The Conclave

The Ordos Majoris - Hobby, Painting and Modelling => Painting and Modelling => Topic started by: Dullmohawk on March 07, 2010, 03:52:11 PM

Title: Dullmohawks WiP things and finished work
Post by: Dullmohawk on March 07, 2010, 03:52:11 PM
Hi all,
A few days ago I dug out some of my old inquisitor models and bits. They've been lying dormant ever since the game came out, and I never really got around to gaming with them. They did however get a horrible paintjob, so the first thing I did was to drop it all into a bowl of spirits. This is what it all looked like when I was done:
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM5889.jpg)

I then proceeded to put it all together again. I came up with a few known characters from the rulebook, namely Josef and Devlan. I can see that people in here usually comes up with their own characters, but I thought I might start off with a few of the sample ones to get me going. Yeh, I'm a true noob, but I hope that it'll come with time.
Here's some pictures:
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM5901.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM5903.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM5904.jpg)


(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM5906.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM5907.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM5908.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM5909.jpg)

They still need a fleshwash and Josef needs some scrippling on all the purity-scrolls, but I'm pretty please for now. All I need is just two more characters, and I'm ready to GM my first game at the local club.
Hope you like 'em! (and that I'm posting these the right place on the forum...)
Title: Re: Drill Abbot Josef and 'Slick' Devlan
Post by: Alyster Wick on March 07, 2010, 04:02:25 PM
QuoteHope you like 'em! (and that I'm posting these the right place on the forum...)

This is indeed the right place to post.  While they are both stock models I must say that you've done them both great justice with your paintjobs.  Really solid work, looking forward to seeing what you can do when you branch out.
Title: Re: Drill Abbot Josef and 'Slick' Devlan
Post by: psycho on March 07, 2010, 04:25:28 PM
love emfor canon characters they look awesome.....and i like the way youve done Josefs robes mate....much better than my bloody attempt at the Bone coloured ones.....kerby
Title: Re: Drill Abbot Josef and 'Slick' Devlan
Post by: Dullmohawk on March 07, 2010, 04:34:20 PM
Cheers guys, and thanks for the kind comments :)

As for Josefs robes I figured that I just wasn't good enough to make them exactly like on the box, so I came up with an alternative. It's Vallejo's Russian Green with a badab-black wash and a mix of russian green and rotting flesh highlight.
The pictures are a bit dark, tho.
Title: Re: Drill Abbot Josef and 'Slick' Devlan
Post by: Kaled on March 07, 2010, 08:13:50 PM
Nice work - especially Josef; it's a nice colour scheme you've chosen.

So, who's next?  Are you going to have a go at converting the next one?
Title: Re: Drill Abbot Josef and 'Slick' Devlan
Post by: RobSkib on March 07, 2010, 11:55:26 PM
There's a lot you can do with the bits you have left! You look like you know how to handle a conversion, so see if you can get Gruss' head to fit on Eisenhorns body - I havn't seen that combo before and it'd be a cool mix-up from just building standard gruss/eisenhorn models.

For character creation, just try dry fitting random pieces together and seeing what looks cool - let the model build the character!
Title: Re: Drill Abbot Josef and 'Slick' Devlan
Post by: Myriad on March 08, 2010, 01:48:37 AM
I agree these are a good start, with the black marks on Josef's forehead a nice touch.

You've certainly got lots of parts left to play with.  I'd second RobSkib's suggestion of trying a few combinations to see what looks good.
Title: Re: Drill Abbot Josef and 'Slick' Devlan
Post by: Dullmohawk on March 10, 2010, 08:51:41 PM
Well, I tried fitting the Gruss head on the Eisenhorn torso, but no dice, and I hadn't the stomach to ruin the nice collar to get it right :P

Anyways, I went with a classic combination of the parts I had:

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM5912.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM5913.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM5914.jpg)

I have yet to come up with a name for him, let alone a character-sheet. Bit I quite like the was he looks like he's striding forwards, picking off shots with his customized stub-pistol.

Next up was one of the most extensive conversions I've ever done on a 54mm model.
I received the Barbaretta model a few days ago, and decided that I didn't like the charging posture of it. I didn't like it at all. In fact, in my opinion, one doesn't survive for long in the arbites charging ahead of everyone. So I cut everything to pieces. And after much trouble I came up with Inya Hagenauer, ex-guard turned enforcer turned inquisitorial henchwoman:

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM5929.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM5930.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM5931.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM5932.jpg)

As you all can see, the greenstuffing is not completely solid, and I still have a lot to learn about sculpting, but I'm fairly pleased with the result. True to word, the model acutally made itself once I got started on it. The laspistol is maybe the only thing I would change. I don't like it much, and I'm thinking of arming her only with the shotgun. We'll see, I guess.
Title: Re: Drill Abbot Josef and 'Slick' Devlan
Post by: Adlan on March 10, 2010, 10:59:49 PM
Very Nice. I actually like the Laspistol. Elegently Simplistic.
Title: Re: Drill Abbot Josef and 'Slick' Devlan
Post by: Dullmohawk on March 15, 2010, 08:47:19 PM
Thanks, I've decided to keep the laspistol, and I even took the weapon building a bit further, as you are about to see.

I wanted a guard-vet in my band, and I wanted him to pack some firepower.
The figure I've used as a base is sgt.Stone, since I really like his grizzled and rugged look. I decided that he would be lugging a heavy stubber around, heavily inspired by Qus, a rather anonymous character from the Eisenhorn-novels.
As heavy stubbers in 54mm scale don't come easy(in fact, I believe that they don't come at all...) I build my own.
Using a nice big block cut from a cavalry slotta as the base, with plastic card making up the sides, i found all kinds of odd bits and pieces, and this is what came out of it in the end:

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Foto112.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Foto113.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Foto114.jpg)

First of all, sorry for the blurry pictures, I used my crappy webcam, but I'll get better pics up as soon as my trusty camera returns from the field of battle in southern Jutland tomorrow.
Other than the heavy stubber, he's sporting a large knife and stone's pistol.
I haven't made up a name or a bio from him yet, but it'll come as I get to painting him.
Title: Re: Drill Abbot Josef and 'Slick' Devlan
Post by: Dullmohawk on March 16, 2010, 03:17:40 PM
and this would be the better pictures of the guardsman:
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM5963.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM5964.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM5965.jpg)

and I finally finished painting my Inquisitor and enforcer Inya + K-9

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM5958.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM5959.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM5960.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM5961.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM5962.jpg)
Title: Re: Dullmohawks WiP things and finished work
Post by: Adlan on March 16, 2010, 06:59:02 PM
I like the Solider, but the Stubber looks really unnaturally boxy. If the front was angled a bit, the corner cut off, would be an easy improvement.

But his extra's and gear looks awesome. Why does he have someone's hand?
Title: Re: Dullmohawks WiP things and finished work
Post by: Inquisitor Cade on March 16, 2010, 11:12:19 PM
Yeah the heavy stubber is far too large, but your painting is so fantastic that I doubt anyone will notice. I'd shift the barrel up as high as it will go on the box, then cut it off below that. I'd put the scope on the top too, if at the side so it can see past the forward handle.
Title: Re: Dullmohawks WiP things and finished work
Post by: Alyster Wick on March 17, 2010, 01:05:54 AM
I'm officially angry with you for putting together stock models when you can clearly make awesome conversions.

