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Concept now fixed. But I still would like advice about Warband.

Started by Quickdraw McGraw, August 12, 2012, 02:29:05 AM

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Dolnikan

I would go with a single table, different tables for different directions can get complicated fast, and would also be hard to establish because the twins would probably be moving around all the time.
Circles of the wise My attempt at writing something, please comment on it if you have any advise.

Quickdraw McGraw

How about this....

98-00 twiddle-dum's head ;)
95-97 twiddle-dee's head ;)
81-94 chest
66-80 abdomen
56-65 Forward left arm
43-55 Forward right arm
36-42 Rear right arm
31-35 groin
16-30 Left leg
01-15 Right leg

I made the rear extremities a little harder to hit 'cause their hidden a bit.


Every time I see a math word problem in the warp it looks like this: 

If I have 10 ice cubes and you have 11 apples. How many pancakes will fit on the roof?

Answer:  Purple because Tyranids don't wear hats.   :P

MarcoSkoll

QuoteI made the rear extremities a little harder to hit 'cause their hidden a bit.
Not, I add, if anyone shoots from behind!

I'd just do it like the updated version of the hit chart - combine all heads/arms/legs into collective heads/arms/legs locations, then have whichever head/arm/leg is closest to the attacker hit, randomise if unknown. This saves on having to change any of the normal percentages.
(It's what I do with Jax Lynn these days, change the Legs location to a Legs/Tail location)

But my bigger concern is how two heads work in game. If Tweedledum takes an acute/crippled head wound, does it put Tweedledee out? What if Dee takes a heavy head wound and thus a speed penalty? Stunning for head hits? Who has what control of which limbs? If system shock is failed, does it take only the location's "owner"?

The hit location chart needs less thought than the damage tables, really.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Quickdraw McGraw

I was looking at that chart this morning.  This is how I've done in the past. But then I started looking at the alien generator... I wasn't sure if the community had any objectives. 

I didn't mention it until asked because I thought of them as a single model.  But as you say what would happen?  They are Symbiotic in nature( well, I can't see any other way).  But to be technical( it doesn't have to be of course) Twiddle-dee has control of the forward facing extremities. If anything happens and twiddle-dee is unconscious, twiddle-dum can still shot/throw grenades with his one arm.  But isn't this just an unfair advantage?  I don't really want to give them anymore abilities.  I try to keep my characters( even important ones) low key.  I've already given them above average toughness and a little above average strength( I just added a little more for the extra arm).

Anymore advice would most definitely be appreciated.

Thanks,
Josh
Every time I see a math word problem in the warp it looks like this: 

If I have 10 ice cubes and you have 11 apples. How many pancakes will fit on the roof?

Answer:  Purple because Tyranids don't wear hats.   :P

MarcoSkoll

Quote from: Quickdraw McGraw on August 18, 2012, 07:49:40 PMBut isn't this just an unfair advantage?
This is Inquisitor. While balance and fairness should not be forgotten, the primary aim is an entertaining and characterful game. After all, a Stormtrooper should have the advantage over a scribe.

Given that giving a character True Grit means they can keep getting up, over and over, a character that can keep fighting after certain "out of action results" isn't exactly game breaking. Particularly if it's Dee that goes down (probably more likely, as he's the one that'll be facing forwards most of the time), because Dum has then got his work cut out to do any more than lie there and try to protect his unconscious brother, given his only method of moving is dragging one and a half people with a single arm.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Quickdraw McGraw

QuoteThis is Inquisitor. While balance and fairness should not be forgotten, the primary aim is an entertaining and characterful game. After all, a Stormtrooper should have the advantage over a scribe.

Wow, you can tell I've been playing a GM too long!  :o  I need more Inquisitor games!  Damn, it's too bad I live across the pond from most of you.   :(
Every time I see a math word problem in the warp it looks like this: 

If I have 10 ice cubes and you have 11 apples. How many pancakes will fit on the roof?

Answer:  Purple because Tyranids don't wear hats.   :P

Quickdraw McGraw

#21
Hello fellow clavers!   ;D

It's been awhile but I'm still working on the mutant war band.  It's going slow but I just finished the model for titan and I'm working on Scorch and DumDum at the same time.   :P  I've made revisions to the Janis Twins and Titan's stats now based off their complete models.   Speaking of revisions... I've add some of Marco's revisioned weapons into their arsenals.  I will update the others as I finish the models.  I will also add a short story involving each member as I post their pics.   His story is here. http://www.the-conclave.co.uk/forum/index.php?topic=2151.0





Titus a prized pit fighter came with the inquisitor from Baal Prime.  A man or mutant could carve out a little wealth as a pit fighter, so long as he lived long enough to enjoy it. Thanks to a strange chance of fate Titus lost his championship title and prized tentacle all in one fight. Titus's owner was hard up for money after that fight.  The Inquisitor seizing the moment bought his contract for only half it's worth.  The inquisitor bargained with Titus that if he fought for him he would earn his freedom.  Titus's tentacle arm was later replaced with an electro-flail.

Code name: Titan- Left Handed

Mutations: Bony Crest

Equipment: Comm-link, Carapace armor on chest, arms and abdomen, 5 Spur injectors, frag grenade, short assegai(as axe),
Implanted Electro-flail(RH), Mid Magnum revolver W/Laser sight and 2 Manstopper quick reloads.

Furious assault, Force of Will and True Grit.

WS68 BS52 S65 T67 I62 Wp54 Sg40 Nv70 Ld47

Thanks for looking,
Josh
Every time I see a math word problem in the warp it looks like this: 

If I have 10 ice cubes and you have 11 apples. How many pancakes will fit on the roof?

Answer:  Purple because Tyranids don't wear hats.   :P