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Follow up questions from first game

Started by wargame_insomniac, July 20, 2011, 12:12:26 AM

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wargame_insomniac

Ok- just checking we were nt doing it wrong. terrain wise we were a bit limited by what club has available. Normally cater for games such as W40k, WFB, Warmachine etc. We managed to get a table full of middle eastern style buildings. For 54mm figures this gave us fine single storey buildings.

What we lack is genuine multi-level scenary. We need some 54mm equivalent of the old GW Necromunda terrain. I had a look on ebay but I could nt see anyone doing 54mm scenary. Can you suggest anything? Budget is limited- not sure we would be able to get club to play for it unless we can get more people playing.

Thanks

James

MarcoSkoll

The Cities of Death terrain range was actually deliberately designed to have big enough doors, windows and floors so as to believably fit Inquisitor as well as 40k. It's dual scale terrain, so even if not hugely pocket friendly, it can be put to use by all.

The use of 40k terrain for 54mm is quite well demonstrated in this nice picture Greenstuff Gav took at the Summer Conclave earlier this month.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

wargame_insomniac

Thanks for the link- looks excellent.

re Cities of Death- that is worth knowing- thanks. I have tried for some time to pick up some Cities of Death terrain for W40k games. They usually go for fair amount on eaby- will keep on looking.

Cheers

James

wargame_insomniac

Another question we had was how parrying/counter attacking worked. I wanted to re-read the main rulebook first to get my head around it.

Lets assume you had a character with WS70, weapon parry penalty of 15% and no other modifiers.  So this is presumably 55% chance of parrying and 40% chance of counter-attacking, if I am reading rulebook right.

i.e. roll of 01-45 means successful parry + opportunity of counter-attack
roll of 46-55 means successful parry but no opportunity of counter-attack
roll of 56+ means unsuccessful parry

Please can you confirm that i have understood counter-attacking correctly.

Thanks

James

MarcoSkoll

Quote from: wargame_insomniac on July 21, 2011, 04:32:09 PMPlease can you confirm that i have understood counter-attacking correctly.
Essentially. You've just messed up the numbers slightly in the i.e. section (but got them right above that). It'd be 01-40 and 41-55 with a -15% PP.

And don't forget that a counter attack is not just attacks. It's a free action, and you can do anything you like with it. One memorable occasion was when one of my characters got a counter attack against their opponent's last action. They used it to back out of combat, giving their ally a clear shot to take the guy out.)

Of course, a popular option is dodging, which has no parry/reach penalties (or chance of counter attack), but a hefty +20% bonus.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

RobSkib

Quote from: MarcoSkoll on July 21, 2011, 12:15:59 PMPlenty of terrain to block lines of sight, and preferably add different heights to play over does help make the board seem bigger.

Including "Oh lord! The floor is lava!" :)

Really and truly though, you should pick up a Slick, a Covenant, a Guardsman and a Stone model, tip all the bits onto your table and mix them up so you don't know what goes with what. Start piecing bits together, try and make models that are unique, rather than stock, and you'll enjoy the game a lot more. They don't have to be complex conversions, just something that you can call your own. 40k and Fantasty Ork arms work wonders as 54mm arms, and pretty much every weapon in 40k is passable as a 54mm weapon with few, if any, modifications required.

Give it a try, you might surprise yourself.
An Inquisitor walks into a bar - he rolls D100 to see if he hits it.
                                     +++++++
Gallery of my Inquisitor models here.

wargame_insomniac

Thanks for clarification on counter attacking.

I had a GREAT afternoon. What made my day is that I found a small box of inquisitor figures that I had though I had lost when I moved house. I had looked for them several times in recent years but to no avail. Today I really turned the back room upside down and found them buried in a box within a box within a box.

Ironically when I got my first two figures when game first released I had done just what you suggested. I had an Eisenhorn and a Slick. I took a WFB daemon prince sword and put it in Eisenhorn's right hand instead of his normal sword. I then took the stubber from Slick and put it in Eisenhorn's left hand instead of the scabbard he was originally holding.

Then for Slick I had found an old W40k Ork shoota which I put in Slick's empty right hand (in place of the stubber that I had borrowed for Eisenhorn). I will use the Ork Shoota as an autogun. I left Slick holding the revolver in his left hand but positioned it so arm down. This still gives Slick a back up pistol.

So that now leaves me with following to chose from:

-Converted Eisenhorn with daemon sword and stubber
-Converted Slick with autogun and revolver
-Stock Slick
-Stock Devout twins
-Stock Damian
-Almost stock Barbaretta and Cyber mastiff

Plus unassembled Covenant and Josef

So I will be able to get 2 complete warbands out of these. I will probably keep one as stock models and then the other can have conversions.

I am now extremely happy and better get painting!!

Thanks

James