Seriously though, beastly heavy stubber and your paint jobs continue to be enviable.  I'm also yoinking your white paper photography background idea.
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on March 17, 2010, 09:14:19 AM
thanks guys ;D

I know the stubber is a bit...wee big, but I figured that in the darkness of the far future, where everyone is denied cake and all women with anything less than a c-cup is thrown on bonfires to keep the golden throne warm and a badger named Stephen happy, absurdly large weapons was the way to go. Consider this one a tester and your protests duly noted for the next one :)

also, the scope on the side of the thing is not meant to be a scope, it's more like a rangefinder or targeter...I'll try some different things to make it look less, well, scoped.

As for the hand, I figured that after surviving five different hellish warzones, the poor man has become somewhat unhinged, and to say the least, extremely superstitious. The hand is taken as a good luck token from a dead Gravelux chieftain, which he bested in single "hand-to-hand" combat (pardon the bad pun). The Gravelux are mighty tall humanoids, with pale skin and nasty eating habits to boot. The imperial campaign there lasted 3 years, and was only stopped when the Gravelux disappeared by mysterious ways unknown to the imperial forces. The Inquisitor picked up the master sergeant here when he was sent to investigate the sudden disappearance. Initially a part of a hunt-team of veteran soldiers who had been fighting the Gravelux on their own terms in their native rain-forests of the planet, the Inquisitor quickly recognized the resourcefulness in the master sergeant and decided to offer him a spot in his entourage.
When they later encountered the Gravelux on an identical planet in the other end of the subsector, the master sergeants experience with 'dealin' with them filthy long shanks'  became instrumental in taking down their blasphemous culture and restore the peace of the god-emperor on the planet, opening up for settlements and agri-culture programs.

...now I just need to come up with a name for him...
Title: Re: Dullmohawks WiP things and finished work
Post by: Inquisitor Cade on March 17, 2010, 02:35:08 PM
The heavy stubber is over sized, has no sights, and if that is a 40k autocannon ammo box, has over sized bullets.

I think these could be good things, as it could be an interesting version of a heavy stubber. It looks like he has re purposed something that was meant to be vehicle mounted.

I'd say 4D6 damage would be appropriate. And the range finder could be linked to an internal system that automatically adjusts the barrel to compensate giving range G, less straightforward than adjusting the sights, but this is the imperium, and the gun is certainly big enough. Another thing I'd do is add either a forward or rear sight. The other could be built into the handle, and then the rule could be that he cannot use aim actions with the gun unless it is rested (or when he is prone). Without sights I don't think he should be able to aim it at all, and even with I don't see how he could aim it whilst holding it like that shot of an eye piece that links to a sight.
Title: Re: Dullmohawks WiP things and finished work
Post by: JoelMcKickass on March 23, 2010, 03:09:16 AM
I'm not sure about the Heavy Stubber, i think it looks a little like a Browning, pretty badass actually. Maybe you could model a bipod onto one of the other models, just to give it that "support weapon" feel.
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on April 18, 2010, 01:32:52 PM
Well, real life stuff has been presseing me for time, and so I had to cut back on the Inquisitor stuff.
This weekend however I had some time to mess about with the dear old metal bits, and I came up with this:

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM5998.jpg)

it's kinda the start of a mechanicus warband, the arco-flagellant is not really a part of it anymore, as I felt he didn't really fit in. Besides, I've got a tech-adept in the works to assist the magos in the quest for knowledge.
The guy on the far right is a skitarii bodyguard. He's made from the thorian inquisitor body and I'm currently pondering wether or not to give him more visible bionics...I guess we'll see when he's done ;D
Title: Re: Dullmohawks WiP things and finished work
Post by: precinctomega on April 18, 2010, 05:37:43 PM
I love the converted head on the magos.  Turning it from a hood into a balaclava is inspired!

R.
Title: Re: Dullmohawks WiP things and finished work
Post by: Brother_Brimstone on April 18, 2010, 08:08:14 PM
Very nice - i'd never thought of using the thorian as a base for a Skitarii, but now you've brouught it up i bet it would make a good conversion. Look forward to seeing it progress.
Title: Re: Dullmohawks WiP things and finished work
Post by: Sumaki on April 19, 2010, 11:26:10 AM
Quote from: precinctomega on April 18, 2010, 05:37:43 PM
I love the converted head on the magos.  Turning it from a hood into a balaclava is inspired!

R.

Agreed, although my first thought was "Hey, tech priest with a gimp mask!"
im not sold on the pipe Mechadendrites, but then ive never been a fan of them. Looking forward to seeing the tech adept, and i would go as over the top as you like for a good skitarii, the more outlandish the better.
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on April 19, 2010, 07:37:13 PM
Thanks for all the comments guys :)
I did some more work on the skitarii bodyguard yesterday and today, and now he looks like this:

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM5999.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM6000.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM6001.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM6002.jpg)

I still need to add some cables to the hellgun, and do some work on the greenstuff armour, to make it look more like armour and less like a blob of greenstuff. Good times 8)

The Tech-adept is almost finished, I just need to do some more work on the stub-pistol:
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM6004.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM6003.jpg)

I'm off to berlin this week if the X@#%&! volcano-dust cloud goes away, so I'll probably not get too much work done untill I get back.
Title: Re: Dullmohawks WiP things and finished work
Post by: TheNephew on April 20, 2010, 01:20:59 AM
Quote from: Dullmohawk on April 19, 2010, 07:37:13 PMI'm off to berlin this week if the X@#%&! volcano-dust cloud goes away, so I'll probably not get too much work done untill I get back.
Good luck...

Any chance of a shot of the backpack?

Like the goggles on the Skitarius, and the beefier barrel makes the hellgun look nice and powerful. Are those multiple scopes on the sides?
Some straps or some other obvious means of attaching the backpack to the wearer wouldn't go amiss, but it's not a huge issue.

I should stop camping on here, it makes it doubly frustrating that all my stuff is back home.
Title: Re: Dullmohawks WiP things and finished work
Post by: Alyster Wick on April 20, 2010, 03:30:33 AM
Those look absolutely fantastic.  Really love the head on the Magos (yoinking it for my skitarii elite) and the head for your Thorain based Inquisitor is inspired.  Simple yet effective.  I'm totally stealing these for my current WIP admech characters.

Also, is gav (I think it was gav who made it) selling casts of his techpriest?  I loved that model...
Title: Re: Dullmohawks WiP things and finished work
Post by: rourke on April 20, 2010, 01:26:37 PM
loving the skitari, what model is the head from?
is that a GS bionic eye on his left side?
very nice hellgun too
Title: Re: Dullmohawks WiP things and finished work
Post by: TheNephew on April 20, 2010, 01:37:00 PM
Gav was selling casts three of four months ago.
I think he has a few left - message him.
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on April 20, 2010, 02:05:29 PM
Thanks guys, I enjoyed making him :)

Alyster: You'll have to talk to gav about that, oh, and you're welcome to steal anything you see, as long as you post photos! 8)

rourke: The head is a left-over slick devlan head I had lying around. I filed off most of the hair and modeled the GS bionic eye first, then the goggles and last the neural-plugs on the cranium.

