P&M forums if you're looking for inspiration.
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: Adlan on September 13, 2009, 10:02:15 PM
A Dirty Dozenish Band might work. Obviously not using the full dozen at one time though, Maybe more along the lines of a 40k A-team (with less of the actually being innocent, and helping the =][= instead of people who need help).

And, If the Space Marine ran when he was half way through the process of becomming one, he might well die, his organs are kinda unstable for a while. But on the positive side, he could not yet of finished growing, and a model could be, while needing to be pretty massive, more easy to find.

Might be good motivation for him actually, A scout who deserted maybe? or Found out some dark secret of his chapter, on the run and desperately seeking some help before his organs start to kill him.
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: Dust King on September 13, 2009, 11:14:56 PM
Nooo! no more "chapters dark secrets" renegades.

How about he just didn't get fully indoctrinated and still shows those greatest of human characteristics greed and selfishness? Not a nice guy but aside from a healthy sense of self preservation isn't nearly as psychopathic as a normal marine.

Not sure about the organs starting to kill him though, as GhouraAgur described him it sounds like all he's missing is the black carapace and hypno indoctrination. Still he would probably have a kill team or two out to kill him, and probably some inquisitors who want to get their hands on him. Giving him no real goal other than survival would give you a lot of room for character development.

Will he persist in trying to help and save the people who want him dead?

Will he take what he can, grab what power he can get and fall to the dark gods?

Or will he keep his head down, do what he needs to survive, stay free and without masters?

Does seem like a interesting character with room for development.
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: GhouraAgur on September 15, 2009, 01:40:28 AM
Hmmm....as I understood it, there's really only a few implants that are in desperate need of one another, and so they're generally installed around the same time.  They're also installed when the neophyte is 10-14.  It's a rather funny thought to think that this hulking killing machine is not but a teenager!

And while I should like his fleeing to be a result of say, a bad reaction to the gene-seed (perhaps it threw him into a blood-rage and he killed a bunch of Imperial citizens, the thought of which sickened and shamed him so he fled the Chapter.  While that would be an interesting back story, especially if the Chaplain sent his brother Marines to bring the mourning Astarte back) that's really not where I was taking the character.  I was thinking of his own bastard sense of liberty conflicting with the constraints of the order, and for him to be driven, not by any hatred for the Imperium or mankind, nor by a love for the Ruinous Powers, but simply by his own greed and sense of self preservation, thus his being a hired-gun.  Perhaps he was a scout (yup, just checked, and apparently scouts have received all implants save the black carapace) who's hit-and-run style was mistaken for cowardice, and he figured there was just as much killing to be done, and with far better pay, outside the Imperium as within.

Back to that inquistor fellow, imagine, if you would, a Puritain who in his travels, eventually decided that, though Xenos and Chaos be utterly corrupt, humanity itself is also depraved, and so seeks purge the universe of it too.  Under him, though, (His Interrogator, I suppose?) has not yet lost his zeal, his faith in the God Emperor and humanity.  Perhaps, though, as time progresses, he'll slowly come to see that his mentor is not out to usher in a new golden age for humanity, but rather it's destruction.  Cue conflict  :P

If I may throw up a modeling idea, I'm sure you've seen that fellow who modified some Warhammer Ghouls into Plague bearers?  What's the scale like, between 28 and 54?  I was thinking of using them like a mass of, oh, what do you call them?  Nurglings!  Yes!  But they must have red sashes and hoods, the contrast with the muted greens and browns, I think, would be splendid!  Just like that illustration, in the old 40k rulebook!

Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: Kaled on September 15, 2009, 07:10:50 AM
Quote from: GhouraAgur on September 15, 2009, 01:40:28 AM
  • If you could suggest a single model, and not necessarily one of GW's, to represent the 54 miniature range as a reference for scale, which would you select?
Well, Sergeant Black is pretty average when it comes to the heroic proportions of the 54mm Inquisitor range, but models vary a great deal in their proportions (which is fine, because so do people). 
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: Tullio on September 18, 2009, 12:02:29 AM
First things first -

QuoteOooh!  I just though of another idea!  Some Chaos Marine way back from the days of the Horus Heresy decides that besieging Terra and blowing the corpse-gods head off is a bit complicated, so he's helping (indirectly, of course) some Thorian in his attempt to have the emperor reincarnated.  Once that's taken care of, he'll blow that guys head off.   I can just imagine some Inquisitor, full of hope at finding his next lead, quite sure that this next saintly fellow is the Emperor come back, and *Bang!* back to the drawing board.

A completely insane idea, so insane in fact, that's it's plausible a Chaos Marine might try it. I am rather more sceptical about the idea of a runaway space marine, however

Tullio
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: precinctomega on September 18, 2009, 08:43:32 PM
QuoteIt's not legit by any means (I mean, a basketball player at 7'6"? )

Shaquille "Shaq" O'Neal was Phil's original template for that "tall human" at 7'1".  He just added the extra 5" to put it in line with Jes's illustration.

