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My New Characters

Started by Inquisitor Octavian Lars, January 28, 2011, 08:37:26 PM

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Inquisitor Octavian Lars

These are my first 4 of 6 characters for a campaign i plan to run and my first post, please tell me if they are any good and i will modify the characters

Inquisitor Octavian Lars of the Demon Hunters

Born on the planet Catachan a fierce world of hardy warriors that specialise in jungle warfare and son of the famous Colonel Griess of the Catachan 2nd regiment and taken to the Schola Progenium on Volag Nok by Lord Commissar von Carstien. As a son of Catachan he excelled in combat situations as expected, but what surprised all of his peers and assistants was his willingness to learn and focussed hard on his studies. His areas of focus for learning was anti-daemon combat and weapon studies. On the training field he excelled in close combat he also made a proficient marksman with his favourite revolver nicknamed "Banisher". Another talent he developed on combat situations was in commanding his soldiers with great efficiency even in the thick of combat. This ability soon swelled to a level where he could command all of the cadets in the Progenium and beat an equal number of staff in pitched battle. A quirk of being Catachan was a sense of kinship with his men and a sense of duty and as such he led from the front more often than not. When the time of graduation came at the age of 22 his studies and abilities in the field had made him the perfect recruit for the daemon hunters of the Ordo Malleus and became a member of the Inquisition. Since joining them he has risen to a prominent position, though not a lord yet, at the age of 38 there is a good possibility of this happening. Even now, he still uses the revolver he learned to shoot with. Although capable of leading huge armies he prefers to fight a secret war with his veteran warband, including the Arco Flagellant Greengo 268R, given to him as a gift from the Ordo Hereticus after commanding a combined army of Battle Sisters and Grey Knights after the battle sisters' commander (Witch Hunter Dictatus) was assassinated by daemons of Slanesh. His other permanent personal warrior is the Ervessor assassin number 9 that was hired from the Officio Assassinorum. At the current time he is currently fighting a secret campaign against a Renegade Magos of the Dark Mechanium and his warrior band.

Octavian Lars is right handed.

Equipment: Throwing knife, power sword, revolver with 16 shells, 4 dum-dums and 2 man stoppers, Carapace Armour on chest, abdomen and groin , mesh armour on all limbs, digital las pistol in left hand and digital inferno pistol in right hand, inhaler with 8 doses of De-Tox and 1 dose of Spook, gland with Spur, Average left bionic leg, 1 psyk-out grenade, 2 photon flash grenades and 4 frag grenades.

Special Abilities: Leader, Quickload, Nerves of Steel, Fast Draw, Heroic.

   WS   BS   S   T   I   Wp   Sg   Nv   Ld
Octavian
Lars   78   88   69   67   71   89   90   86   91



Arco Flagellant Greengo R268

Formerly an imperial guardsman, Greengo's previous name was Private James Green and was convicted of heresy, but was offered a chance for redemption through Arco Flagellentation, being given the trigger word Redeemer and was entrusted to Witch Hunter Dictatus who was assassinated and was then given to Inquisitor Octavian Lars for the acts of valour and leadership he showed during the battle that followed. Greengo has since served well under the fledgling Inquisitor Lord in his secret wars against Chaos.

Equipment: Electro-Flail implanted into right arm, Power Fist implanted into left arm, injector with 50 doses of Barrage, 'Slaught and 'Spur, Psykon and Reflex.

Greengo R268's trigger word is Redeemer.

Special Abilities: Ambidextrous, Furious Assault, True Grit, Nerves of Steel, Lightning Reflexes, First Strike, Force of Will

Specal Rules: Due to the overload of stimms in his bloodstream, Greengo R268 cannot be affected by any negative effect from a drug.

   WS   BS   S   T   I   Wp   Sg   Nv   Ld
Greengo
R269   72   11   126   73   84   98   24   169   28



Evesor Cult Assasin No.9

This Eversor Assassin has been in service so long that his real name has been forgotten and his blood replaced with the combat drug psykon and other stimms. It has killed more people in his berzerk frenzies than a nuclear bomb in the last year alone and is the temple's most hidden agent. Due to Octavian Lars need for an Eversor assassin and his preferance for secrecy, he has been entrusted no.9 indefiniately and serves him with extreme loyalty.

