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Inquisitor Darius Managlinn, Ordo Xenos Radical, and his warband.

Started by Darksinger, July 30, 2011, 11:54:10 PM

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Darksinger

Darius looks Something Like this...
http://fc09.deviantart.net/fs19/f/2007/226/4/2/8BT___Red_Mage_by_NorthernBanshee.jpg

Darius lived an ordinary, if a little troubled, childhood on his homeworld of Promixis for 9 years, untill the accident that changed his life. He was being bullied by an older child from the Kronos Hive Schola, pushed around for his scrawny limbs, his nosy nature and his long hair that the older boy considered "girly".
Darius became so irritated with the bully he reached out and grabbed him. Suprised by the action, the older boy didn't react, instead he stood shocked and still. However, the damage didnt end there and darius dreamed up all manners of horrors he could inflict- until he realised the boy had collapsed in his arms, moaning in pain.
Darius had inadvertently unleashed his latent psychic ability, and he was taken away on the black ships. Once educated and trained, he was released back into the simurgh sector. However, something had clicked in him, and no matter how hard he tried he could not bring himself to belive aliens were evik. After all, had he not suffered for simply being thin? Anyone different was treated wrongly, and Darius decided it was high time he changed things. He decided he would find alien allys and preform deeds of heroism for the imperium, not with men but with aliens who understood. He applied for service in a dedicated psyker squad, but halfway through his first ever war he.was dragged away by an inquisitor, who had been observing his talents.
The inquisitor made Darius his Interrogator, and Darius quickly caught on that there were 2 efficient was to interrogate people. Torture them till they talk,or untill they were comotose and a telepath could invade the victims mind unhindered. But soon, Darius's mentor died from a Heretics Boltgun injury to the head. Darius took the Inquisitorial seal from his dying mentor, as the inquisitor muttered "youre.... Next.... In.... Line..."
Darius took up his mentors work, and began using his power and resorces to build his own team of Alien Fighters. However he still continues his Ordo Xenos dutys, though he cant account for every artefact he has ever been sent to retrieve.

Inquisitor Darrius Managlinn
WS      BS     S      T      I      WP      SG       NV     LD     SP     BI      SS    C      KB    H
61        67     53    55    72    69       64        67      68     5       6       11     23     5      L

Special Rules- Leader, Lightning Wits, Fast Draw, First Strike

Powers- Psychic Torture, Blood Boil, Enfeeble, Bloodfreeze

Wargear- Monomolecular Sword, Helrifle, Needle Pistol w. Bloodfire toxin, Lightning-Syphon, Reduced Carapace armour (5pts, all locations except head), Greatcoat, 2 Emphian Brain Mines, 2 Psychotroke grenades

Emphian Brain Mines (grenade)- The Emphian brain mine is a sticy Grenade, therefore does not scatter. Once you have determined the range you can throw the grenade, roll to hit as though shooting, to see if the brain mine latches onto the target. if it does, The target must pass a WP test or they are stunned for a turn.
Uncommon

Psychotroke Grenades- These Grenades affect all cahracters within 3 inches of them. Any target affected must take a resistance check. if they pass, they count as having rolled a 1 on the chart. If they fail, They must roll on the chart. They may attempt to shake the effects o the psychotroke grenade in the recovery phase. Psychotroke grenades are gas weapons, so all gas resistance bonuses and penalties apply. Uncommon/Rare

1- No affect.
2- Target must take a SG check for every action he wishes to preform.
3- Target becomes frenzied, and cannot distinguish between friend and foe.
4- Target looses 3D10 frm their WS and BS stats unill they overcome the gas.
5- Target Looses 3D6 from all Mental stats untill they overcome the gas
6- Target becomes stunned untill he overcomes the gas.

Lightning-Syphon- All shock weaponry and other specificly ''electrical'' weaponry has a 90% chance of loosing all effects gained by their ''electrical'' state. The effects of the Lightning Syphon come into play whenever a shock weapon or other specificly electrical weapon is fired at, or is used in close combat against, Darrius. The effects On weapons are not permanant, and they must be tested again if they elect to strike him again.  This does not affect power weapons.