R.
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: Kaled on September 18, 2009, 08:59:18 PM
Quote from: precinctomega on September 18, 2009, 08:43:32 PM
Shaquille "Shaq" O'Neal was Phil's original template for that "tall human" at 7'1".  He just added the extra 5" to put it in line with Jes's illustration.
The marine in Jes's illustration (assuming you're thinking of the life size one) is 7' tall (although he's labelled as 8', but the soles of his feet are at the 1' mark).
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: GhouraAgur on September 22, 2009, 08:31:02 PM
 I've been going over a "evil-genius"  (Cognitea) type character, who would obviously have high mental stats and what not, but such is his story, he's not really a chump in close combat or with a gun.  Point being he isn't a pushover, be he's definately not the best when it comes to getting his hands dirt.  Regardless!  I wanted to give him one of those MIU weapon thingies, but, ah...what weapon should I go for?  I mean, he's got all sorts of underworld contacts, and is absolutely unscrupulous, so he could pretty much shoulder the nastiest weapons around, and that nastier the better, I should think, since that is his character.

But at the same time, the notion is he's on his way to become a super villain, he's no where near there yet, and even if he was, I don't want to set up some sorta Astartes tank.  A las gun seems too plain! (Though the triplex pattern is a slight improvement, it seems more high tech) an auto gun (or any projectile weapon, for that matter) sounds a bit loud to have right next you your ear, I'd get the jitters even holding a plasma gun, how much more so sticking it next to my head!  A web gun seems it would better fit a bounty hunter type guy.

So that leaves me with, I think, three options, a neural shredder (it even sounds mean!) a needle gun (pistol seems about the right size for something shoulder mounted) seems suitably advanced/exotic.  And then there's the melta gun.  I hope that doesn't seem like a powerplay, I've just...always had this thing for meltas...Something about microwaving your enemy, turning tanks into mush...Hmm...it doesn't sound that subtle, now that I think about it...Maybe when he graduates to "super-villain".  I hadn't even considered xenos weaponry untill now.  Can you shoulder mount those?  Now that I look over the list, one of these babies might be interesting to add as he progresses.  It enforces the idea of him having no concern for spiritual corruption via wielding such devices.  Maybe he's cutting a black market deal for some xenos tech, and quite unexpectedly (as always) the Inquisition shows up.  Hmm...I can see it now, they come in guns-a-blazin', every ducks away, and the sneaky git creeps on over to the "super-zappy-alien-gun" and either turns it on the Throne agents (and then the Rogue trader) or makes a break for it...

Anyhow...What would you classify a two handed mace as?  A great hammer?  I mean, it is awful smashy.

How prevalent are power weapons?  From my 40k days, they were something of a badge of office in the Guard, with chainswords being the basic melee flashlightsabers.

I've a thought of a fellow who's these boots/grieves, see?  From the knee down he's completely covered in thick armor, trouble is, the chap doesn't wear much in the way of armor over his thigh.  So, I've resolved to take one step down on the armor scale, rationalizing that the 50/50 chance of hitting armored vs unarmored leg should lead to a uniformly averagly armored leg.  Thereby, he gets mesh instead of carapace.  Well, I guess 6 in half is flak armor, but that so...aha!  Thick robes!  He's got this skirt, robe, coat thing going about his legs (fluttering behind him dramatically)  That means (2+6)/2 is mesh!

*sob* It wasn't the 4 armor I was after! Honestly!  But what love could I possibly have for flak after my time in the Guard?  's gotta be some sorta scrambling problem.

A modelling idea I've had: I would sculpt a shoulder pad, make a mould of that, and fill the mold with some sort of clear resin, so that I could now attach a glassy looking, translucent shoulder pad to the character.  Maybe add something to it so it can be smokey looking?

My ultimate goal is to make a Champion of Malal, half his armor opal/marble, the other half a smokey glass.

Oh, and does Demonbane seem out of place in a deamonsword of Malal, the Chaos-hating Chaos God?  And how useful is Bound?  The very idea of a character streching out his arm and his sword flying right into his hand it totally awesome.  8)

Does a Out of Action character count as an inanimate object?  Like, say, for instance, could someone attach, oh, a meltabomb to the dying Inquisitors chest? OOH!  Better idea!  Meltabom's on a timer, and the team has to race against the clock to deactivate the bomb and free the inquisitor (probably drag his sorry hide), and probably escape the compound, cause you know, baddies, sometimes they really are just that thorough.  :P

Could I replace a characters eyes (both of em) with, ah...infrascopes?  So he pretty much has two bionic eyes?  Glowing red ones, that pop out like goggles from under his black executioner's hood?
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: precinctomega on September 22, 2009, 09:36:53 PM
I would generally encourage new players to stay away from Malal.

Not that he isn't cool and everything, but he is horribly overdone by people new to INQ.  It tends to be the case that new players think that they have to plunder the dark corners of the background and drag out Malal, Grey Sensei and the Illuminati when, in fact, these dark corners are already astonishingly well-populated.