Equipment: Excecutioner Pistol (Bolt Pistol and Needle pistol combo with weight 30) with 1 reload of stalker shells and 1 reload each of Bloodfire, Halucenogen and Stun toxins, Power Knife, 3 throwing stars, Carapace Armour on all locations and enclosed helm including re-breather all advanced auto senses, range finder, motion predicter and motion tracker auspex, drug injector with 6 doses of Spur and 1 dose of Barrage, gland with psykon, Neuro-gauntlet (see below), 2 stasis grenades and 4 smoke grenades.

Special Abilities: Acrobatic, Catfall, Furious Assault, Blademaster (does affect his power knife), Ambidextrous, Dodge

Neuro-gauntlet: any hit from a neuro-gauntlet that penatrates armour is injected with a dose of a random drug or toxin from the chart below (only de-tox and advanced bionic heart has an effect against these drugs and toxins). It counts just as an armoured gauntlet in all other cases.

Neuro Gauntlet injection table (D10 roll)
1   Bloodfire        6   Psykon
2   Hallucinogen 7   Spur
3   Choke         8   'Slaught
4   Stun        9   Reflex
5   Barrage        0   Spook

   WS   BS   S   T   I   Wp   Sg   Nv   Ld
Eversor
no.9   86   74   73   67   94   83   74   118   53

Arch-Magos Volta  Electron of the Dark Mechanium

Born and raised on Mars, the home of the Adeptus Mechanius and climbed to the rank of Magos after finding several long lost STC blueprints. Volta Electron was also a pioneer in extreme bionic surgery to an exctent whwre very little human remained and as such wears a similar bionic drill to Deelphan Gruss whose own drill is based on his design. By the time he reached the rank of Arch-Magos, he started to go mad as he was less and less impressed with his inventions and discoveries. So, 25 years afterbeing promoted to Arch-Magos he turned to the darch mechanium abd the dark gods of Chaos as well as allowing a daemon prince of Trezeench to posess his drill and aspired to control both the dark and light Mechaniums. As a token of his servitude to the dark gods he allowed his personal Skitari bodyguard, Vulkan Proteus to be enslaved to the dark gods through him. His travels in the dark gods' service has both led him to develop innate psychic abilities and come into a secret campagn with Ordo Malleus Inquisitor Octavian Lars in which to practice the use of his psychic abilities. If Octavian Lars does not succeed in killing him and banishing his demon then the galaxy will be damned as he wil succeed in building a Psy-Tech Construct based on all he has learned and bring the galaxy into ruin.

Equipment: Bionic Head incuding psychic hood (armour 1) average bionic left arm with electro flail implant (Strength 58) and advanced bionic right arm with implant daemon drill  (Strength 92) (daemon prince with demonic ablities: Fiery Blast, Brain Leech, warpflame and vampyre with a willpower of 72)and stubber with 5 flechette rounds, Mechandrites, Advanced Bionic eyes with infrascope,  motion tracker and bio-scanner,  Advanced pair of bionic legs, advanced bionic lungs, Power armour on chest and abdomen, carapace armour on all other locations except left arm and head, injector with 9 doses of reflex and 4 doses of psykon, and 8 doses of de-tox.

Weapon   Reach   Damage   Parry Penalty
Deamon Drill   2   2D10+3   -20%

A critical hit by the Deamon drill causes an instant Crippled result to the location hit, regardless
of cover, armour or force fields (increase the character.s injury total by the minimum
amount of damage needed to achieve this) Critical on the head  >:(.

Special Abilities: Ambidextrous (this comes from his bionic arms), Nerves of Steel, Psyker, Rock Steady Aim, True Grit.

Psychic Powers: Machine Empathy, Vortex of Chaos, Fireball, Firestorm.
   WS   BS   S   T   I   Wp   Sg   Nv   Ld
Volta
Electron   84   53   194   74   54   89   93   92   88


Any Questions/sugestions
Velterax III
All my wargaming under one address
http://velterax3chronicles.blogspot.com/

http://www.the-conclave.co.uk/forum/index.php?topic=1566.0
Insertion Zone. Also on the Velterax III Chronicles.

