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Mathius Book

Started by Intermission, December 18, 2010, 11:47:16 AM

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Intermission

Well Here I am :) First post and first properly thought out Inquisitor character. He will based off a slightly modified Eisenhorn model.

Here goes:

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Mathius Book
Assisitant to the Prefect of Trade and Commerce
[Lora Sen Sub Sector; Vulturnus Gulf Sector; Segmentum Tempestus]
 
WS  BS  S     T    I    Wp  Sg   Nv   Ld
62   49  53  63  74   81   84   76  77 

Equipment:        Force Rod, Sword, 2*Digi-Weapons (Las and Stun), Flak Armour on Chest/Abdomen/Arms
Special Abilities: Feint, First Strike, True Grit
Psychic Abilities: Distraction, Mind Scan, Terrify

At first glance Mathius Book is your typical administratum cleric, soft spoken, mild mannered and basically non-descript in every aspect, his only bit of flamboyance is his hand-crafted walking stick (Force Rod with concealed sword). On a hundred worlds he could and does pass unoticed but if you were of a crminally attuned mind and in the business of questionable trade negotiations Mathius Book would suddenly become your most sort after and prized connection.

Mr Book is a mover. Of anything and everything. From illicit picts to exotic xeno arcifacts and weaponry.

He travels all over the Sector in his role as the prefects assistant as he has been proved himself to be a realiable envoy and stand in. On the surface it appears as though he ensures that all tradings of any kind are legit and within imperial laws but if you were able to gain a private audience with him behind closed doors then all the shippings lanes in the Sector can your personal highway.

But there is certain detail that only one other souls knows about Mathious Book.
He is an authorised throne agent under the protection of Inquisitor Jeremiah River.

Mathius is responsible for passing on detailed accounts of all xeno and heretical trade deals and cargoes to River. He also keeps tabs on minor smugglers in case they lead him to bigger more powerful smuggling organisations in the Sector and beyond.

Books physical appearance is all for show, underneath akk the supposed augmetics he is aphysically fit individual and while he doesn't enjoy violence or combat he is able to handle himslef in a fight. Book has some latent psychic talent but prefers to outwit and out think his opponents and only uses his talents if there is no other options available.

He is currently following up rumours of a Mister Maj Eskus who is suspected of dealing in a warp altered drug that is known as Ash.

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What you guys/girls think? Does his stats and equipment fit his background? And vice versa... Equipment is using the basic Eiesenhorn model but without his force staff thing or gun.
My idea with the rod/sword is that his 'walking stick' (yes I know, blatantly stolen form Gandalf's staff in LotR, but oh well :)) comes aprt revealing the word but the force rod can only be used when both bits (sword and casing) are connected (some technically minded person could expalin that away but I can't; allowing him some form of weaponry but without reaveling the sword (he is a cleric afterall :) the digi-weapons are purely from the models rings...
Not overly familiar with the rules and haven't enjoye dthe pleasure of playing a game but am wanting to get going with it.

C&C most welcome

Intermssion

P.S. Is this at all feasible in the 40K universe...?
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JoelMcKickass

I really like the idea behind this guy. Though i'd give him an undercover identity (i.e. Sekrit Von Agant is the Assisstant to Trade and Commerce), in order to hide who he is, the people who could be doing deals for may be able to figure out he's an Inquisitorial agent and introduce to the business end of a bolt pistol when he least expects it (probly whilst having a poop, i'd never expect to get shot whilst having a poop).

Equipment wise i think he's spot on, he's got, effectively, 4 hidden weapons (though i'm not sure what digi weapon stun is?), he's discreet, which i think perfectly fits the character. For the stats, i'd probly bump his BS by 2 points, but otherwise i like them.

MarcoSkoll

Quote from: JoelMcKickass on December 18, 2010, 01:47:04 PM(though i'm not sure what digi weapon stun is?)
Needle digi with stun toxin, I imagine.

I like the concept and execution.

As far as the rules, I'd say he's a bit high in Wp and Sg. 80s should be reserved for characters who specialise in that area (i.e. at the cost of being pretty mediocre elsewhere), and thus usually only one on a character, unless they're supposed to be crazily good.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Intermission

Few changes-

Mathius Book
Assisitant to the Prefect of Trade and Commerce
[Lora Sen Sub Sector; Vulturnus Gulf Sector; Segmentum Tempestus]

WS  BS   S    T    I    Wp   Sg   Nv   Ld
62   51  53  63  74   67   73   76  77 

Wanting to show this guy is very clever and can think on his feet.

Marcoskull is corect! :) The stun digi-weapon aint in the rule book but i didnt want to give him somekind of stun grenade and wanted to give him the option of not having to kill his opponent.

@JoelMcKickass
He doesn't really need a undercover idnetity cause he is genuinely the assistant to the Prefect of Trade and Commerce... Or should he have a 'codename' for dealing with criminals?
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JoelMcKickass

#4
I'm really drunk, i apologise for mistypes.

I've got you there, the way i saw it, he was an Inquisitorial agent who snuck into that position, rather than someone who was in that position who got brought into the Inquisition.

Having said that, aside from the usual psyker stuff, why has the entire operation not been ragg'd in front of an Inquisitorial meeting, and then smashed senseless? Why did the blackships not kidnap him and stick unfortunate things up his bum?

As for codenames, look at Deep Throat! and Abnetts "glossia" talk for his internal agents.


Kaled

I too had wondered how he avoided the Blackships - and how he avoids being detected as a psyker by those he does business with (some of whom no doubt employ psykers)?