There are so many other corners - far darker and buried in cobwebs so deep they are positively stratified - to explore.  Come back to the Big Themes once you've had a chance to work up to them and found a path into them from other, less-familiar geography.

R.
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: GhouraAgur on October 09, 2009, 09:41:06 PM
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: MarcoSkoll on October 09, 2009, 10:51:46 PM
In order:

- Power armour is only ever a full suit.
- You could have an Inquisitor who was a Sororitas. As the Sororitas are supplied by the Schola Progenium, family ties would obviously be dependent on that. Not all Progenii are orphans, but almost all have been cut off from the family officially. So, they may have living relatives, but not officially.
- Additional rules section near the back.
- I'll be covering this in the Revised Armoury. Short version is that they're treated the same for simplicity. The additional damage is considered to be caused by loss of circulation due the cauterisation. Of course, the dedicated could choose to ignore this, but I think it's a complication that isn't needed.
- Sorry, no experience with Dark Heresy.
- Playing where each model (even those strictly allied) is controlled by a different player is perfectly viable, and can actually be pretty enjoyable.
- I've defined Autopistols and Stubbers in the Revised Armoury as just SMGs/Machine Pistols and Semi-automatic pistols respectively. But that doesn't always hold in the background. Generally, the best (and most universal) way to look at is is that Auto-pistols are more mechanically sophisticated weapons, Stubbers less sophisticated. So you're more likely to find Stubbers in the hands of Gangers, and Autopistols in the hands of Guardsmen, Arbites.
I wouldn't categorise Magos Gruss' weapon as a bolt weapon (doesn't fit the standard design), nor a heavy stubber - that's more a category for "heavy" machine guns.
- Check the links in my signature, it's amongst the PDFs on the hosting.
- I imagine error on GW's part. Personally, I see it as an electro-whip. I suggest Character A in the first image as an idea. (http://z4.invisionfree.com/illuminatus/index.php?showtopic=1094)
- I'd guess it was probably someone trained with bayonets, but who wanted something more aggressive. In short, Chain weapons tend to speak of an aggressive, brutal character - one who works by brute force rather than finesse, and wants to maul their opponent.
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: Simeon Blackstar on October 10, 2009, 04:32:39 PM
Quote from: GhouraAgur on October 09, 2009, 09:41:06 PM
  • What would you think of a character who carry's no single close combat weapon, but simply has a chainblade attached to his firearm?  Potentially, he might lose his close combat weapon and ranged weapon in a single unlucky fight against a chap with a power weapon.  But might it speak of professionalism?  Efficiency?  Laziness?  What does it say about the guy?

I would think it looks awesome too: http://simeonblackstar.wetpaint.com/page/Sgt+Kaden+%22Barking%22+Larke (http://simeonblackstar.wetpaint.com/page/Sgt+Kaden+%22Barking%22+Larke)  ;D

My reasoning is that Kaden's used to close-ranged firefights which can easily become close combat.  Furthermore, his background sees him doing this against Orks.  My reckoning is that he wouldn't always have time to switch to another weapon (and carring a lasgun in your off hand while fighting would be awkward anyway), and agains such tough foes you really need something with a bit of a punch to make sure they stay down.  It does help that it's intimidating too.  He does carry a few other weapons, but doesn't tend to use them.  His knife is just because Catachans put a lot of importance on their knives, and the axe is an all purpose tool for him.

I think any of those qualities you suggested could be true.  People will choose weapons for different reasons, but "will it hold up against a power weapon?" is quite a niche thing to consider when you do so.  I can think of lots of reasons someone might have to pick a chainsword - it's loud, intimidating, standard issue to sergeants, who may keep theirs after retiring, reasonably common outside of the Guard too, more reliably puts someone down than a normal sword, pretty gory if they're into that, a stus symbol...  Sure, it might break if you cross it against a power weapon, but how many people have those (fluff-wise, not warband-wise!)?  Heck, if someone charges at you with a power sword, gun them down.  If they're wearing armour to thick for your gun to get through, leg it!
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: Tullio on October 10, 2009, 06:20:25 PM
Like Marco said, power armour comes in a full suit - mainly because the "power" bit comes from the design - it's heavy armour with artificial muscles to help move and support it.

I would imagine that a Sororias Inquisitor would be more likely to have connections with her adopted family - ie, her old Sisterhood. Let's face it, she's a lot more likely to have an emotional connection to her Sisters than to her biological family

I don't like the idea that Lasgun burns cauterise a wound ... if I remember my rudimentary physics correctly a las-burn would likely prove nastier than a bullet wound - the laser explodes on impact (Supported by the background as well, incidentally) so you're looking at burnt and shredded tissue. Hence a certain amount of bleeding as well as a burn.

Playing Inquisitor in the style of a roleplay works to a certain degree. The rules support the roleplaying aspect, but a dedicated roleplaying sessions demands more than Inquisitor provides - a classic example is that intelligence and knowledge is more or less lumped into one statistic which proves completely inadequate for roleplaying. Playing just one character apiece does nicely encourage the extra detail that makes a game an interesting story rather than a skirmish, I have noticed that.