Greatcoat- Allows the user to conceal 1 basic weapon or 2 pistols, or 1 pistol and up to 3 grenades, 1 pistol and a melee weapon, 2 melee weapons, 3 grenades and a melee weapon, or 6 grenades.

Helrifle (Damnation Rifle, not a hot-shot lasgun)-
Type     Range     Mode       Acc       Damage     Shots     Reload     Weight     Special
Basic    G             Single     -             2D10+3      6            -               35       Man, Incendiary
Manual Cycling- Each bullet must be loaded as a single action, though the gun may contain 6 bullets at one time.*
Incendiary- all shots from a helrifle have a 25% chance of igniting the target.

Monomolecular Edged sword-
Reach      Damage      Parry Penalty       Notes
2             2D6+3        -20%                  Monomolecular
Monomolecular- The weapon Ignores Half the opponents armour points, rounding down in the event of a half-point.

Psychic Torture- The target must take a WP check.  If he fails, He taes 1D10 damage for every 10 points he failed by, and is knocked prone. Difficulty 15.

Bloodfreeze- The target must take a toughness test. if he fails, he is stunned for 1 turn for every 20% he failed by. After the stun ends, The target takes D1 damage for every turn he was stunned for. The Stunned Character does not fall prone, but can be pushed over or made to fall prone by another force. Difficulty 10.


------------------------------------------------

Shadow Rose is a simple Merc born and raised in the Black-fang Tribe of Mount Black-fang (Imperial Name. Krootish Tribe name unknown), a mountain on Sardamoz, an imperial Knight world in the Astarov Subsector of the Simurgh Sector. She was raised to fight as a merc by her Family. She was trained with long ranged ballistics weapons, rather than melee weapons, though she did receive enough basic schooling in close combat to allow her natural skills to sharpen.

At roughly the age of 19 (Imperial Years), She was escorting a smugglers caravan run, and they ran afoul of an Inquisitor Darius Managlinn, who was waiting for them clearly having been tipped off beforehand as to the groups illegal weapons smuggling. Darrius fought and killed two of the caravan guards, the 3rd fleeing, and the last being Shadow rose herself. She fought to to to with him for several minutes, sharpshooting across the road from behind treeline covers. Proving harder to hit than expected, instead Darius unloaded his damnation rifle, 3 into the ''caravan'', and 3 into the treeline Shadow Rose stood in.

Both the trees and the primative transport were ignited, The treelines sudden immolation providing enough of a distraction to shadow rose to allow darrus to fire his shots at the caravan. As the illegal weapons malfunctioned in the magnesium fires, Shadow rose raised her Krootish blade to her own neck, preparing to slit her own throat as punishment for failure, as was her tribes tradition. However, Darius intervened, offering her payment to work for hi instead. Normally, she would have continued to kill herself, but she saw in Darius a strength none of her former employers could match. She agreed to join him, and after re-equiping her, Darius ow uses Shadow rose as a rifle and hand-to-hand combat Merc.

Chhaya Kolab or ''Shadow Rose'' In gothic. Kroot Rifle Merc.
WS      BS      S       T        I        WP       SG      NV     LD      SP     BI      SS       C       KB      H
68        65      66      64     71     56         61       73      61      5       6        13       32      7        R  

Special Abilitys- Kroot Stealth, Quickload, Acrobatic, Cannibal Hunger

Wargear- Needle Rifle w. explosive needles, Scythian Venom Talon w. Stun Toxin, Leather Harness and Chest cover (1pts armour, chest, Abdomen), Leather Shorts (1ps armour, Groin, legs), Leather Vambraces and pauldrons. (1pts armour, arms),

Kroot stealth- Kroot gain +30% to all tests involving awareness. In addition, Enemies trying to detect Kroot without aid from equipment suffer a -30% penalty. Auspexes work as normal.

Cannibal Hunger- If a Kroot puts an enemy Out Of Action, it automatically changes actions, and makes as many unarmed attacks as possible against the target the kroot put out of action.