TheNephew: I'll get a clearer shot of the backpack up next time I update, until then I can inform you all that it's an old steel legion sentinel las-cannon pack.
And yes, I beefed the lasgun out with extra scopes, to make it look more like the hellguns the old metal storm troopers are toting. I'll connect it to the back-pack with some guitar wire when I get my hands on some.
Title: Re: Dullmohawks WiP things and finished work
Post by: Brother_Brimstone on April 20, 2010, 03:40:08 PM
Good work - they look brilliant. The skitarii is coming along well and the tech adept looks great. Can't wait to see them finished and painted!
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on August 06, 2010, 01:42:28 PM
Well, I've been absent for some time now because of the stuff going on in the parallel-universe, known as life.
Luckily there are things as summer-holidays to keep that stuff at bay, and so I present to you two of the latest stuff I've painted/converted. There's really much more, but I'm feeling lazy after uploading my AAR in the "In The Field" section, so this is all I'm putting up today:

First up is Tech-Priest Khobotov:
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM6022.jpg)

yes, I finally got around painting Gav's fantastic model, and I'm quite pleased with her. Mainly because she's got a lot of red on her. I like red. Like, really like it.

Second up is Gob, my (not too bright) mutant henchman with a speech-impediment due to the large set of jaws inherited from his father:
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HPIM6021.jpg)

I had some left-overs from a collection of bits I bought on ebay, but I didn't want another guardsman, so he became a mutant with a lumpy head and a couple of six-shooters.
Title: Re: Dullmohawks WiP things and finished work
Post by: greenstuff_gav on August 06, 2010, 02:49:22 PM
Quote from: Dullmohawk on August 06, 2010, 01:42:28 PM
yes, I finally got around painting Gav's fantastic model, and I'm quite pleased with her.

HUZZAH! first one i've seen  ;D moar pics please :D

nice clean GS work and paintjobs  8)
Title: Re: Dullmohawks WiP things and finished work
Post by: Nevermore2010 on August 07, 2010, 06:20:43 AM
I think the best thing about your models are the GW standard of painting, hell i'll go there, i'd be happy to see your Eisenhorn conversion at a Golden Demon comp :). All your models have a simple and clean style, 10/10.
Title: Re: Dullmohawks WiP things and finished work
Post by: Myriad on August 07, 2010, 09:01:23 AM
Nice work on the techpriest.  The contrast between the pale skin and the robes is wery striking.  I like Gob too, since the mutant henchman quota needs meeting to maintain the grimdark feel of the game.
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on August 07, 2010, 08:42:25 PM
@Gav: Will do, good sir. I'm hoping I can take some tomorrow from all sides, so you can see the results. As you can see, I've added a few things myself, but it's still very much your miniature  ;)

@Nevermore: thanks man! I think that's the nicest anyone has ever said to me :) I'm currently trying to learn some new techniques, but I'll try to keep it simple and clean. I think the trick is to use flat, earth colours a lot :)

@Myriad: Indeed, the grimdark henchman-quota needs meeting!
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on March 27, 2012, 03:31:19 PM
Greetings fellow inquisitors,
Well, after a years absence I'm back in the 40k cloak-and-dagger game. I've not had much time since I last posted, finally getting my degree in History from the university and being busy with various other life-stuff.
And boy, have I been missing out. There are so many good project-logs on here that I need to catch up on, and I can't wait to get started.

On the modelling side of things, I've started making my Black Crusade RPG-groups characters(Yes, I'm in that part of 40k now...). I've snatched some pictures of them, while, still WiP, mind you.

Xal-Venrus, a Night Lords forsaken marine. Exiled from his warband, he's now living in the void, slowly building a small army of renegades around him, plotting revenge on his nostraman brothers:

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitor001.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitor002.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitor003.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitor004.jpg)

I still need to do some freehand work on him, plus some gore on the chainaxe, but he's more or less finished.

Immerson, a Heretek and Xal-Venrus' closest ally. A traitor to the church of Mars, Immerson was rescued by the Night Lords mere minutes before his execution at the hands of the Adeptus were carried out. He now supplies Xal-Venrus with his vast knowledge of machines and the workings of the Adeptus Mechanicus.

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitor005.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitor006.jpg)

Some of you may recognize the Heretek from earlier in the plog here. He still needs alot of paint, but I'm keeping him in the red/black colours of the mechanicus for now.

Quintus, a renegade and Xal-Venrus' artificier. He has been the servant of Xal-Venrus for years before his master broke with the Night Lords warband. A companion of Xal-Venrus' he often runs errants for his master when dealing with other humans, imperial or not.

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitor008.jpg)
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitor009.jpg)

Still alot of work to do on this one. Mainly the leather of his body armour as it needs to look more weathered.

Khung Qu'ak, another renegade, this death-world resident was hired for life-time service by Quintus during an expedition to Khungs homeplanet in search for fuel and supplies. At first Quintus thought he'd only hired Khung as a guide for the duration of the stay, but it soon became evident that Khung had no intentions of leaving Quintus side again.

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitor010.jpg)

This one is not nearly done. He's a rebuild of the guardsman with the heavy stubber from the first post on the log. I realized that the heavy stubber was way too powerful, and so he was re-converted to a death world soldier-bodyguard for Quintus.

And that's it for now. I'm still looking for a model to represent the groups mutant-psyker, a female, but it's slow going.
We've only had a few sessions with the characters, and I'm thinking of incorporating a game of inquisitor into our story, or maybe using them as side-characters to a separate inquisitor campaign.
Title: Re: Dullmohawks WiP things and finished work
Post by: Dolnikan on March 27, 2012, 06:06:50 PM
The models are very good, there however is one tiny little thing, the eagle-winged skull on Xal-Venrus' chest, it seems likely to me that a Night Lord would at the very least not have repaired it throughout the ages.
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on March 27, 2012, 06:13:02 PM
Yeah, well, I've tried cutting it up....it's not really visible in the photos, though you can see small lines of boltgun metal in the gold of it. It's meant to be cracked.
Title: Re: Dullmohawks WiP things and finished work
Post by: Dolnikan on March 27, 2012, 06:40:00 PM
Now I see it, it is a bit hard to see in the pictures but I'm sure that in real life it will be much clearer.
Title: Re: Dullmohawks WiP things and finished work
Post by: Van Helser on March 27, 2012, 07:59:05 PM
Really glad to see that Heretek finished - the simple change from a hood to a balaclava totally changes the tone of the model to something really dark. Perfect in this case!

The Night Lord looks promising. I think some more weathering wouldn't be amiss for an outcast like he.

Ruaridh
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on April 07, 2012, 05:34:31 PM
Update time!
Having been in a painting frenzy all week I've managed to finish a few more characters and grunts. I've tried out a few different techniques, and I'd like to run them by you lot before I dive into any more (mis)adventures:

First up is my Daemon Host. I wanted to make it look like he was about to unleash a psychic bolt at someone unfortunate enough to draw his attention, and so I decided to try out some lighting with his eyes:

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitor001-2.jpg)


(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitor002-1.jpg)


(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitor003-1.jpg)


I'm semi-happy with the result. It looks a bit like a blue and white Kato-mask, but not too bad (mainly thanks to the excellent sculp of the face...).

