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Jetpacks in Inquisitor

Started by dazz1286, July 24, 2012, 01:15:45 PM

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dazz1286

Hello everyone. This is my first post :) I am a casual inquisitor player who is in the process of converting a new retinue. There is a character I am building and one key element of their equipement is a jet/jump pack.

I was wondering are there already rules for Jet packs or Jump packs in Inquisitor? if not I wrote up some ideas which I would like to share and discuss with you.

MarcoSkoll

Hello dazz. Have a Big Yellow Welcome (TM):

WELCOME TO THE CONCLAVE

There is a set of rules in the "Using Space Marines" article - if you don't already have this, they can be found (along with most of the rest of GW's articles) via the links in my signature.

However, if you've got ideas, post them. We're not exactly strict on sticking to GW's own rules (my Sororitas use a completely different set of Faith rules to the "official" set) - sometimes people just have better ideas.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

dazz1286

Thank you Marco. Thats an excellent stash of articles you have there I will remember to scour these if I have any questions in the future. I was looking for more of a jet pack rule set, however the risky action table in the jump pack rules is really interesting. Tychonaut over on the ammobunker advised that the jet pack rules were the same as the flying creature rules in the mutant section of the inq rule book so I might look at doing a mash up of the two. Once I have read the flying creature rules though I still may propose my own.

Thank you for my big yellow welcome as well :D I feel very welcomed and will try to keep active on this forum as I progress my inquisitor playing and modelling.