---------------------------------------------------

Viper the Hrud was recruited when he attempted to Stop Darius's progress in a clearout mission. He had lived a very ordinary childhood, but refuses to talk much about his past to anyone, preffering his secrets remain secret. When Darius Managinn was sent to clear out the Hrud infestation below Kronos Hive on Promixis, he found his path impeeded by Viper, a shadowy form capable of fast movements, stealth attacks and weilding a Hrud-built plasma flamer. The weapon is more advanced than imperial Plasma technology, which Darius took note of.

He offered Viper a deal. Viper fights for him, Payed in whatever it was he needed. In return, The hrud leave Kronos Prime peacefully, no blood spilled, in the night as to minimise the chances of fights breaking out. Viper agreed, simply because he tired of the fighting and his Group had been moving out shortly afterwards anyway. He organised the exodus with Darius, and stood guard with him as the Hrud left for another world.

Viper remains with Darius today, as he finds his position in life a most comfortable positon, or at least as comfortable as possible in a universe of war. Darius built Viper a custom Armoured gauntlet, designed to be able to incorporate both the weapons extra damage and Vipers natural poisons. He also trained viper to focuss his Psychic telekenetic energy into a sheild to protect him once his natural armour had run out. In return, Viper kills things in The emperors name now, and has shared some of his technological knowledge with Darius.

Viper, Hrud Pyro-Merc.
WS    BS    S      T      I      WP    SG    NV    LD    SP     BI     SS     C     KB     H
42      53     44    38   65    62      71     43     47     4       4       8       19    4       R

Special rules- Bendie, Ssaak, Poisonous Biology (Hallugenogen), Corpse Armour [Catfall], [Scale Terrain]

Bendie- Hrud can fit through any gap, Move at Walking Pace when Crawling or sneaking, They have the catfall abilty and the scale terrain Ability

Ssaak- All visual Awareness Checks against Viper are at -50% chance of Success, no matter what equipment the enemy have. Auspex's work as normal, as do detection and psy-track powers.

Poisonous Biology (hallucenogen)- all Vipers unarmed attacks count ashaving the halucenogen toxin

corpse armour- Viper gains D3+2 alabative armour at the start of every battle.

Psychic Powers- Sheild.
Wargear- Shadowy Cloak, Hrud-made Plasma Flamer, Armoured Gauntlet (Right arm, +2 armour, +40% to melee)

                    Type     Range      Mode(s)      Acc         Dmg        Shots   RLD     Weight    Spcl
Plasma FlamerBasic     (15)         Flame         -            2D10       4         8         50          Hruddish

Hruddish- Instead of rolling for overheat normally, Roll a D10 when testing to see if the weapon overheats. On a 1, the weapon overheats.

Shadowy Cloak- Viper uses the shadowy cloak as a means to conceal himself. this does not improve on his stealth abilitys, but he can conceal his armoured gauntlet with ease.

---------------------

Fang- as he is known by his mercenary fellows -was born a merc. Truthfully, he was born on the move, as part of a Nekulli Warband. He refuses to reveal how or what he was birthed from, as his people have not yet shared that knowledge. His female parent raised him on the go, durng a rather lengthy flight halfway across the galaxy. The leader of the Merc unit, though foolish and greedy, knew what he was doing and had Fang training as soon as he could walk. Fang and the other mercs arrived at thier destination when he was about 5, and he was already a half-decent shot. Another Year was spent searching for thier quarry, and when they found him, a Nekulli exile, It was Fang who was forced to shoot him, much to his 'mothers' protests. Fang did so willingly in teh end, sealing his fate.

For the next 10 years Fang travveled and trained extensively with his group, untill the day of his 16th birthday, when they were Camping, preparing for the day ahead. In the middle of the night, an Ork Kommando raid on their Camp Left fang injured, and the remainder o his squad dead. However, the next morning Salvation arrived in the form of Inquisitor Darrius Managlinn, who agreed to nurse him back to health asbest he could, in return for his serveces. Fang agreed, slightly uneasy, as Humanity was not the strongest of allys, but after meeting the remainder of Darrius's warband, his faith in the Inquisitors trustworthyness- and ability- was restored. Fang trained with the Inquisitor for about 3 years, each teaching the other things about thier combat styles. Fang remains by Darrius, a faithful bodyguard, and a powerful fighter.

