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My first Inquisitor Warband

Started by wargame_insomniac, July 21, 2011, 08:52:25 PM

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wargame_insomniac

Hi

This is the Pariah scout in my warband. Figure is slight conversion of the stock Enforcer model, mixing up the Barbaretta and Lucretia parts, unhelmeted with stubber and shock stick. Skills include Hipshooting, Subdue and Pariah, using expanded drawbacks as suggested by Marcoskull.

I have the model assembled, based and undercoated- will start painting her when I have finished the first 2 members of warband.

Thanks

James

Darksinger

Looks good to me, but my specialty lies in rules, and even there i'm not an expert. Still, It looks in order, though i'd include soething about how she was shunned, ALOT. Because no-one likes Pariahs.

Looking forward to rules.

wargame_insomniac

Okay- will emphasize that a bit more- thanks

James

Darksinger

Now that, Is what i call Emphasis on being Hated. VERY nice work. 10/10, two thumbs way up, here have a cookie.

Now then. As soon as I see rules, It will be completed.

wargame_insomniac

Thanks Darksinger.

I am trying to get the first draft of backstory done before finishing off painting. Hopefully will be bale to get another warm up game in the next few weeks to practice rules side of things and also chat to the other guys in the campaign.

Hopefully we have all agreed on Conclave Standard, in which case I can adjust my very first stab of the stats downwards. Then once I have finalised stats I can tweak my backstories.

Cheers

James

Keravin

My problem with the Pariah character is that she's working for a Psychic Inquisitor.  I have a Pariah character in my Inq 28 group and I specifically made certain I was having no psychics around for 2 reasons.   1) it's having your cake and eating it with both Psychic abilities and a way of disrupting them.  2) A group is going to be travelling around together, sometimes in very cramped spaces and the idea that an Inquisitor would inflict the proximity of a Pariah on themselves, particularly as one in a close group seems not terribly thought through.   On the field she'll be apart.  It's all the other times they are together.

wargame_insomniac

Quote from: Keravin on August 12, 2011, 11:46:39 AM
My problem with the Pariah character is that she's working for a Psychic Inquisitor.  I have a Pariah character in my Inq 28 group and I specifically made certain I was having no psychics around for 2 reasons.   1) it's having your cake and eating it with both Psychic abilities and a way of disrupting them.  2) A group is going to be travelling around together, sometimes in very cramped spaces and the idea that an Inquisitor would inflict the proximity of a Pariah on themselves, particularly as one in a close group seems not terribly thought through.   On the field she'll be apart.  It's all the other times they are together.
Which is why i queried at the lack of drawbacks from the pariah rules as written and why I am gratefully using the extra rules for drawbacks as posted by Marcoskull.

It is something I would like to do- I thought the idea of a scout who would be hard to be spot by warp presence would be useful to the Ordo Malleus, and more importantly would be cool. However I am not averse to tweaking things when we get together to discuss what we are going to do for the campaign.

I look forward to seeing you character backstories.

Thanks

James

Keravin

Well two of my backstories for Inq 28 are already in my thread.

wargame_insomniac

Quote from: Keravin on August 12, 2011, 12:30:31 PM
Well two of my backstories for Inq 28 are already in my thread.
Cool- I was nt sure if you were doing a different warband in 54mm than your Inq28.

Cheers

James

Keravin

Well now I'm gming I won't be doing a 54mm warband :) 


wargame_insomniac

LOL- excellent!

I guess that will give you time to finish the very nice figures you have done for IN28 whilst still practicing rules ready for your Inq28 tournament.

Cheers

James