I've also finished my death-world guardsman. For the skin-tone I've undercoated him black first, then lightly sprayed him for the top angels with a white undercoat, creating a natural highlight, and then used mainly washes instead of base paints. The skin-tone for instance, was created with two washes of ogryn flesh (or should I say, the late ogryn flesh...).

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitor005-1.jpg)

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitor006-1.jpg)

Next in the line is my acolyte. He's mainly made up from the devotee malicant model, with a few bits and pieces from other kits stuck on. The hand is actually a warhammer fantasy zombie left-over...I was quite surprised by the fact that it actually fits quite well, even though it looks a bit crisp and dry-ish. I haven't really thought about what sort of character he'll end up as, but he reminds me a bit of a young With-Hunter Tyrus, so he'll most likely end up as a monodominant interrogator.

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitor007-1.jpg)


(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitor008-1.jpg)


(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitor009-1.jpg)

Last up is my gang of mobsters...a quick paint-job, and there we go, gun-fodder is served. Not much to say here that hasn't already been covered by many excellent logs on the 'clave!

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitor010-1.jpg)



Oh, and I think I promised Gav some more pictures of his fantastic Tech-adept in all her glory:

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitor011-1.jpg)

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitor012-1.jpg)

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitor013-1.jpg)


As for now, I'm frantically trying to assemble the skyshield landing pad, as it's going to be used for a game of inquisitor tomorrow. It'll be my first game in over a year, so we'll be taking it slow and using stock characters with slight modifications. I'll try a snap some photos, maybe even write up a small report ::)
Title: Re: Dullmohawks WiP things and finished work
Post by: Dolnikan on April 07, 2012, 07:03:19 PM
Great models all around, the daemonhost achieves the effect you intended, it is very threatening.

I really like the acolyte, he has a lot of character, perhaps he suffered a particularly nasty attack on his hand?
Title: Re: Dullmohawks WiP things and finished work
Post by: Mike Blake on April 08, 2012, 04:34:43 PM
Wonderful, wonderful stuff! Excellent conversions and painting. My one very, very minor caveat - the tufts. They seem to be creeping in everywhere on figure bases (mea culpa, mine too  ;) ) nowadays and can look good  but they don't work on these to my eye - too vegetal or something when what's needed is a piece of leaking pipe?
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on April 08, 2012, 08:15:51 PM
Dolnikan: Thanks, I'm very pleased with him. I'm thinking he might have a wasting disease of some sort, one that's slowly but surely crippeling him, withering his flesh as it goes.

Mike: Yeah, I know, I might have gone over the top on the blasted grass... I can't help it, the bases were just so dull and plain. I'll promise to put a bit more effort into it in the future. The damned grass is just such an easy fix.
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on April 08, 2012, 11:14:29 PM
Oh, and I did get around to GM'ing a GM vs. player game today, though in the heat of battle for the Emperors soul I forgot to take any pictures, so here's a few mood-setters from the deployment phase:

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitorscenario1002.jpg)

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitorscenario1001.jpg)

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitorscenario1003.jpg)

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitorscenario1004.jpg)

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitorscenario1005.jpg)

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitorscenario1006.jpg)

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/Inquisitorscenario1007.jpg)


The scenario we ran was just the first of the "Death of an Angel" conspiracy book, with Andy taking on the role of Tyrus and Sgt. Stone facing down a gang of mutants. It was the perfect scenario to get us both back in the game, as it had a bit of everything. I'm planning to run the same scenario for another mate sometime next week, exchanging the characters. Then we should have the rules down and we can proceed with some more challenging actions.
Title: Re: Dullmohawks WiP things and finished work
Post by: Dolnikan on April 09, 2012, 12:45:24 PM
It looks interesting, the models look great as far as I can see. What are the round things on the board?
Title: Re: Dullmohawks WiP things and finished work
Post by: Mike Blake on April 09, 2012, 02:26:59 PM
Liquorice ice cream tubs, surely?... ;)
Title: Re: Dullmohawks WiP things and finished work
Post by: DapperAnarchist on April 09, 2012, 03:37:31 PM
They look like the tubs from Lush to me...
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on April 13, 2012, 03:38:57 PM
They are indeed the tubs from Lush. My girlfriend is an addict of their products, and thus saves the black pots for their value-scheme... they make decent crates/rubbish around the battlefield.
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on April 19, 2012, 08:09:10 AM
Expanding my NPC's: Round 1 "WiP's"

I've been following the likes of Brother Brimstone and Van Helser closely in here for some time, and as you may have noticed I've also invested some money in our russian model maker. I think NPC's are an important part of Inquisitor, and in my opinion large games with plenty of grunts to hit the dirt should be a part of (almost) every campaign. I mean, who doesn't like watching the deamon you just failed to stop entering real-space pick up a random guy from the local PDF and squishing him real tight? It's a hassle with all the extra paperwork, but I think my players will be very happy to have someone else to shred for a change.
Anywho, I bought some more russian plastics and set to work with them. Here's what came out of it as of last night:

PDF/SSA enforcer squad
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HenchmenWiP001-1.jpg)

They're just the polar troops with a few headswaps. The commander was given a rouge trader era laspistol instead of the plasma-like weapon he was toting when he came out fo the box.
(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HenchmenWiP004.jpg)

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HenchmenWiP003.jpg)

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HenchmenWiP002.jpg)

I'm not quite sure what to do with the guy with the sniper rifle. I'm thinking of replacing it with a normal lasgun without the big sights, but I'll have to cast one up then, as I'm running low on lasweapons in my bits box.

I also followed Van Helsers idea of the pirate-mutants, and copied one of his models, as I had the bits and thought it looked really cool. The rest sort of just went from there, with me using pretty much all my remaining mutant bits (which wasn't that many to begin with as you can probably tell...).

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HenchmenWiP005.jpg)

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HenchmenWiP006.jpg)

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HenchmenWiP007.jpg)

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HenchmenWiP008.jpg)

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HenchmenWiP009.jpg)

(http://i740.photobucket.com/albums/xx48/mikkeltheonetrickpony24/HenchmenWiP010.jpg)

Right, now I just need to add the last GS details, like fillings and hair, and they should be all set for painting and then gaming!
Title: Re: Dullmohawks WiP things and finished work
Post by: Dolnikan on April 19, 2012, 11:04:27 AM
They look good and I agree, NPC's that can die horribly are always a fun thing to add. The guy with the flamethrower looks a bit like he likes burning epopel a bit too much in that picture however.
Title: Re: Dullmohawks WiP things and finished work
Post by: Van Helser on April 20, 2012, 03:43:09 PM
Excellent use of everyone's favourite cheap grunts.  Must admit I hadn't considered head swaps for the Polar Troops - I might just have to now.

Ruaridh
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on May 16, 2015, 08:07:33 PM
Time for a small reboot.