Fang, Nekulli Merc.
WS     BS      S      T      I      WP    SG      NV      LD
54      48      56    52    55    47     53      39      41

Special Rules- Sonic wave, Lightning Reflexes, Super-enhanced Hearing, Enhanced Olfactory Glands, near-blind {dodge}

Wargear- Nekulli Whisperlance, Single Action Revolver, 3 Photon Grenades, 3 smoke grenades, Flak armour (3pts, all locations except head).

Nekuli Whisperlance-
Reach      Dmg        Parry Penalty    Spcl
2             2D10+4   -25%               N/A

(and at range)
Type        Range       Mode(s)                  Acc     Dmg       mag      rld      Enc    spcl
Basic        [20]          Single, Flame           -        2D6-2     -           -        35     Sonic, Blast
Sonic- Any characters who are hit by the weapon have to take a Strength test at -20%, or fall prone.
Blast- If firing on Single, all characters within 4'' of the target must take a Strength test at -30%, or fall prone. Other than the target, all affected take D6+1 damage

----------------------------------------------

Jakaren was born on Promixis, Atlas hive. She was named For the Promixian word for Silver, and the old latin word for lightning. As much as she liked the names Gothic translation, She though of it as too boyish, so took the nickname Jinx. Jink was raised to become a pilot, given a full schooling, training and passing her tests with flying colours- Literally at one point, as she painted the Promixians 4 coloured Symbol of office on the bottom of the test ship, to amuse her judges. She often states ''The look on their faces waswell worth having to clean it off again.

Soon she was inducted into the imperial navy, although this paticular career didn't last long. 6 months into her job she became engaged in a dogfight, along with 6 imperial Fighters and their supports. They were against a large invading Ork fleet, and though thy fought bravely, Jinx xould only outfly the orks for so long. With no support and only 2 fighters remaining, She prepared for the end.

Suddenly, the Ork ships were lit up in flames, as their crude cores detonated and thier weapons malfunctioned. A large ship, which looked alien but human at the exact same time, sped into combat cutting a swathe through the unprepared enemy lines. With the new assistance, Jinx and her ship survived, though he mysterious ship was shot down as the last ork ship imploded.

Jinx landed her craft on the moon, azurias, one of promixis's pair. Azurias had its own atosphere, and so she took a fire team and entered the seemingly derelict ship. Inside she found a host of alien Mercenaries, a half insane man with bionic implants everywhere, and a large creature in huge amounts of armour, who was acting as ''Security pat-roll, while da boss gets all the... erm... stuff back on.'' She was taken to the ''boss'', and was surprised to discover an inquisitor by the name of Darius Managlinn.

She assisted the inquisitor in re-igniting the ships engines, then discovered that the pilot had been killed in the crash, his head cracked open on a display unit. Jinx offered to drive the ship back to Atlas Shuttle station, and Darius Accepted. After returning to Atlas hive, Darius Offered her a place on his ship, as he was in need of a new pilot and had been impressed by her skills in the firefight. Jinx accepted, and Darius told her he would sort everything out with the local authoritys.

Jinx now pilots Darius's ship, the ''Lucius Amicus''. However, Recently she has become ore tha just a friend, but Darius and Jinx have become emotionally attracted. Darius does not openly Engage in frivolitys, and his crew don't know the true meanings of some of Darius and Jinx's meetings. Both have proised on their lives not to let their envolment affect their judgements, an oath they both still hold, about a year on. Darius has often put Jinx in positions which are dangerous to her life, and Jinx has left Darius to fend for himself on more than one occasion, prooving to eachother that they can remain together whilst not letting the other affect their dutys. Both remain happy the way things are, and none are truly worse off for their relationship.