Electro-weapons of all kinds can be thought of as some kind of whip, plus the 'leccy. You dpon't really need a real-world comaprison for this sort of thing

Tullio
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: MarcoSkoll on October 10, 2009, 06:35:45 PM
Quote from: Simeon Blackstar on October 10, 2009, 04:32:39 PMPeople will choose weapons for different reasons, but "will it hold up against a power weapon?" is quite a niche thing to consider when you do so.
The other factor to bear in mind is that although they MAY consider it as a possibility, do they have the resources to act upon that?

Power weapon resistant weapons are limited to other power weapons, force weapons, shock weapons, daemon weapons, lathe weapons, and some blessed weapons (although Emperor knows why... perhaps superior construction. I don't know). None of those are easy to come by - and force weapons only work for psykers, anyway.
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: Tullio on October 10, 2009, 07:52:34 PM
Quotesome blessed weapons (although Emperor knows why... perhaps superior construction. I don't know)

No reason, except to make religion seem like a relevant factor. Frankly, I wish there was more of this about - I've lost count of the amount of times I've seen people roleplay Tech-Priests as minor annoyances, like if Mormons decided to start trying to get people to bless thier hard-drives for example. Same goes for priests, who for some reason attract a lot of eye-rollery from the gunslingers.

Tullio
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: precinctomega on October 11, 2009, 09:19:38 AM
Should a power armor breastplate confer any strength bonus?
No.  Be sensible.

INQ2 introduces "powered" as an upgrade to any armour, but it must begin with the chest area (representing the power source) and can then be set to run a number of powered systems from other pieces of armour to auspexes and autosenses.  The more additional parts run from the power source, the heavier the power source becomes.

The strength bonus and weight-off-setting property of INQ1 power armour then become emergent properties from combining the right pieces of powered armour with the right power source.  So a powered breastplate alone is possible and might power, say, an auspex, a helmet's autosenses and a refractor field, but would confer no strength bonus without powered arms, nor offset any encumbrance without powered legs.

QuoteI was wondering more how it could be said that a female Inquisitor has a background with the Adepta Sororitas?
Absolutely possible.  A move from Sister to Sister Repentia to free-thinking Inquisitor is perfectly likely.

QuoteAnd would such a background prevent her from claiming any familial ties?
Not explicitly.  Most sororitas are recruited from the Schola Progenium, at least implying that they are technically orphans.  But it seems probable that plenty of sisters are also recruited from other sources simply to keep up with demand.  That said, it would seem likely - albeit not canonical - that a sororitas of any order would be required to renounce their family ties in order to become daughters of the Emperor.

QuoteWhere exactly are the rules for "Knockback?"  I've a feeling it's in plainview, but I can't for the life of me find them.
Advanced Rules.

QuoteIsn't one of the biggest complaints by Guard vets about Lasguns is that they cauterize wounds instantly?
Regardless of ill-informed BL authors, las weapons cannot be pure laser weapons.  If they were, then thermal blooming and atmospheric effects would make them next-to-useless in any environmental condition but vacuum.  I theorize a two-stage weapon using a laser as a tracker path for a particle packet that has an impact effect almost identical to a kinetic weapon - so cauterization would not occur; or, rather, what cauterization did take place would be mitigated by the impact of the particle packet a millionth of a second later.

QuoteI read a suggestion that someone look to the Dark Heresy books for expanded rules, such as currency. 
Would you care to suggest a particular Dark Heresy book?
Dark Heresy is a book.  See that for details of income, expenditure and Thrones (although note that Thrones are not, in themselves a currency but rather a sector-specific exchange rate).

QuoteAs we'll be just starting out, what are your feelings in regards to having players control their player characters, instead of their player character and retinue?  My thinking is it might add a certain dynamic intimacy, having characters think of themselves, and perhaps be hesitant to go along with the orders of their Leader's wishes.

Starting with one character each is a good way to learn your way into the rules.  However, the lethality of events in INQ mean that if you play this way regularly, players will often find themselves out of the game within the first two or three turns, which will be a bit frustrating.  I tend to give beginners two characters each once they've got the hang of the game.  They should be encouraged to roleplay any tensions between characters and the GM should be prepared to step in an enforce such inter-character play occasionally (but not all the time!).

QuoteWhat's the difference between stubbers and Autopistols?
The firing mechanism.  Neither one is more likely that the other to be found in the hands of any of the character archetypes you list - it's entirely down to personal preference on the part of the character and the models you choose to use.

QuoteWhere are the rules for Genestealer cultists and the like?
Genestealers are in the "Feat the Alien" article.  Cultists are up to you.  Hybrids don't have official rules.

QuoteWhat would an electro nine tails look like? 
That doesn't look length 4 to me...
You're quite right.  It should be Reach 3 at most.

QuoteSo for a diciplinarian type character, would an electo-flail, electro nine tails, or a nueral whip be more appropriate?
Up to you.  My commissar character uses a neural whip.

QuoteWhat would you think of a character who carry's no single close combat weapon, but simply has a chainblade attached to his firearm?
Sounds fine.  I would generally recommend at least a knife as well, if he's a military type, though.

