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Inquisitor Day in York - 7 Nov 09

Started by precinctomega, September 11, 2009, 02:15:42 PM

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Myriad

I know this one! (Evandon had the same issue).  Dodge is, I believe, represented by the lightning reflexes ability, which enables you to react to being shot at by diving into cover.

The second paragraph has me entirely confused though.  I'll have another look in the cold light of day.
I had better point out, that some of the clubs I represent are of a military bent.

You know what you are?  A plywood shark!

Holiad

In answer to the second one, yes a mundane sword with the duelling upgrade would still be mundane. As I understand it mundane is the default 'type' covering anything not otherwise classified, so unless specified as another type, a weapon is mundane.
Poor noble Marech
Noone 'till the end could see
Your brave heart of fire

Kaled

Thanks guys.

Quote from: Holiad on November 06, 2009, 02:14:28 AM
As I understand it mundane is the default 'type' covering anything not otherwise classified, so unless specified as another type, a weapon is mundane.
That's how I understood it too, but then I was confused by the bit that said a weapon that hadn't been customised is mundane which implies that one that has been customised is no longer mundane.
I like to remember things my own way... Not necessarily the way they happened.

Inquisitor - Blood Bowl - Malifaux - Fairy Meat

precinctomega

This is the sort of thing I'll be making notes on tomorrow.  Remember everything is draft.

Feel free to make assumptions based on common sense and we'll deconflict any misapprehensions as we go along.

In brief: a "mundane" weapon in my head is one that is exactly as it appears in the weapon tables.  However, I realize that that could be open to wider interpretation and I'll look at it.  But we can discuss it a bit tomorrow.

R.

precinctomega

Well... that was a lot of fun!

Sorry I had to cut away early, but, seriously, that was the most fun playing INQ I think I've had for some years.  Some good learning points to take back to the rules development were made, but some things really made the game work well.

I was pleased with the Awareness rules and with the regular use of both Persuasion and Intimidation to try to sway the allegiances of opposing characters.  But I think the new psychic rules really made their mark, with some impressive little psychic duels going on - as well as the amazingly timely use of a Psychic Shriek by Adlan.

That particular power may (may) need toning down a little, I admit.  But it still worked beautifully.

R.

Myriad

It was quite enjoyable.

I'm writing up a set of reports, including notes on rules issues (and, of course, pictures), that should appear at some point.  Alot of the rules flowed a bit better once you were used to them.

Its a shame you left early, since you missed Evandon turning into an ace gun slinger and Ylla nicking a book from a priest.

Those interested can see the photos online at;

http://picasaweb.google.co.uk/jcmyriad/T4TInq2?feat=directlink

although sadly I don't have Smogg vs. Khaled.
I had better point out, that some of the clubs I represent are of a military bent.

You know what you are?  A plywood shark!