WS      BS         S         T            I         WP      SG        NV          LD        SP        BI         SS      C          KB        H
46        69         54       55          77       48       51         53           52        5          6          11       28        5           R

Special rules- Lightning Reflexes, Dodge, Fast Draw

Wargear- Drazamor Pattern Las-pistol (Heavy Military Magazine, Standard Muzzle, Mid-length Barrel, 21 megathule lasing chamber, Thriphex Phall Discharge Generator, Deulling Grip, Standard Frame), Single Action Revolver, Silver Lightning

Silver Lightning
The Silver Lightning is Jinxes Personal sword. It iwas commisioned by her family for her, on her graduation day. The blade Is folded steel, which helps retain balance, as well as put some extra riving force in her swings and stabs.
Reach          Dmg          Parry Penalty            Special
2                 D10+2            -15%                       N/A

Drazamorian pattern Las-pistol
Type              Range             Modes                    Acc        Dmg           Mag           Rld       Enc        Special
Pistol              J                     Single/Semi (2)       +5%        3D6-1        30              2           19           ---

---------------------------------------

Murgh was abandoned at birth, showing horrendous signs of mutation. He was cast into the underhive, where a group of Criminals specialising in Illegal xenotechnolgy found him. The baby, larger than the average child with rotting skin and densly packed muscles, was taken in, the Criminal goons being order by their Leader, Augen Lirricanno, to train the mutant hild to be a bodyguard. For 18 years Murgh was brought up to be Augens ''muscle'', and he was trained in ballistics weaponry and melee combat, and fitted in a suit of armour to stop his skin from falling away completely. As it turns out this was unnessessary, as Murgh regenerated his skin almost as quickly as it fell off, but he was kept in the dark about such things.

Eventually, the Location of Augens hideout was discovered- No small feat, as it moved twice a week. The dealers had a good market with rogue traders, who bought such a sum total of the faulty weaponry that the criminals had enough credits to buy up most of Atlas hive. However, one rogue trader spotted the diiference between the pristene weapons he was used to dealing with and the faulty ones before the criminals could disapear. Though he chased them to thier lair, the trader wasn't foolish enough to take them all on alone, especially with Murghs Presence. Insead, he called the council and infomed them of the criminals location, and kept them up to date on any movements.

Inquisitor Darius Managlinn was sent to deal with the Alien weapon dealers, and round up the fake weaponry sold to the other traders. Along with a few Alien Mercenarys, Darius wiped out the majority of the gang, with Augen himself turned into ash and vapour by a mysterious hooded and claoked figure weilding an advanced plasma flamer. However, Darius was unable to finish off Murgh, who, lost without a master, sat picking at his own rotting skin.

Darius took the mutant into protective custody, and whenver he had time, trained Murgh. He taught him spech on the level of an Ogryn, and used a clever system to retrain his sense of right and wrong. Good things would earn him a bucket of scrap food, wheras bad things got him whipped. Murgh began to comprehend quickly, and eventually swore, to the best of his ability, to serve Darius as a bodyguard. To enhane this end, darius re-invented Murghs Armoured suit, as well as giving him advanced cybernetic brain implants, programed with combat information both basic and advanced.

WS      BS      S          T       I       WP        SG       NV       LD      SP        BI       SS       C       KB       H
44        57      62        65     39     41         48        53        46      3          7        13        33     31        R

Special Rules- Incredibly heavy, Large Target.

Incredibly Heavy- Murghs massive Weight is enough to keep him from being Knocked down in most cases. He cannot be knocked Prone by any character with an S less than 60, and all weapons count as dealing half damage for the purposes of knockback. Hammers and suh weapons which do double damage for knockback, deal knockback normally.

Large Target- Murgh has an incredibly large Bulk. All shooting attacks against him gain +10% chance to hit. However, such is his size in close combat, that should a blow be scored to the head, roll a D6. On a 4+, the attack hits normally, but on a 1-3, the attack cannot reach high enugh and instead is resolved against the chest.

Wargear- Heavy Stubber (3 clips), Heavy Assault Rifle (3 Clips), Advanced Bionic Brain, Murghs Armour (7pts, All locations, Sealed),

Sealed- Murghs suit is sealed from the outside world, and contains its on air supply. He has a +80% bonus to all gas resistance checks. Gases that affect armour, Murghs Weapons or Rubber are unaffected.