I've been following Van Helser's Carthaxian Inquisitor blogging for quite some time now, and I must admit that it has me itching to get back into the game. Not only is the blog well written, it's also full of great ideas and some mouth watering pictures of models. If any of you reading this haven't checked it out, be sure to do so here: http://thecarthaxianinq.blogspot.dk/ (http://thecarthaxianinq.blogspot.dk/)

For my new warband I haven't really spent much time on background before getting into building. I enjoy the modelling most, and usually I come up with the story after I'm finished. In the case of Mervyn Reuter, the lead character of the warband, I came up with the character as I started building him. The rest of the warband sort of fell into place around him.

Without further ado, here's the WIP of Reuter, as he currently stands/hunches:

(http://i.imgur.com/jPsz0Ho.jpg?1)

(http://i.imgur.com/7UlQhAe.jpg?1)

Reuter is well into his 200's years standard. Wizened and hunched, he still stands tall, his body augmented with an exo-frame under his heavy robes to support his failing, bony frame. The only thing keeping him alive, apart from a vast quantity of juvenants, is his insatiable thirst for esoteric knowledge. A well known heretic, Reuter has long been on the Inquisitions list of most wanted criminals in the sector. His long list of crimes include ritual murder, apostasy, trafficking of illegal data and contact with xenos lifeforms...
Trained as a librarian in the vast halls of the Librarium Herodotus on Pillarus Prime the young Mervyn Reuter did not make much note of himself in his first years of service, aside for his dedication and almost manical obession with his work. Little remain of his file in the databanks of the Librariums staff, most of it having been erased by a large purge the year following his disappearance. However, the file paints a picture of a young man reasonably skilled in the arts of datakeeping and restoration work. Among the scraps of information is a notice from a sub-librarius to the Librarius Prime of the Librarium Herodotus, detailing a distrubing encounter with Reuter in the lowest levels of the Librarium crypts.
It seems that Reuter was found by the sub-librarius wandering seemingly aimless among the piles of books and dataslates of the pre-imperial section, not wearing his rebreather and talking to himself in incohesive sentences that didn't make much sense to the sub-librarius.

A few weeks later Mervyn Reuter was gone.
And so was several texts and manuscripts from both the pre-imperial section and the restricted section. Whether or not Reuter was the culprit behind the dissapearance was hard to say at the time, as there was no traces left behind for the investigators sent by the local arbites precint to follow, but later events would prove that not only had Reuter taken the volumes, he had also made good use of the knowledge found in them while he was still working at the Librarium Herodotus.

And that's it for now. I'm still working on it, but the long and short of it is that Reuter is obsessed with knowledge, especially the forbidden kind.
I know, a bad guy who's a librarian, not that scary, but in a universe where knowledge is power, I think it makes sense. The model is unarmed, relying purely on the protection of his 'creations'. I'm still pondering making some better augmetic eyes for him, but my skills are limited and I doubt I can come up with something better anyway.
I still need to fill in his neck with GS and do his base, but otherwise I'm fairly satisfied with the model.

For protection Reuter has been dabbling in both forbidden fleshwork of pre-imperial design and the summoning of diabolic aid from the warp, and so he's accompanied by Cambyses the Daemonhost and Bod, an augmented slave-warrior, built by Reuter after schematics found in his years as a Librarius at Herodotus:

(http://i.imgur.com/J1Cru9t.jpg?1)

  (http://i.imgur.com/ftFn2nO.jpg?1)


(http://i.imgur.com/0BgTR0d.jpg?1)

(http://i.imgur.com/6aIXaFg.jpg?1)

I've still to come up with some good background on how he made these two guys, but I have a few ideas.
And that's it for now. I'll leave you with a picture of the whole gang, including Reuters servo-skull, Nestor:

(http://i.imgur.com/SR8Hfvg.jpg?1)
Title: Re: Dullmohawks WiP things and finished work
Post by: DapperAnarchist on May 17, 2015, 12:24:23 AM
Is Reuter partially named after Mervyn Peake? The big broad mantle/cloak feels very Gormenghast to me - which is an excellent thing.
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on May 17, 2015, 07:02:47 AM
Yes, his name is very much a merge. Gormenghast was the main inspiration for the Librarium Herodotus, at least in my mind, and Reuter is somewhat a mix of different characters temperament. Like a twisted mix of Dr.Prunesquallor and Steerpike.
Title: Re: Dullmohawks WiP things and finished work
Post by: greenstuff_gav on May 17, 2015, 07:22:47 AM
looks great; proper blanchian!
you gonna bulk out where the cloak meets his shoulders? from the pic looks like could use a little padding out

also, where's Bod from? looks kinda like a Dark Age mini but i can't place him
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on May 17, 2015, 07:34:38 AM
I think he's a demon-spawn from Enigma, but he's been in my bitsbox for so long I don't remember :P
There will be some padding out, but not too much. I've covered the gap between cloak and shoulder with GS, but the thought was to make it look like part of the exo-frame, henche the bulky projector/searchlight on the 'shoulder'.
Title: Re: Dullmohawks WiP things and finished work
Post by: Van Helser on May 17, 2015, 10:30:00 AM
Quote from: Dullmohawk on May 16, 2015, 08:07:33 PM
I've been following Van Helser's Carthaxian Inquisitor blogging for quite some time now, and I must admit that it has me itching to get back into the game. Not only is the blog well written, it's also full of great ideas and some mouth watering pictures of models. If any of you reading this haven't checked it out, be sure to do so here: http://thecarthaxianinq.blogspot.dk/ (http://thecarthaxianinq.blogspot.dk/)

Glad to know it's being read and recommended!

I really like Bod. If that is the Enigma scout-demon I may have to track one down soon. The stalking pose is excellent. I agree with Gav that some padding out, or extension downwards of the fur mantle on Reuters would be a good thing. My favourite is the daemonhost. Good combination of parts for something pretty original. I assume the scout-demon's head ended up on that one?

Ruaridh
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on May 17, 2015, 10:48:00 AM
Indeed it is! In fact I think most of my gaming group are regular followers.
You assume correctly! The enigma model comes with two different heads, and although it is of a slightly smaller build they fit GW's models well enough.
I hadn't thought of extendning the fur mantle down. I'm not sure why, but it hadn't ocurred to me. I'll look into it!
Title: Re: Dullmohawks WiP things and finished work
Post by: Alyster Wick on May 17, 2015, 10:00:26 PM
Yeah, that enigma scout is top notch. I've eyeballed the model for a few years now but I think you just convinced me to invest. What you've done with it is fantastic, really great construct you have there. Great parts combo. Is the buzz saw arm from mega armored nobz? Also great pose on the daemon host. The neck looks a little awkward (could use some bulking) but the overall flow of the model is great.

For the main baddie, I love the concept, but I'd urge you to reexamine the execution. Try using some GS to make a bulky fur around him that fits the contour of the model more. As it stands it just looks like a little too much. The model could work, but it'd be a little cartoony. You're just so close to an interesting and unique build, why stop now? Also I encourage you to retry the eyes. Just pop off the ones you have and set them to the side. If you give it a try and you don't like the new results the old eyes should glue back on really easily. They'll already by fitted to the contours of the face.

Anyway, huge fan of what you've done with every model here, looking forward to seeing your modifications and ultimate paint jobs.

Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on May 21, 2015, 02:55:18 PM
The buzz saw arm is actually from the regular nobz sprue. I've had it for ages, but never really got around to using it. The other Simeon claw is destined for something else...

