If you are having problems registering, please e-mail theconclaveforum at gmail.com
Quote from: cpt_goblin on April 23, 2023, 06:55:38 PMSolved using D10. Only 1 dice...per example,Not a bell curve.
QuoteThis is a reference to a statistical graphwow...Can you imagine..time ago when I read that comment, I looked in internet and saw that about statistical curves, but I didn´t though he was literally talking about it in that context. Interesting, I need more research. In Sistema28 I mentioned two different kind of dice rolls:
QuoteIf I were just going to simplify it? I'd make speed (Initiative/20) with no +1 and make actions 3+ by default*....
Quote(assuming any ruleset was keeping a detailed injury system)yes, but instead of injury loation in every shot, you determine damage and, if you fail the T roll for over Base Injury Value (rebranded to "Pain Threshold" = T/10), then you are Stunned (also changes a little the stunning mechanic..) and you deduct -10% to WS, BS and Initiative (affecting Speed...).

Quote from: cpt_goblin on April 13, 2023, 09:18:15 PMStatOPatrick says:Well yes, this is one area where I don't necessarily agree with Gav on the rules!QuoteBougth a copy of Inq few years ago, for playing small narrative games with friend on the kitchen, love every aspect of this game, including mechanic with preprogramming actions of every character.
Interesting fact - in one of interviews Gave Thorpe (mai game designer of Inq) answered for a question 'What will you change in rules of Inq, if you will have such opportunity?" - And Gav ansvered - "Preprogramming actions on a 4+"
But for me it is one of catchy special snowflakes of whole system
Quote from: cpt_goblin on April 13, 2023, 09:18:15 PM(I don't understand what means "Bell scale"...)
QuoteBougth a copy of Inq few years ago, for playing small narrative games with friend on the kitchen, love every aspect of this game, including mechanic with preprogramming actions of every character.
Interesting fact - in one of interviews Gave Thorpe (mai game designer of Inq) answered for a question 'What will you change in rules of Inq, if you will have such opportunity?" - And Gav ansvered - "Preprogramming actions on a 4+"
But for me it is one of catchy special snowflakes of whole system
QuoteFor ACTIONS we made a house rule that changed action rolls. Instead of a 4+, your actions would succeed on a roll under your nerv/10 OR leadership/10 (rounded down, your choice). This increased action success to (7/10 average) while feeling more thematic, and made mental stats like leadership matter more.
QuoteI still enjoy playing this, we made three home brew changes though. 1) Add one dice to gun damage. 2) divide by 20 is how many actions you get. 3) We worked out a Bell? scale for the actions.
Kept the game moving quickly and ensures your characters are able to perform the way you think they should be able to
Quote from: cpt_goblin on April 09, 2023, 09:19:32 PMI guess you introduced the idea in IRE for removing random action number per turn. IRE's proposal is number of actions = Initiative/20+2. If I'm right.No, IRE keeps it at ((Initiative/20)+1) rounded to the nearest whole number, and still randomises actions.