R.
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: Adlan on October 12, 2009, 04:15:27 PM
(http://www.bagofnothing.com/wordpress/wp-content/uploads/2008/12/chainsawbayonet.jpg)

AR-15, more accessories than barbie.
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: GhouraAgur on October 27, 2009, 08:06:25 PM






Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: Heroka Vendile on October 28, 2009, 05:48:44 PM
Quote from: GhouraAgur on October 27, 2009, 08:06:25 PM

  • What do we know of the Dark Mechanicum?
The fractured nature of the Dark Mechanicus means there isn't really a single source of correct information. The main point of the DM is that the best-known portion of what they create is machines for Daemons to be trapped inside so they can control them, causing the daemon to stay on the material plane nice and safe in its casing instead of facing the various problems that can arise from a daemon being au-natural in the material plane.

Quote
  • How do Inquisitors like Tyrus get around?  It's gotta be hard to get the drop on a cult when everyone in the Hive is talking about the walking tank in gilded armor that showed up at the spaceport this morning.

    How about an Inquisitor that doesn't like getting his hands dirty, so to speak.  He let's his acolytes and Interrogators do the investigative work, and when it's all said and done, he shows up in the plate armor with a flamer in each hand.

    I think it would make for an interesting endgame experience in a campaign.
    The Boss is here?!?  The Grox dung has officially hit the fan.
You kind of answered yourself here; lackys. Hundreds, maybe thousands of personnel commanded by the Inquisitor do do whatever he orders.

Quote

  • What's the nature of the relationship between the Tau Empire and the Imperium of Man?  For some reason, I remember reading somewhere that it's something besides, "Kill it with fire!"
Due to the location of the Tau Empire and the attacks made by various other factions (such as Nids and Orks) it has proven prudent for a handful of short-term alliances to occur to fight a more dangerous foe than each other. Other than those incidents, 40Ks tagline of "There Is Only War" rings true, even if there are sometimes lulls in the conflict.

Quote
  • What sort of corruption can stem from handling Xenos tech?  I mean, the consquences of messing with Deamons is pretty easy to comprehend; the notion of Daemons isn't so very far from that of demons, and therefore, the notion of spiritual corruption isn't that hard to impress.  I think, therefore I could quite easily convey to my players a sense of dread when it come to handling warp stuff.
    But what sort of examples can I give to make them stop and consider their Character's souls before picking up the "uber-alien-awesome-rifle-of-super-shooty-death"?

    Most horror stories about aliens, even in 40k, involve them killing you in some particularily nasty way.  The 'Nids will recycle you, the Dark Eldar drink your soul, and the Necrons do something similarily final.

    But it's very hard to impress on the players, I think, the notion that "If you touch it, you might be damning your soul!"

    They're too utilitarian!  
    "It's a gun!"  
    "Lemme shoot it!"  
    "Fine, but consider you might be damned for touching it xenos-tainted filth!"  
    "It's a gun!"  
    "It's an ALIEN GUN!"  
    "So it's a better gun!"
    *ahem* I can just imagine the conversation going.

    I think the answer then would be to ever so often, have a Ranger showing up to plant a shuriken in the brain of the bastard that's using his deceased friend's rifle, or the Deathwatch, who are very interested in where Inquisitor Jerry found that Gauss flayer he's been disintigrating people with left and right.
Tell them that imperial citizens are taught from age 0 that alien contact is as bad for the soul as daemons, psykers and witches. The Imperium is at its core an extremely xenophobic society. Also the imperial citizens are fairly technophobic (it varies planet-to-planet), they'll use it, but only when they know the Mechanicus have given it the correct ministrations to sate the machine spirit (even in devices that don't have one).


Quote
  • What would you call a local security force detective?
Whatever you want. If it's a law enforcement agency unique to a single planet, system, sector or whatever then it be called what you wish.

Quote
  • How about a Rogue Trader who styles himself "Commodore" (not for the actual rank, but for the sound) and think's he's Macharius re-incarnated(which might attract more attention from the Inquisition that anyone should like.)?  (Sorta if Patton was a space-pirate?)
Nothing technically wrong with such a thing, although I would have thought he'd be more likely to be of interest to the priesthood than the Inquisition at the beginning. Also, I can't think of any re-incarnations mentioned in the fluff, only of people being "possessed"/guided by a saint of some sort.

Quote
  • How are Hives lit?  Surely to be completely seperated from the sun isn't healthy?  Are Hivers assumed, then, to be sickly pale?  I doub't one could obtain a healthy complection under a fluorescent bulb.
This is a fairly safe assumption. Just remember that not everyone never sees the light of day, just the dregs  who live in the core of the Hives base and the underhive.

Quote
  • "The Loxatl use unique weapons known as flechette blasters...mounted on mechanical armatures that fire the weapons through a mind impulse device...The blasters fire deadly shot-bursts filled with millions of razor-sharp filaments that shred armour and cause grievous wounds in their target's flesh."