I agree with the GS bulking of Reuter, and I'm trying my hand on it now. It looks decent for now, but I find it hard to get the same texture as the rest of the mantle. Any tips or advice?

Title: Re: Dullmohawks WiP things and finished work
Post by: Kaled on May 21, 2015, 06:26:27 PM
What about having things hanging from the carapace (exo-frame)? The usual collection of seals, skulls, icons etc - it could be an interesting look with all sorts of paraphernalia hanging around his shoulders.
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on May 21, 2015, 07:01:09 PM
That might be the way to go. I do have quite a few bits and bobs lying about that might come in handy. I'm trying to come up with a way to incorporate books into it, which might be interesting.
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on May 24, 2015, 06:45:30 PM
Hah, finished work on Reuter today, will post pics up tomorrow!

Meanwhile, a general call out to you all for a pair of Eisenhorn legs. I've postedon the arcadian smugglers forum as well, but you can contact me here as well if you happen to have a pair going to spare. I have a lot of bits to trade, so dont be shy!
Title: Re: Dullmohawks WiP things and finished work
Post by: Inquisitor Dionzi on May 24, 2015, 08:39:47 PM
:( Lotsa broken pics, though I've been having internet problems recently, so it might be at my side ...
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on May 25, 2015, 07:07:13 AM
Nah, my photobucket account got scrapped for some reason and I can't get the pics to my imgur, so they'll have to stay broken for now. The most recent pics should be good though.
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on May 25, 2015, 04:02:35 PM
Well, Reuters update will have to come later as the GS was less than sub-par in the light of day. But, what I did get done was the first model in what will be his arch nemesis' warband:

(http://i.imgur.com/QnunsP8.jpg?1)

(http://i.imgur.com/eH4MpUq.jpg?1)

(http://i.imgur.com/35JvHjZ.jpg?1)

Again, the inspiration for the model came from the Carthaxian Inquisitor blog, his torso and legs being the same build as Ruaridhs Inquisitor. I added Eisenhorns sword arm and what I believe is Major Jaxons left arm without the pointy hand. The rest of the build sort of just happened from there. I've never really been that fond of the Josef skull-relic, but I think it fits quite nicely.
Title: Re: Dullmohawks WiP things and finished work
Post by: Van Helser on May 26, 2015, 10:20:54 AM
I am looking forward to seeing how this one progresses. Nice work on the head, and the box goes well here. I imagine he is displaying a relic to bow non-believers. I would be tempted to try and match up Jaxon's arm with Eisenhorn's with sculpting an extra sleeve (on second look, is there one there swept onto his back?).

Ruaridh
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on May 26, 2015, 10:56:02 AM
Yes, that is indeed an attempt to sculpt an extra sleeve onto the Jaxon arm. I might need to go over it again though. I think it would look better if the sides met with the torso further up, almost at the shoulder.
Title: Re: Dullmohawks WiP things and finished work
Post by: Alyster Wick on May 27, 2015, 12:48:38 AM
What's going on with the face? I can't tell if it's just a trick of the light but it looks to be totally blank but with a full head of hair. If that's the case I love it and look forward to seeing it painted. If not, I still love the pose and the overall feel of the model (and I'll just steal the face idea for myself).

Either way, I second the motion on the sleeve. Maybe it'll look all well and good as it once it's painted, but it's hard to tell from the angle right now.
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on May 27, 2015, 06:22:35 AM
I'm not really sure, but I haven't done anything except crop off the very sparse hair on his scalp. He does indeed look a bit blank, but I think it's just a trick of the light, working in tandem with the patches of undercoat I couldn't get off. I think I'll keep the face as is, so you're free to have a go at it yourself!
Title: Re: Dullmohawks WiP things and finished work
Post by: Lord Borak on May 27, 2015, 11:14:32 AM
Looking good mate. Can't help but think that he's chastising an acolyte for leaving a relic on the stars or something. Seriously though, JAxon's arm does need a bit of work to match up with the other one. I'd look at matching the cuffs up.
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on June 04, 2015, 04:19:53 PM
All suggestions duly noted!

I've been at work at the Inquisitor for the past few days, reworking the greenstuffed sleeve a few times. GS'ing really isn't my strongest side, but I'm happier with it now than before:

(http://i.imgur.com/Ea8Vzg3.jpg?1)

(http://i.imgur.com/WBROhxG.jpg?1)

Mustering all the miniatures I've painted, I've decided to kickstart a small 4-game campaign, roughly modded over the 'Death of an Angel' Conspiracy. Ever since I became a father this christmas and especially with a new full-time job I'm finding that my enthusiasm for the hobby is dwindling together with the amount of time I get to spend on it.
I think it's sort of a bad match of too high expectations and too comprehensive gaming systems at play, and so I believe that skirmish action provided by Inquisitor will prove a better match to my lifestyle than my regular games of choice like 40k and WHFB.
I can spend more time on less characters, plus I get to work in the 54mm scale, which I've always loved. Mainly as my ham-fisted attempts at painting and sculpting seem less striking at this scale.

The main problem with the 54mm stuff is that you sort of need 54mm terrain to go with it. This has always intimidated me immensly, and has so far been one of the main reasons why I've never played more than a few games of Inquisitor since I started collecting and painting back in the early 00's.
I decided to say 'sod it' and just jump right into it anyway. So far I've planned two locations for the first games, an overgrown graveyard and an abandoned miner town like the example in the rulebook.
More about the locations later and let me show you what I've come up with so far...

Graveyard:

(http://i.imgur.com/IaJgdHD.jpg)

(http://i.imgur.com/tJ5shhU.jpg)

(http://i.imgur.com/4taTUlo.jpg?1)

(http://i.imgur.com/25hgLdH.jpg?1)

Minerstown:

(http://i.imgur.com/8na9Otr.jpg?2)

(http://i.imgur.com/TK0EplB.jpg)

(http://i.imgur.com/lZO6nAh.jpg)

All the terrain is made from cardboard and random scrap, bound together by various bits leftover from a few cities of death-sets I made some years ago. I just need two patches of tombstones and another building, and I should be good to go.
Still no paint, but we'll be getting there next monday I hope ::)

Title: Re: Dullmohawks WiP things and finished work
Post by: Radu Lykan on June 04, 2015, 04:36:33 PM
Reuter looks like he is using a gorgon head to turn someone to stone, I think weaponising the relic might be cool? Some sort of Saint/psyker a death stare?

Terrain looks fun especially the graveyard, things that go bump and all that
Title: Re: Dullmohawks WiP things and finished work
Post by: Alyster Wick on June 05, 2015, 12:23:17 AM
I've always wanted to do a graveyard, this reinforces the fact that I need to. The idea of having a roving gunfight with people dodging behind tombstones is just too good to pass up. What did you use as a base? The tombstones and base look to be foamcore (the kind of stuff used for HS presentations). I've got a mess of it myself, may have to try that.

Buildings look great as well. I need to get back to making some terrain...