I really like the character though, it just seems like the latent psyker thing is tacked on rather than being integral to the character.  I'd just drop the psychic powers and replace the force rod with either some discreet xeno-tech or have it as a shock maul.
I like to remember things my own way... Not necessarily the way they happened.

Inquisitor - Blood Bowl - Malifaux - Fairy Meat

Intermission

Very good points made by both of you!

I honestly didn't think about the blackships or being detected by the criminal element or for that matter any psyker he comes across. I guessed I didn't think thru him as much as I thought I did :(

Will definately be making changes to him but not now as itr is late and been a long day.
I'll get him updated soon and then on to round 2 of C&C :)

Just a quick modeling question... Should I GS/paint on a administratum insignia onto the back of his cloak or somehow paint 'the stars' kinda 'night sky' look or just a plain colour? Or somethin else??? Eisenhorn's cloak is kinda big and flat without his force staff thingy there...

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Kaled

You could paint in the stylised 'a' of the Administratum or work it into the design, that could look cool
- maybe even have it at the heart of a pattern of stars as some sort of symbolic representation of the Administratum's role in the Imperium...
I like to remember things my own way... Not necessarily the way they happened.

Inquisitor - Blood Bowl - Malifaux - Fairy Meat

Myriad

It's always easy to give a character psychic powers without thinking about the black ships, although given his background is there any reason for him not to have been sanctioned as a low level psyker prior to his current career?  If he's got inquisitorial connections a discreet veil could be drawn over this detail in his past.  Or maybe rumours of psychic abilities simply add to his reputation?

I like the idea of this character, he seems almost the perfect placement for an inquisitorial agent, and ruleswise he seems strong with a few tricks, but not overwhelming, which is good.  An administratum symbol would be good, but any generic imperial insignia could be pressed into service.
I had better point out, that some of the clubs I represent are of a military bent.

You know what you are?  A plywood shark!

Intermission

Equipment:        Agoniser, Sword, 2*Digi-Weapons (Las and Stun), Flak Armour on Chest/Abdomen/Arms/Thighs
Special Abilities: Feint, First Strike, True Grit

Does anyone actually know what form an agoniser takes? Or doesn't it have set form... Just trying to rationilse the reach difference between the sword and agoniser since on the model they are gonna essentially by the same size...hmm...

I'm gonna drop him having psychic powers but ask this, do people always develope psychic powers when young or can they manifest latert in life, say after a horrific encounter? Maybe somehow bring that ointo a game situation and grow powers from there, 1 power that is really hard to perform but he gets better at it and then bring more in as he grows as a psychic and a as a person...



Is that the 'A' you were talking about Kaled? What u think of that shaope being done in orange/red/yellow stars aand around them white and/or blue stars, so his cloak is taken up by a starfield but the a is still visible; that kinda says that the administratum  is there but is kinda lost in the background/hidden in plain sight...which also ties in with the inquistion...kinda.

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Kaled

Quote from: Intermission on December 21, 2010, 05:52:41 AM
Is that the 'A' you were talking about Kaled?
That's the one.  Maybe you could add a subtle suggestion of three bars to the central I to hint at his connections with the Inquisition...
I like to remember things my own way... Not necessarily the way they happened.

Inquisitor - Blood Bowl - Malifaux - Fairy Meat

Intermission

#11
Would this be to obvious of a change?



And then some quick variations:







I actually quite like the B/W with stars background.
And what do you think of him 'maybe' gaining psychic talents as he progresses. Maybe with his dealings with all the xeno/warp artofacts and stuff they somehow 'unlock' the psyker potential in him and then the inquistion has the choice of whether to keep him active and helping them but have him 'tainted' o rjust remove the threat all together.Oh, oh and then maybe he could actually turn rogue and go off soemwhere and do bad staff lol
Just spewing stuff off the top of my head here :)

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Kaled

I was thinking more of either faint lines or lines of stars either side of the I rather than bars across the I. But go with whatever you like best.

Psychic powers usually manifest during childhood/adolescence, but can manifest later. You could make him a very low-level psyker who can mask his soul and so hide his growing abilities (I've got rules for a Soul Veil psychic power that could represent that so
some where). He could even have been sanctioned in secret under cover of attending a trade conference in a system that's home to a Scholastia Psykana facility.

Who do you plan for the rest of his warband? Security trooper? Savant? Pilot? Servitor bodyguard? Famulous? I really like tha idea of this character/warband - it has a lot of potential.
I like to remember things my own way... Not necessarily the way they happened.

Inquisitor - Blood Bowl - Malifaux - Fairy Meat

InquisitorHeidfeld

Personally I'd just suggest he go through the Black Ships, a little time at the Scholastica Pykana is not tricky to conceal in the records after all.
Either that or just drop the psychic abilities, in terms of character the distraction and mind scan could be covered for most non-combat applications by talent, he manages a lot of information and therefore is able to predict rather accurately what people who come to him are thinking...
Terrify doesn't seem to quite suit anyway - if someone goes "oogha-boogha-boogha" in your face to that degree (the degree to which you lose control over your bodily functions) you would likely remember that person and that seems to be the wrong way for this character.

As to the Agoniser, isn't that the Dark Eldar gauntlet?

And why not just work with a sword-stick? Rather than trying to do too much with it just allow it to be a simple sword-stick.

Inquisitor Goldeneye

Great character concept!

Also, I think - don't hold me to this - but I seem to recall reading somewhere that the 'Agoniser' stats in the rule book are supposed to represent a whip.
'A truth that's told with bad intent beats all the lies you can invent.' -  William Wordsworth.