    What do you think?  MIU linked automatic shotgun, or an autogun with flechette rounds?
either would work well I imagine.

QuoteAlso, as
"Their natural environment is under water - outside of water, their vision, hearing and sense of smell are dulled, and they rely on their powerful senses of taste and vibration to hunt and corner prey."

I figure a negative modifier to awareness tests when it comes down to vision, whereas both hearing and smell can be sorta balanced out with a postive modifier.

The reasoning being that, even if they can't hear the vibrations of sound in their ears, they can feel them, with, well, whatever they feel them with.  And tasting the air is just as good as smelling it.  So, maybe no bonus there.
Probably best to playtest any ideas you have, tweak it around and try different modifiers.

QuoteAlso, as they smell pretty nasty, there's a good chance somebody else could detect them without them being in LOS.  Of course, unless they know that the Loxatl smell like rotten milk and mint, they're probably not gonna switch off their safeties for the dumpster behind the chewing gum factory/dairy farm.  :-\
[/li][/list]
Just another part of your job as GM - of course, you might decide that they'll only notice the smell if they're moving at a walk or slower (including being stationary), or taking a Pause For Breath.
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: Tullio on October 28, 2009, 06:06:22 PM
Good point about the Hivers ... I can't remember if it's similar for humans, but tortoises need UV light to develop shells properly. It is possible that lighting in the middle hive and above might well account for that.

Tullio
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: MarcoSkoll on October 28, 2009, 06:25:45 PM
Quote from: GhouraAgur on October 27, 2009, 08:06:25 PMWhat's the nature of the relationship between the Tau Empire and the Imperium of Man?  For some reason, I remember reading somewhere that it's something besides, "Kill it with fire!"
As Heroka has already said, not completely favourable.

But, unlike the Orks, the Tau don't make war just for the hell of it; unlike the 'Nids, they don't destroy for dinner; and unlike the Eldar, they're not aloof bastards who manipulate anyone and everyone else for their own ends.

In other words, they're a race that's perfectly willing to exist alongside humans, unlike many other Xenos. (Indeed, there are humans within their Empire). However, the Imperium isn't all that keen to exist alongside them...

The point is probably best illustrated by the "Imperial Infantryman's Uplifting Primer", where there's a passage "taped in" that declares the Tau to be all different kinds of dirty aliens - in contrast to the few words of the original passage that can still be seen, which include "could be negotiated with".

Still, the two are races that COULD be allies, probably to the mutual benefit of each other - one of the few unique cases where this could happen in 40k. But as you already know, it's not going to, of course..

Quote-What sort of corruption can stem from handling Xenos tech?
In most cases, there's no corruption from handling Xenos tech. Using a pulse rifle doesn't mar your soul.
Still, the Imperium teaches all of their subjects that this IS the case however.

Next, possession of Xeno tech would get you all kinds of attention from the authorities you don't want.

Also, for any Imperial character, bear in mind Imperial propaganda claims that its technology is the superior. Many characters wouldn't think that the Xeno weapon actually was an "uber-alien-awesome-rifle-of-super-shooty-death".

This is an issue with player/character separation - the player may know it's superior. The character probably doesn't, thinks it'll corrupt them and wouldn't want the attention they'd get for carrying it.

You need to stress to your players the difference between what they would do and what their characters would do.
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: Simeon Blackstar on October 28, 2009, 07:24:17 PM
Or, just have their Inquisitor master find out they've used alien weaponry and decide a suitable penance.  Be as harsh as the Inquisitor would... >:D


Off topic, what does a shell-less tortoise look like?!
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: Tullio on October 29, 2009, 12:20:59 AM
QuoteOff topic, what does a shell-less tortoise look like?!

Dead. Not useful I know, but I feel compelled to stress that a tortoise's shell is as living as your bones are.

Tullio
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: Adlan on October 29, 2009, 03:11:03 PM
Quote from: MarcoSkoll on October 28, 2009, 06:25:45 PM
In other words, they're a race that's perfectly willing to exist alongside humans, unlike many other Xenos. (Indeed, there are humans within their Empire). However, the Imperium isn't all that keen to exist alongside them...

I'm not sure where I recall this from, but arn't there small area's within the Imperium that are alien enclaves? Alien Societies that are too much trouble to destroy (right now) and arn't an active threat, are isolated, any trading done through licensed and controlled dealers (Rogue Traders maybe?). Of course, these will probably be one system, not a small empire like the Tau has.
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: MarcoSkoll on October 29, 2009, 03:40:09 PM
Quote from: Adlan on October 29, 2009, 03:11:03 PMI'm not sure where I recall this from, but aren't there small area's within the Imperium that are alien enclaves? Alien Societies that are too much trouble to destroy (right now) and aren't an active threat.
There are a number.

It's a bit complex really, as the Imperium is on occasion prepared to work with aliens (they have on occasion hired Kroot, other mercenaries and then there's the alien bounty hunter Exterminatus article) - but obviously this only holds in some cases.