As far as your mini goes, it's looking good! I think it may just be a better angle but I really like the unbuttoned overcoat sleeve. The cuff you did is pretty thick, but that's a good thing. You're fine leaving it as is, but if you wanted to try hacking and sanding away you could definitely do some work on it. I'd suggest this method, as scraping away (or strategically cutting) at green stuff is mandatory for sculpting. It's easy to get lost in the idea of everything needing to be sculpted perfectly on the front end but the truth is a lot of the heavy lifting gets done after it's all dry.

Quote from: Radu Lykan on June 04, 2015, 04:36:33 PM
Reuter looks like he is using a gorgon head to turn someone to stone, I think weaponising the relic might be cool? Some sort of Saint/psyker a death stare?

I second Radu's motion, a weaponized relic is awesome. Maybe some type of pariah skull that causes most ppl to take a pinning test and causes a psycher to take a psychic test w/ perils of the warp as a possibility? I don't know where that came from, throwing out ideas.

Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on June 05, 2015, 07:57:23 AM
Thanks guys!
Originally the relic was thought to be just that, a relic. I like the idea of weaponizing it somehow, using the skull of a long dead saint as a conductor for either psychic or anti-psychic energy. Please keep the suggestions coming!

The base of the terrain is just plain, thin mdf board. The tombstones are indeed foamcore of different scale, cut to measure and then lined with masking tape to keep it from melting once I apply some paint to it. I really wanted a gunfight in a graveyard too, plus I have a huge ruined chapel lying about in the basement, which would be a very good centerpiece for the game. I envision something with a bit of sneaking and then a lot of blown up action to finish it off. I'll work it out over the weekend and hope to get the game in Saturday in the next.
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on June 08, 2015, 07:33:05 PM
I started work on what will probably be the last few figures needed for the game this week. I'm nearing the ned of my bits box, and only have very few parts left that would fit together in any way.
I wanted a new gunslinger, since the old Slick model I painted up years ago was just straight out of the box and fairly boring. So I started working on this guy:

(http://i.imgur.com/mHyF2FN.jpg?1)

(http://i.imgur.com/gkSI9W2.jpg?1)

(http://i.imgur.com/3vHw22v.jpg?1)

He's pretty much just Slick with a new torso, but I did a lot of work on the legs, sliding off the pistol holsters at the bottom, sculpting them into pouches and rebuilding the thighs. I added two new pistols, but I still need to sculpt some sort of harness for them to hang from. Then I bent the arms and tried to make the model a bit more dynamic, like he's reaching for his pistols while turning around. I originally wanted them to go under his armpits, but the handcannons were simply too large for them to fit.
I still need to add some sort of facial hair and a scarf around the neck, plus some fingerless gloves of some sort.

Next up, using the last bits I had originally reserved for some IG characters, I started working on a Bounty Hunter. However the miniature sort of took control and pretty soon I was working on a couple of guys based on the characters I had used with a mate in some Dark Heresy sessions a long while back. One is a mutant, the other an ex-guard sergeant with a severe drug habit and some fairly heavy trauma-issues. Together they fight crime. Or do crime. We were never really sure.

Anyway, here they are, arguing over who's responsible for the latest screw-up. It seems to have something to do with tracking:

(http://i.imgur.com/dSaXgqn.jpg?1)

The mutant, Noph, is a pair of Talon legs, Slicks torso, Quovadius arms with the shotgun replaced by a lasgun with a tracker and a load of techincal bric-a-brac. The head is Damian Bloodhounds with the eyes drilled out and replaced with GS.

(http://i.imgur.com/vCR8slL.jpg?1)

The ex-guard, Gideon Bann, is simply just Toothpick Murke with added height at the legs and torso, plus the left arm replaced with Quovadius'.

(http://i.imgur.com/YyHShtu.jpg?1)

(http://i.imgur.com/q2oLMve.jpg?1)

Anyways, the terrain will hopefully be undercoated tomorrow and then turned into something that could pass for a graveyard and an abandoned miners town.
Title: Re: Dullmohawks WiP things and finished work
Post by: Van Helser on June 09, 2015, 10:24:25 AM
I really like this nefarious duo. The Bloodhound head would look great painted up off-colour as a mutie head, and I think the re-sculpting of the eyes is a great touch. How about filing down the nose and drilling a couple of holes for nostrils? Would round off the scabrous look I think.

The gunslinger does look he's going for his pistol. It's a shame that most of the guns in the range were oversized, as it does make holster placement difficult when you want to combine different arms, torsos and legs.

The new greenstuff on the Inquisitor is a big improvement. His sleeve looks a lot more like the other.

And to round things off, that looks like a great selection of terrain to fight over. The graveyard is an especially cool area for combat. Lots of cover to run between while shooting from the hip.

Ruaridh
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on June 09, 2015, 06:50:58 PM
Thanks Ruaridh, I'll give the nose-job a ponder. I think a couple of slits would suit him better than holes though. I dunno, but you've given me a few ideas to try out!

I've finished up my first batch of terrain! Went out to get the whole thing sprayed today, had other plans but decided to get cracking at the buildings instead. I got everything lined up for a short photo session this afternoon, miniatures are there for scale reference:

(http://i.imgur.com/QkQd892.jpg?1)

(http://i.imgur.com/RMA03og.jpg?1)

(http://i.imgur.com/zLFxQrM.jpg)

(http://i.imgur.com/tzHyWpH.jpg?1)

(http://i.imgur.com/MnJ3anP.jpg)

(http://i.imgur.com/GU5NKVM.jpg)

(http://i.imgur.com/oJcgIXI.jpg?1)

(http://i.imgur.com/p08gL9w.jpg?2)

(http://i.imgur.com/ouiscoA.jpg)

(http://i.imgur.com/manlh1h.jpg)

All in all I'm pretty pleased with the result, considering the relativly small amount of time and effort (not to mention money) I've put into it. I just need to finish up the graveyard next, and then I'll be ready for the first two or three games.
Title: Re: Dullmohawks WiP things and finished work
Post by: Cortez on June 09, 2015, 07:38:32 PM
The terrain looks great, I really must get round to slapping some paint on the terrain I made years ago.
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on June 09, 2015, 07:43:35 PM
Indeed you must! It's extremly rewarding once done, plus it's more fun playing with painted terrain than just bare old cardboard boxes...
Title: Re: Dullmohawks WiP things and finished work
Post by: MarcoSkoll on June 11, 2015, 03:56:46 AM
I have to say much the same as Cortez! I really must actually get around to using all of that interesting shaped packaging I've been saving up. It wouldn't even be that much work, what with the cheap airbrush I've got around these days. (Nowhere near the required quality for fancy painting, but it did make basecoating the Sentinel preposterously quick and easy).
Title: Re: Dullmohawks WiP things and finished work
Post by: Alyster Wick on June 11, 2015, 04:14:20 AM
The terrain is looking really good. What type of paint did you use? As a guess, did you do simple base coats for most, one highlight in that color, then stipple on rust/metal depending on the type? With a light ink (or watered down paint) coat on some parts?

I'd be particularly interested in the off-yellowish color you used. I have a terrible eye for colors when it comes to buildings, all of yours look great. Really impressive (I'm going to steal your color schemes).