------------------------

Tinker, originally named ''Tinothius Kerrmanol'', was captured as a child by rogue humans, calling themselves ''Proffesional Pirates.'' He was sold to an Illegal tech-gladiator areana based on a space station outside the system. The Station was built inside the wreckage of an unidentified alien cruiser, part of a space battle long ago the debree's from which now orbits the Beak Maw, A warp rift which opened shortly after the battle ended. Tinker had his left arm replaced with an advanced mechanical weapon, which can shift between a hand and a light assault rifle.

Over his years of drugged up areana fights, Tinker had most of his internal organs and his torso relaced with technological ones. He arned a melee weapon when he took down the highest ranking Gladiator in his level of combat, which also move him up into the veteran classes, for those who paid more to watch a proper fight. Tinker prooved to be an exellent attraction, untill he went up against a gladiator called ''Obbidan Blakk'', who blew his left eye and pat of his face open with his own weapon.

Tinker had the damaged part of his brain replaced, but unfortunately there was considerable damage done. Tinkers advanced mechanical brain parts controlled the whole body, as the flesh part absently caused giggling or made Tinker twitch. He rarely speaks, and when he does he speaks in a high voice and with very limited vocabulary.
Tinker was eventually deemed unfit to continue fighting, and was sentanced to death. However, by this time Inquisitor Darius Managlinn led a strike on the base, which had finally been reported after years of its skulking solitude. Darius killed guards and Gladiators alike, aiming to purge the criminals before they could escape. Tinker snuck past the inquisitor as Obiddiah Blakk went toe to toe against Darius. He made his way back to the ship, and upon Darius's return, offered service for food. Such a request intrigued Darius, for Tinkers robotic brain was hardwired with combat data, and could be modified to contain other data too. Darius now fights for darius and maintains whatever weapons he can. In truth, this is all Darius wants, to fight untill he can do no more.

WS       BS      S             T      I     WP        SG          NV          LD         SP      BI      SS      C      KB       H
64        59      26 [87]    53    62   15 [56]  21 [58]   51 [150]  27 [46]  4       5        10      27    3 [9]    R

Special rules- Two minds, Hipshooting, [Nerves of steel], [Force of will]

Two minds- Tinkers split personality can sometimes get the better of him. At the start of egery turn, Roll a D6. On a 1-2, Use Tinkers basic Mental characteristics. On a 3+, Tinker functions under his mechanical mind. This means he uses the [enclosed] skill stats and has Force of will and nerves of steel. If Tinker took damage to the head last turn, he uses his basic mental stats on a 3+, or a 4+ if the atack did serious damage.

Wargear- Tinkers Assault Rifle, Advanced Bionic brain, Bionic Left Arm, Bionic Organs (Heart, Lungs (there are more, but they provide no bonuses)), Bionic Chest, Bionic Abdomen, Chainsword

Tinkers Assault rifle- Tinkers gun is built into his bionic arm, and is interchangeable with a bionic hand. The assault rifle takes one combinable action to swap to the hand, and vice versa. It has 250 Shots, which are belt fed into the gun, cannot reload and has an Enc of 50. In all other respects it is a light assault rifle. In gun mode, the Tinkers Left arm no-longr counts as his off hand, such the length of his practice using it.

Armour
Head. 2- leathers and biomechanics.
Torso. 6- Alot of mechanics including internal organs, heavy cloth wrappings
Abdomen. 5- lots of mechanics including internal organs
Left arm. 3- Flak Casings on Mechanics.
Right arm. 3- Gladiators Flak armour
Groin. 4- Gladiators Re-enforced Flak
Legs. 3 Gladiators Flak armour.

-----------------------------------------

There we are.

I'm going to request you don't throw your critisisms at me like darts. Rather, Hand them to me in a nicer more suggestive way, rather than being straight to the point in a rather blunt way. (Those two expressions make no sense together and yet mean the same thing). if you don't think you can anage that, just yell at me. But i get overly emotional when i'm yelled at (figuratively yelled or literally) and that will ruin the whole warband for me.