Always looking for comments

mattausten86

im not really able to comment on the characters ,cos ive only just started myself!!

Officio Assassinorum operatives can never be recruited into warbands due to their lethality!!

Players and Gamesmasters may note that, as presented here, the
agents of the Officio Assassinorum are absolutely lethal, which is
as it should be. However, and this is very important, they are
primarily Gamesmaster tools to advance the narrative of a
campaign, or for use in one-off scenarios. Under no
circumstances should players "have" an Officio assassin as a
member of their warband! That really isn't the way in which these
warriors function – they are lone killers, assigned their specific
tasks by the High Lords of Terra, and don't just hang around an
inquisitor waiting to be given someone or something to kill.




cheers
matt

Inquisitor Octavian Lars

great, thanks for the tip. i am currently looking for a replacement character.
by the way, volta electron is his arch enemy and the opposition's leader.
Velterax III
All my wargaming under one address
http://velterax3chronicles.blogspot.com/

http://www.the-conclave.co.uk/forum/index.php?topic=1566.0
Insertion Zone. Also on the Velterax III Chronicles.

Always looking for comments

Inquisitor Octavian Lars

Any suggestions for a 3rd character
Velterax III
All my wargaming under one address
http://velterax3chronicles.blogspot.com/

http://www.the-conclave.co.uk/forum/index.php?topic=1566.0
Insertion Zone. Also on the Velterax III Chronicles.

Always looking for comments

mattausten86

if you want an assassin type of character,what about a fellow catachan,that is a master infiltrator and a dab hand with a blad-something along the lines of rambo-but not so 'hardcore,or deformed as stallone ;D ;D ;D

cheers
matt

Inquisitor Octavian Lars

geat idea, i could make him an old coulege from Volag Nok Schola Progenium and modify the background
Velterax III
All my wargaming under one address
http://velterax3chronicles.blogspot.com/

http://www.the-conclave.co.uk/forum/index.php?topic=1566.0
Insertion Zone. Also on the Velterax III Chronicles.

Always looking for comments

mattausten86

sounds cool,but im sure more expereinced minds will be able to offer more help!!!


cheers
matt

Inquisitor Octavian Lars

I think the Sgt Stone model would make a good base
Velterax III
All my wargaming under one address
http://velterax3chronicles.blogspot.com/

http://www.the-conclave.co.uk/forum/index.php?topic=1566.0
Insertion Zone. Also on the Velterax III Chronicles.

Always looking for comments

mattausten86

Out of the 3 guard models i would say yes,but i would lose the halberd and try and sort the implant stuff out,unless you want him to have that sort of stuff!!!


cheers
matt

Inquisitor Octavian Lars

Some help wth name and background would be very apreciated
Velterax III
All my wargaming under one address
http://velterax3chronicles.blogspot.com/

http://www.the-conclave.co.uk/forum/index.php?topic=1566.0
Insertion Zone. Also on the Velterax III Chronicles.

Always looking for comments

mattausten86

i cant think of any names atm,but how about just giving him a nickname,to represent that hes well known,but know one actually knows who he/she is,you know, like how some one heard the story from someone else and the like and in the end the facts grow into a legend of some type!

Background wise,octavian lars could have gone back to catachan,or another similar jungle death world to investigate rumours of  a cult/rebbellion/deamonic incursion,and the 'named character' could be stalking them,thinking that they are invaders/cultists/aliens,they could come to blows or something,or he could help them as they are corned by a horde of cultists,theres a lot you could do with his/her background!!!


cheers
matt

Kaled

#11
Quote from: Inquisitor Octavian Lars on January 28, 2011, 08:37:26 PM
His areas of focus for learning was anti-daemon combat and weapon studies.
I doubt that any Schola would have anti-daemon combat on it's syllabus - probably better that he ends up serving and Ordo Malleus Inquisitor and it's there he first shows ability for combating the daemonic.

