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Daemon Incursion

Started by Rajan, April 15, 2011, 03:48:35 PM

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Rajan

Hi to all!

I'm here with an Idea for a little campaign.

My friend has a Grey Knight, and I want to create an invasion by Bloodletters :)

First step:
He begin in a city under assault by bloodletters, he must save some imperial guards and kill some daemons and then he will find Warp Rift.

Second step:
He and some of the saved guards will go into this Rift in the daemons universe, and they must close it from the inside.

In the first step is only versus Bloodletters, and the profile is:
WS 70 
BS 0
S 80
T 80
I 70
Wp 80
Sg 70
Nv 80
Ld 90

Special abilites:
Frenzy, Daemonic: Invulmerable, Terrifying
Equip:
Hellblade: Reach 3 | Damage 3d6 | PP -20%
Refractor field: 1d10
(In normal 40k games, daemon have a Invulmerable Save.. so I put a Refractor Field ;) )

What do you think about the Bloodletter???

MarcoSkoll

"Go kill lots of bad guys" isn't quite the kind of thing Inquisitor was designed for. It's designed for "Player(s) vs. player(s)" rather than "Player(s) vs. GM" encounters - the latter is more the realm of the 40k RPGs.

And actually, I believe FFG have now done a set of Grey Knights rules for Dark Heresy.

However, if you're set on using Inquisitor (I suppose it is at least cheaper than buying a pile of RPG books) I suggest you check out this article for ideas for daemons: http://www.mediafire.com/?275bv80ihhc20nb

QuoteIn normal 40k games, daemon have a Invulmerable Save.. so I put a Refractor Field ;)
No. While if an Imperial model has an invulnerable saves it's typically because of an energy shield, for daemons it is because of their otherworldly nature. In Inquisitor, it should be represented by either Daemonic:Invulnerable or Daemonic:Impervious, not the forcefield rules.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Rajan

thanks for the advice!! Was very useful!

I know about the player VS GM, but we are in 3.. and in those weeks the third player is away :( So I begun to make some "flashback" story for making the BG of the player more "cool" eheh

Kaled

Quote from: Rajan on April 15, 2011, 04:54:17 PM
I know about the player VS GM, but we are in 3.. and in those weeks the third player is away :( So I begun to make some "flashback" story for making the BG of the player more "cool" eheh
You could play player vs player and share GM duties for weeks when there are just two of you.

Also, the Inquisitor rules tend to break down when you get a lot of high stat characters (such as Astartes and daemons) - it's really designed to work best for human characters.  Therefore to make things more fun I suggest dropping everyone's stats.
I like to remember things my own way... Not necessarily the way they happened.

Inquisitor - Blood Bowl - Malifaux - Fairy Meat

Dolnikan

Compared to a space marine's stats the bloodletters seem a bit on the low side, they are the footsoldiers of Khorne, the god of bloodshed.
Circles of the wise My attempt at writing something, please comment on it if you have any advise.

Lucidum

Quote from: Dolnikan on April 17, 2011, 07:13:58 PM
Compared to a space marine's stats the bloodletters seem a bit on the low side, they are the footsoldiers of Khorne, the god of bloodshed.
I agree, upping the stats a little bit could be useful. However, as Marko said, Inquisitor isn't about large scale or playing with large numbers of characters. The characters are generally meant to be individuals with their own stories. The only real way I could see a daemon character making sense is if it's a herald or some other important daemonic rank, assisting or leading a chaos cult or some such, or otherwise possessing a cult leader or being inside a daemonhost.