The Conclave

The Ordos Majoris - Hobby, Painting and Modelling => Inquisitor Game Discussion => Topic started by: Scavvierising on October 27, 2019, 08:45:11 PM

Title: Losing willpower
Post by: Scavvierising on October 27, 2019, 08:45:11 PM
New player here and I've had a quick read of the rulebook and am getting through the SG articles in a scatter gun approach.
In the rulebook when willpower is lost risky/overload there doesn't seem to be anything saying that this is lost permanently. The injuries in campaigns section says that any stats lost in a scenario are regained at a rate of10 per day unless it is specified that the reduction is permanent.
But I keep coming along posts and articles talking about how the above reductions are permanent.
Am I missing something? If so could someone direct me to the place that states these reductions are permanent?
Title: Re: Losing willpower
Post by: Cortez on October 28, 2019, 09:26:13 AM
Welcome to the Conclave!

No it's not permanent. If it was it would make psychers unusable considering how common it is to lose willpower during a game.

You can of course choose to make it permanent if you feel it is justified by a suitably interesting event, or give the character some other permanent penalty. Some good ideas for such penalties can be found in the warp malignancy section of this article: http://www.darkmagenta.net/articles/The%20Fickle%20Warp.pdf
Title: Re: Losing willpower
Post by: Scavvierising on October 28, 2019, 11:39:04 AM
Thanks for that it seem crazy and completely unworkable in the long run. But with many articles in the bundle pack suggesting that it was permanent. I thought it best to check.
Title: Re: Losing willpower
Post by: MarcoSkoll on October 28, 2019, 07:34:27 PM
The main thing about Inquisitor is that the rules are not set in stone. Almost nobody plays the rules exactly by the book. If you don't feel a rule works, it is your prerogative to change it. As someone at my local store once put it: "Read the rulebook, then throw it out the window".

Admittedly, there are some unconventional but still deliberate rules in Inquisitor; for example, not everyone likes the randomness of the action system, but it is designed to stop the metagaming of a player knowing exactly how much can be done in a turn. It means a player doesn't know that they have time for exactly three shots before they have to duck back into cover - that would be be acting on information about the game that the character shouldn't even know exists. (Although a ranting lunatic who was convinced he was in a game might be an entertaining character concept if done well).

Still, no matter how deliberate it is, if you don't like it, it can go in the bin.