I suppose in the Tau's case, they're a large empire which still chooses to make war - while they're not like the Orks who make war just for the hell of it, or the 'Nids who make war for lunch, they are still expansionist.
They don't need to get into fights with the Imperium, but they do still try and have territory off them, which is part of the problem - when the evil aliens are merely trading peacefully with you, then they can be tolerated. If they're trying to nick your planets, then they must be crushed.

So, while the non-aggressive alien enclaves in the Imperium are useful and would be effort to get rid of, and can thus (mostly) stay, the Tau, relatively, are aggressive - and at least when they are being belligerent, they have to be dealt with.
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: N01H3r3 on October 29, 2009, 03:54:04 PM
Quote from: MarcoSkoll on October 29, 2009, 03:40:09 PMwhen the evil aliens are merely trading peacefully with you, then they can be tolerated. If they're trying to nick your planets, then they must be crushed.
I imagine it's a little more nuanced than that - even peaceful trade can result in spiritual or moral corruption, as the Imperium defines it. An alien culture trading with the Imperium could result in all manner of un-Imperial ideas migrating into the Imperium, and as a result, interactions with them must be carefully monitored.

In many cases, such agreements may only exist for as long as they escape the notice of the higher authorities (which, in the Imperium, could still be decades or centuries), and once somebody in power takes exception to the agreement, that Xenos culture will swiftly find itself the subject of a crusade of extermination.
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: DapperAnarchist on October 29, 2009, 04:11:55 PM
Indeed, if a race is willing to completely avoid contact, and doesn't interfere with Imperial requirements (lives only on human-uninhabitable worlds, Gas Giants, Venusians, etc) then there is absolutely no need to attack - and a reason not to. While the campaign may be sucessful, there is no material gain, and if it becomes wearing and difficult, then there is no reason to continue the war. However, the Tau aren't willing just to trade, their trade comes with problems. If one were the leader of an Alien Enclave, the best way to survive would be too keep your head down, be silent, and if a trader turns up, offer raw materials, and simple artifacts, little to no technology..
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: MarcoSkoll on October 29, 2009, 05:14:13 PM
This is true enough, but the point is still loosely there - while aggressive aliens have to be campaigned (or at least defended) against, more peaceful cultures can exist and even interact with the Imperium - but as you say, only really as long as the wrong people don't find out they're there.

The possibility of peaceful relations is a little more interesting - it gives the players the chance to put aliens on the table without them automatically being the bad guys.
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: N01H3r3 on October 29, 2009, 05:28:26 PM
Quote from: MarcoSkoll on October 29, 2009, 05:14:13 PM
This is true enough, but the point is still loosely there - while aggressive aliens have to be campaigned (or at least defended) against, more peaceful cultures can exist and even interact with the Imperium - but as you say, only really as long as the wrong people don't find out they're there.
I think that, at the heart of it, a lot of things like this boil down to where the line is between local authority and the supposedly-monolithic might of the Imperium. The Imperium, IMO, won't tolerate Xenos creatures (though it will prioritise which are to be exterminated first - the truce at the end of the Damocles Crusade is a perfect example of this)... but a Sector, Subsector or planetary Commander might well turn a blind eye to such things if it provides some benefit.
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: Kaled on October 29, 2009, 06:37:02 PM
Quote from: Adlan on October 29, 2009, 03:11:03 PM
I'm not sure where I recall this from, but arn't there small area's within the Imperium that are alien enclaves? Alien Societies that are too much trouble to destroy (right now) and arn't an active threat, are isolated, any trading done through licensed and controlled dealers (Rogue Traders maybe?). Of course, these will probably be one system, not a small empire like the Tau has.
Well despite the fact that the 'borders' of the Imperium go right out to almost the edge of the galaxy, they only actually control a very small fraction of that area - roughly a million worlds in a galaxy of a few hundred billion stars.  The systems controlled by the Imperium are spread thinly throughout the galaxy, generally along stable warp routes.  Much of the galaxy is still unexplored, and I'm pretty sure that somewhere it mentions that aliens civilizations often rise and fall within the bounds of the Imperium and humanity never even notices.  So yes, there are plenty of alien enclaves, some the Imperium knows about and others it doesn't.
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: precinctomega on October 30, 2009, 05:25:56 PM
QuoteWhat do we know of the Dark Mechanicum?

Whatever we like.  The Dark Mechanicum is not one organization, but rather a catch-all for devotees of the Machine God who practice outside the auspices of Mars.  So worshippers of the Dragon, followers of Chaos, experimenters with Abominable Intelligence and others might all be categorized as "Dark" Mechanicus.

QuoteHow do Inquisitors like Tyrus get around?  It's gotta be hard to get the drop on a cult when everyone in the Hive is talking about the walking tank in gilded armor that showed up at the spaceport this morning.

However he pleases!  Tyrus, Baal Firenze and Torquemada Coteaz are all examples of "overt" operators.  They arrive en masse with hundreds of supporters and staff, bullying their way into the foreground and letting everyone know who they are and what they are there to do.  But that doesn't make them incapable of guile.  They will have hundreds of cover t operatives watching - in place, perhaps, for years - to see who bolts when the Inquisition turns up and, at that point, dozens of investigative kill teams might be released to join up with agents and informers and track down the suspicious and dangerous.

