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Quote from: cpt_goblin on April 23, 2023, 06:55:38 PMSolved using D10. Only 1 dice...per example,Not a bell curve.
QuoteThis is a reference to a statistical graphwow...Can you imagine..time ago when I read that comment, I looked in internet and saw that about statistical curves, but I didnĀ“t though he was literally talking about it in that context. Interesting, I need more research. In Sistema28 I mentioned two different kind of dice rolls:
QuoteIf I were just going to simplify it? I'd make speed (Initiative/20) with no +1 and make actions 3+ by default*....
Quote(assuming any ruleset was keeping a detailed injury system)yes, but instead of injury loation in every shot, you determine damage and, if you fail the T roll for over Base Injury Value (rebranded to "Pain Threshold" = T/10), then you are Stunned (also changes a little the stunning mechanic..) and you deduct -10% to WS, BS and Initiative (affecting Speed...).
Quote from: cpt_goblin on April 13, 2023, 09:18:15 PMStatOPatrick says:Well yes, this is one area where I don't necessarily agree with Gav on the rules!QuoteBougth a copy of Inq few years ago, for playing small narrative games with friend on the kitchen, love every aspect of this game, including mechanic with preprogramming actions of every character.
Interesting fact - in one of interviews Gave Thorpe (mai game designer of Inq) answered for a question 'What will you change in rules of Inq, if you will have such opportunity?" - And Gav ansvered - "Preprogramming actions on a 4+"
But for me it is one of catchy special snowflakes of whole system
Quote from: cpt_goblin on April 13, 2023, 09:18:15 PM(I don't understand what means "Bell scale"...)