Well howdy fellas
I have been ghosting the conclave for a while now, as I have always been interested in Inquisitor but haven’t really gotten my head around playing, as I am new to this whole thing of ‘narrative gaming’ and my several attempts to get to grips with the game itself and the narrative aspect of it have, I wouldn’t say failed, but weren’t as fruitful as I thought they would be. The first few games that my buddies and I played were slow and clunky, but that is too be expected considering that there are more than a few rules, probably didn’t help that I added to many NPCs as well. But this site has reinvigorated my interest in the game, and so hopefully my second stab at it will prove more fruitful.
Anyways I think one of the main areas I went wrong the first few times was having way too many characters on the board at the same time, and trying to play with all the NPCs and my own warband was very tasking. I also found it hard to figure how big the gaming area should be, and vastly overdid it, so that a game would take about five or six hours…and by the end of it our heads were pretty darn numb. Quite foolish, but as I say, I was trying to figure out how big games were supposed to be, since the rule book doesn’t really go into that, and the few White Dwarfs we had didn’t really either.
I was wondering what you fellas thought about this here first mission in a linked campaign that I am thinking of starting up if I can round up the followers for another go at it.
Background: Strange rumors of cult activities and recent disappearances of high officials on the world of Aegis Prime, has spurred Lord Inquisitor Devaki to investigate. The plan is that he and his two inquisitor acolytes will initially infiltrate the planet and play it low key and hide their true identities, while they investigate the extent of the cult, if one exists, and the nature and circumstances of the disappearances.
Outline: Having arrived planet side Lord Inquisitor Devaki and his acolytes, have stashed their gear in one of the many seedy hotels/apartments that line the lower level hive. They soon head out to meet one of Devaki’s contacts in a crowded market square.
Objective: Meet the contact and ensure the protection of him and both Devaki while they talk.
Player Characters: Each player will control one of Devaki’s two acolytes. (Haven’t really come up with a name or anything for these dudes, as I will let the players largely make up their own characters and then tweak them to fit more snuggly into the game) Both acolytes will be lightly armed and armored, with a basic two handed weapon, or a basic pistol and close combat weapon.
As the game begins they will be walking on their way to the market square, meanwhile Devaki will be telling them more in depth information and solid information about the cult and the extent of it when a lone shot booms out and hits Devaki in the chest. And as he falls the district turns to chaos with men and women shouting and running in all directions. The new objective will then, obviously be to try and find the sniper in the throng of the crowd and either capture him alive, or take him down.
Alright let me know what you guys think about it and any tips for a first timer like myself would be greatly appreciated.
And let me say it is great to be part the ‘clave.