The Conclave

The Ordos Majoris - Hobby, Painting and Modelling => In the Field => Topic started by: Acolyte Havlan Tome on August 16, 2010, 11:09:51 AM

Title: New campign rules
Post by: Acolyte Havlan Tome on August 16, 2010, 11:09:51 AM
I was thinking of running a campaign set around the charcters movement across a map interrigating suspects and informants. The battles would consist of one player vs the GM's NPC's in m ost battles with a campaign calendar indicating days when each warband would go head to head for extra info and then one giant battle at the end.
Thanks for reading and feedback welcomed, thanks!!!
Title: Re: New campign rules
Post by: Flinty on August 18, 2010, 07:47:26 AM
Map based campaigns are popular in most gaming systems, and can be useful if not everyone can make every gaming session, or each player has a number of warbands to control. Be careful people dont have to sit around and wait too long before something involving them happens, as that can be a common cause of campaign malaise and player desertion.

I think map campaigns can only improve a game if done well - especially if each retinue plots its own progress on thier copy of the map - which may or may not be subtley different from each other/reality. It can throw up lots of unexpected and interesting twists to a campaign/scenario - as groups are distracted by landmarks hoving into view or decide to follow those mysterious tracks or find thier suspect has already been snatched by someone else - including some possibly abandoning the original plot. Its a great way to move away from linear progression into real sandbox gaming.

Bear in mind it really helps if the GM is on thier toes and has a very firm grasp not only of who is where but on the campaign fluff to allow for the inevitable and frequent improvisiations. It can be a really good change from the usual gaming session, good luck!

Edit: sp

Title: Re: New campign rules
Post by: Acolyte Havlan Tome on August 18, 2010, 10:07:32 AM
Thanks for the feedback, some good points there
Title: Re: New campign rules
Post by: enigma on August 19, 2010, 06:58:07 PM
iv helped construct a map based campain were each player got a map of the basic and a few of the better know land marks then was set loose.
the GM has the compleat map and all the players locations.
we play day by day so as on player is scouting a wearhouse another player might be blowing up a brothle.
this helps to add exitment to the map as other players will most probably hear adout the fighting at the brothle but will miss the scouting party unless the are doing the same thing.
( one point in one of our game a piched battle between a inquisitor and a mutant gang which was joined by another inquisitor turned into a car chase acrose half the city as more players joined the chase for there own reasons by which point the main odjective had changed hands for a wide numder of reasons untill it hit a fuel tanker and was totaled. )
Title: Re: New campign rules
Post by: Acolyte Havlan Tome on August 19, 2010, 07:20:47 PM
Quote from: enigma on August 19, 2010, 06:58:07 PM
( one point in one of our game a piched battle between a inquisitor and a mutant gang which was joined by another inquisitor turned into a car chase acrose half the city as more players joined the chase for there own reasons by which point the main odjective had changed hands for a wide numder of reasons untill it hit a fuel tanker and was totaled. )
Sounds like an amazing game!!