Also, Marco, does the air brush end up being worth it? It doesn't melt styrofoam, correct? I'm thinking I should pick one up and save myself the time (which could be better spent converting/painting minis, a process that really shouldn't use shortcuts).
Title: Re: Dullmohawks WiP things and finished work
Post by: Aurelius on June 11, 2015, 04:43:29 AM
Well look at that - a pile of scrap and boxes turned into some great looking terrain! It think you have done a really good job on these, and I can't wait to see the graveyard.
Your photos of the terrain a very reminiscent of the old WD battle report, and remember how inspirational that was?
Title: Re: Dullmohawks WiP things and finished work
Post by: MarcoSkoll on June 11, 2015, 04:54:16 AM
@Alyster Wick: With a compressor, it's obviously just paint plus air - with canned propellant... well, you should check what is actually in the can, but it's usually just butane, which fortunately isn't one of the (many) things that will dissolve polystyrene.

As far as value, yes. As it works out, two types of airbrush are usually worth it - the really cheap ones and the really expensive ones. The cheap ones will do the job of being whatever colour spray can you want (e.g. fairly crude basecoating work), the expensive ones are actually up to all of the really fancy painting techniques (e.g. silky highlights and all that).
Any mid-priced ones are overpriced for the former task and not good enough for the latter.

If you've got enough to work on, you go about as cheap as you can find and you're not expecting too much of it, I'd recommend one.
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on June 12, 2015, 06:52:49 AM
Thanks for all the nice words guys, it's always good to hear that someone is watching.

@alyster wick: I used a very cheap black primer for all of it. Once dry, I used an army painter red and demonic yellow, plus a psc primer of dunkelgelb for the silos. The trick of the army painter sprays is to keep your distance when applying them, so they only leave a light coat, otherwise they get VERY red or VERY yellow.
The whole thing was washed with a mix of Vallejo smoke, water and dishwasher fluid. Then highlighted along everything else. The buildings walls were given a coat of dark brown, followed by a coat of middlestone, also Vallejo. To finish the whole thing off I applied a liberal amount of dark grey, metal and Ryza rust with a sponge.

@marco: I imagine you could do this amount of terrain in just about half the time it took me, if you have an airbrush. Even if the quality is somewhat lacking. You should totally get started, it would be cool with some more 54mm terrain threads in here!
Title: Re: Dullmohawks WiP things and finished work
Post by: Dullmohawk on June 24, 2015, 10:33:00 AM
I finished the paintjob on a few of the characters, and thought I might as well put them up in here while I have time to spare. My goal is to work as much as I can on the Inquisitor stuff over the summer vacation, as long as the weather isn't improving in my native part of Denmark. We've had rain and what feels like 7 degrees for the past two weeks, and it doesn't look like it'll be any better for the next few week either. So instead of hanging out in the sun, I'll be inside, working on my 54mm stuff!

I finished up the rest of the GS work on the Gunslinger/Rogue character, and even came up with a bit of background for him and a name. I envision him as an ex-ganger from a hive on a fairly low-tech world, somewhere on the fringe of Imperial space. This is reflected in the lack of las weapons, or any other kind of tech for that matter, on the model. He's only armed with the dual revolvers and a pair of knives. I'm not sure if it's visible on the photos, but I sculpted the harness for his guns under his vest, which carries the gangmark on it's back. The KISS-like makeup is supposed to look like the sort of war-paint I imagine being used by the scum of the lowest parts of the hive.
He'll have the 'Fast Draw' and 'Gunfighter' special abilities, and a BS in the high 50's or low 60's to mark him out as a character, who's reliance on his fast hands and good aim has got him through his 20's in one piece. I suppose he'll be lacking in toughness and sagacity, due to the relative lack of vitamins and scholam facilities of the lowest parts of the hive.
I've named him Thasz, and painted him somewhat scruffy looking to match his background.

(http://i.imgur.com/vZKV4zW.jpg?1)

(http://i.imgur.com/ZiNGwQ4.jpg?1)

(http://i.imgur.com/ToqEl5H.jpg?1)

(http://i.imgur.com/8atXphD.jpg?1)

I finished up the nefarious duo as well, sticking to a limited palette of military colours for their gear and clothes, hoping to reflect the fact that it's old second-hand Guard/PDF issued stuff, scrounged by their master and handed out to them at each mission. Worn, but servicable and of standard Imperial quality (whatever that means!). I was initially going to hack off Noph's nose, but decided against it, and tried my hand at making his fingers webbed, using GS. It didn't come out as well as I had hoped, but a wash of red over the skin makes it stand out, even though it's not that visible in the photos.
Gideon was fairly straight, and I based the scheme on the Toothpick Murke guide in the old Exterminatus magazine. I really liked the warpaint on the model, and thought I did a decent job of it as well.

(http://i.imgur.com/2Qqu0Tz.jpg?1)

(http://i.imgur.com/xAGHkex.jpg?1)

(http://i.imgur.com/5bG4NuL.jpg?1)

(http://i.imgur.com/Dw8OXLt.jpg?1)

(http://i.imgur.com/sj6V2V8.jpg?1)

(http://i.imgur.com/MCZvMTg.jpg?1)

(http://i.imgur.com/ZlqwEtu.jpg?1)

Last but not least, I finished painting up a figure I'd made up over a year ago, but never got around to. He's supposed to be a bodyguard-type for my Rogue Trader (a member of the illustrious House Ecale), but I've yet to come up with a name and background for him.

(http://i.imgur.com/LdJeqJw.jpg)

(http://i.imgur.com/w7GHx4Z.jpg?2)

(http://i.imgur.com/cyKKHmd.jpg?1)

I have quite a few models in the pipeline yet, so plenty of work to do over the coming weeks!
Title: Re: Dullmohawks WiP things and finished work
Post by: MarcoSkoll on June 24, 2015, 06:02:00 PM
Quote from: Dullmohawk on June 24, 2015, 10:33:00 AMI've yet to come up with a name and background for him.
The name "Aedelmaer Angelos" sounds good to me. It's got the right ring to be shouted defiantly at his foes.

(Better than the time I suggested "Sir Lord Toff Posh Poncington-Toff" to Gav, anyway).
Title: Re: Dullmohawks WiP things and finished work
Post by: Lord Borak on June 25, 2015, 07:58:47 AM
Love the face paint. They look like they're from a 1980's glam rock tribute band. The Body Guard is really nice though! I love that pose and that BEARD!  Where's the shotgun from anyway?
Title: Re: Dullmohawks WiP things and finished work
Post by: Van Helser on June 25, 2015, 08:12:51 AM
Looking good. My favourite thing about Noph and Bann is that they are both cool models, but they work so well as a duo. There's definitely an argument going on between them. Makes me want to build a complementary warband.

The use of facepaint is great. It's something that I've been a bit scared to try, as I worry that it would come off too cartoonish. You've achieved something subtle and menacing however.

I have also noticed that in the terrain pics I think I can see Precint Omega's schola truant. Did you snag that on ebay?

Quote from: Lord Borak on June 25, 2015, 07:58:47 AM
Love the face paint. They look like they're from a 1980's glam rock tribute band. The Body Guard is really nice though! I love that pose and that BEARD!  Where's the shotgun from anyway?

I think that gun comes from the Kroot accessory sprue. Could be wrong.

Ruaridh