Such inquisitors will then invariably add their own strength to whichever mission transpires to be the most vital and dangerous.  The use of dedicated transports, local resources and cover stories can all serve to conceal the movement of these larger than life figures.  After all, no one would expect such apparent egomaniacs then to be moving around incognito in an unmarked Rhino.

QuoteWhat's the nature of the relationship between the Tau Empire and the Imperium of Man?  For some reason, I remember reading somewhere that it's something besides, "Kill it with fire!"

No, that is the relationship.  However, there have been a number of diplomatic missions on both sides.  The Imperium wants to exterminate the Tau Empire, but can't spare the resources to do so at the moment, what with Armageddon and the Black Crusade and suchlike.  So they just have to persuade the Tau to stop expanding quite so quickly and they promise that they will get around to exterminating them with full prejudice, just as soon as they can spare the resources.

QuoteWhat sort of corruption can stem from handling Xenos tech?  I mean, the consquences of messing with Deamons is pretty easy to comprehend; the notion of Daemons isn't so very far from that of demons, and therefore, the notion of spiritual corruption isn't that hard to impress.  I think, therefore I could quite easily convey to my players a sense of dread when it come to handling warp stuff.
But what sort of examples can I give to make them stop and consider their Character's souls before picking up the "uber-alien-awesome-rifle-of-super-shooty-death"?

It's a lot simpler than that:

"Your character picks up the strange pistol dropped by the alien and examines it.  There is no obvious firing mechanism and he cannot image how the creature operated it.  He discards it as useless."

QuoteWhat would you call a local security force detective?

A "local security force detective".

QuoteHow about a Rogue Trader who styles himself "Commodore" (not for the actual rank, but for the sound) and think's he's Macharius re-incarnated(which might attract more attention from the Inquisition that anyone should like.)?  (Sorta if Patton was a space-pirate?)

Sounds fine.

QuoteHow are Hives lit?

Sometimes they aren't.  Sometimes they might use elaborate light wells to redirect real daylight.  more often, electric lights, glowglobes, gaslight and any other local resources will be cobbled together to do the job.

QuoteSurely to be completely seperated from the sun isn't healthy?

Correct.  Malnutrition is pretty much the least of a hiver's problems.

QuoteAre Hivers assumed, then, to be sickly pale?  I doub't one could obtain a healthy complection under a fluorescent bulb.

If they don't get natural light and come from a pale racial background then, yes, they'll be very pale-skinned.

QuoteWhat do you think?  MIU linked automatic shotgun, or an autogun with flechette rounds?

Neither.  Avoid.  Avoid.  And see above with respect to using alien technology without good reason.  don't use loxatl NPCs and don't let the players use them as PCs.

R.
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: Heroka Vendile on October 31, 2009, 12:42:46 AM
Quote from: precinctomega on October 30, 2009, 05:25:56 PM
QuoteWhat do you think?  MIU linked automatic shotgun, or an autogun with flechette rounds?
Neither.  Avoid.  Avoid.  And see above with respect to using alien technology without good reason.  don't use loxatl NPCs and don't let the players use them as PCs.
R.
I'm curious as to why you seem so against the use of Loxatl in Inquisitor. After all one of their appearances in the Gaunts Ghosts series is a trio of them on an assassination mission, something often suited to Inquisitor games. Is it just because they are so intrinsicly linked to the Sabbat Worlds region(/books)? They are mercenaries after all, so what's to stop them appearing elsewhere in the galaxy (all be it most likely in the Sabbat Worlds vicinity).
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: precinctomega on October 31, 2009, 08:54:03 AM
For the same reason as I'd say that people new to the game should avoid Space Marines, Necron Lords, Enslavers, Genestealers or Daemons.  Making up and keeping track of the rules for such creatures is hard enough for the aspiring GM.  Making a model that does them justice is even harder.  Using them in a half-hearted fashion (proxy models, improvised rules etc) opens the door to your players to do the same with their own choice of characters.

Of course, if a player should come back with an ingenious (preferably 54mm) conversion that accurately reflects the appearance of the Loxatl as illustrated in the "Inquisition" sourcebook then I would immediately encourage them to make imaginative use of them in a game.

R.
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: Carados on October 31, 2009, 05:57:17 PM
What is this 'Inquisition' sourcebook??  And where abouts is the illustration?  Don't think I've come across the Loxatl before...
Title: Re: Couple of questions 'n things I'd like to run by you...
Post by: Kaled on October 31, 2009, 06:04:29 PM
PO is referring to The Inquisition, an encyclopedia that BL published a while ago.
http://www.amazon.co.uk/Inquisition-Illustrated-Secretive-Protectors-Warhammer/dp/1844164918/ref=sr_1_7?ie=UTF8&s=books&qid=1257012050&sr=8-7

Don't bother buying it, I did and it's really not worth the money.  IIRC there's one in the library system thanks to PO.