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Blood Axe Ork Mercs???

Started by Easy E, January 02, 2011, 06:33:39 AM

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Swarbie

I miss lucky Makari too, Gav.
And I saw her body burning,
With it, my world
To dust returning

Darksinger

Ghazghkull Mag Uruk Thraka.

sorry...

Its been a while since i used my orks. I dont even have a legal army any more (trying to create a walker and mega-armoured list)

GAZKUL

Quote from: Darksinger on January 15, 2011, 09:16:42 AM
Hi there, i know how to mess up an already perfect army by making other people outnumber me!!!!

you said it.
"You do not need to prove that you exist because soon you won't"

Darksinger

uuh- ive used it in theroy. Its actually very effective. And dont edit my uots please. You make me feel like im talking to myself even more than usuall.

Easy E

Just to get us back on track, thoughts on this archtype statline?

WS= 55= 45+2d10
BS= 35= 25+2d10
T= 80= 75+d10
S= 80= 75 +d10
I= 35= 25+2d10
WP= 45= 40+d10
NV= 75= 65+2d10
SG= 25= 10+3d10
LD= 30= 20+2d10

Inherent Ork abilities: Furious Assault, True Grit, Fearsome

@kaled- How did this special Ork damage rule you mentioned before work? 

^Cheapskate^

Kaled

It was a suggestion PO made somewhere - I think it was based on one of the special rules for implants in the Dark Magenta article on Astartes. The idea was basically to lower their toughness but hits would need to do over their BIV to do some of the higher damage levels.
I like to remember things my own way... Not necessarily the way they happened.

Inquisitor - Blood Bowl - Malifaux - Fairy Meat

Easy E

Here is a shot at some Ork rules for a particular campaign setting. 

http://www.box.net/shared/sn5g2m5n1h

You can find more about the campaign setting here:

http://www.box.net/shared/meahqycqgy

Please note, no formalized launch date for the campaign has been set. 
^Cheapskate^