QuoteWhen the time of graduation came at the age of 22 his studies and abilities in the field had made him the perfect recruit for the daemon hunters of the Ordo Malleus and became a member of the Inquisition. Since joining them he has risen to a prominent position, though not a lord yet, at the age of 38 there is a good possibility of this happening.
38 is young to be an Inquisitor and far too young to be Lord material.  It makes sense an Inquisitor would recruit him out of the Schola, but he's likely to spend a fair amount of time among a team of other acolytes with little contact with his Inquisitor.  Over time he might come to lead his team of acolytes and become more prominent in the Inquisitor's network, eventually working side by side with his Inquisitor, perhaps as an Interrogator.  Finally, when he has truly proven himself capable, he'll be raised to the rank of Inquisitor.  Becoming a Lord means building contacts within the Inquisition and gaining the respect of your peers - something that will take many decades, maybe even a century.  Better to just say that his career is showing promise.

Quote1 dose of Spook, gland with Spur
A Spur gland seems like an incredibly dangerous thing to be implanted with - the de-contaminants that go with the gland are not perfect and he would be suffering debilitating effects but this is not reflected in his profile.  Also, Spook is highly addictive - if he's a habitual user I'd expect to see evidence of that in his profile as well.

QuoteSpecial Abilities: Leader, Quickload, Nerves of Steel, Fast Draw, Heroic
Leader seems good given his background, and Quickload and Fast Draw reflect his practise with his revolver.  I'm not sure about Heroic - he's not portrayed in the background as someone who takes a lot of dangerous risks - so I'd be interested to hear why he has this skill.  I'd definitely get rid of Nerves of Steel - it's best saved for a character who is incapable of feeling fear.  His Nv is already extremely high so it's not as if he needs the skill anyway.

QuoteWS   BS   S   T   I   Wp   Sg   Nv   Ld
Octavian
Lars   78   88   69   67   71   89   90   86   91
His stats are very high.  The physical stats make some sense given his background, but you could drop them a little - if you dropped 5 points from his WS and 10 from his BS he'd still be extremely skilled.  And I'd say he's far too young to have such high mental stats across the board.  I'm curious how you came to give him those stats - what did you work from to get those values?

QuoteArco Flagellant Greengo R268
...
Equipment: Electro-Flail implanted into right arm, Power Fist implanted into left arm, injector with 50 doses of Barrage, 'Slaught and 'Spur, Psykon and Reflex.
Too many combat stimms there - I'd stick to three at most.  Partly because it takes forever to roll for the effects of that many stimms when they're activated and it really slows down the game at a moment that should be really exciting.

QuoteSpecial Abilities: Ambidextrous, Furious Assault, True Grit, Nerves of Steel, Lightning Reflexes, First Strike, Force of Will
Nerves of Steel and Force of Will make sense here - this guy is literally incapable of fear.  I'm not convinced about Ambidextrous - I know it's suggested as a skill in the rulebook, but I don't see that it makes sense unless Green was ambidextrous before he was converted.  He definitely shouldn't have Lightning Reflexes - that's something that should come from stimms.  First Strike is pointless as he'll never have his weapons sheathed.  And I wouldn't give him True Grit either - better that when he's finally brought down that he stays down, otherwise opposing players will find him very difficult to get rid of.

QuoteSpecal Rules: Due to the overload of stimms in his bloodstream, Greengo R268 cannot be affected by any negative effect from a drug.
I don't see any justification for this rule other than a cheap attempt to get around the debilitating effects of giving him every combat stimm and this negating part of what makes an arco flagellant fun to use - the fact that he's an incredibly destructive but short lived weapon.

QuoteWS   BS   S   T   I   Wp   Sg   Nv   Ld
Greengo
R269   72   11   126   73   84   98   24   169   28
These stats are far too high.  Ah, have you included the effects of stimms already?  If so, you need to give his basic profile and roll for stimms each time they're activated.

QuoteEvesor Cult Assasin No.9
As has already been said, an Officio assassin shouldn't be part of a warband.  If you already have the model, why not convert him into an assassin cultist and swap his weapons for more normal ones.

As for a third character, don't forget that not every agent of the Inquisition is a powerful warrior - you could include an astropath, savant or some other character who isn't focused on combat.

I'll come back to the magos in another post, but I hope those comments help.

- Dave
I like to remember things my own way... Not necessarily the way they happened.

Inquisitor - Blood Bowl - Malifaux - Fairy Meat

Kaled

#12
Quote from: Inquisitor Octavian Lars on January 28, 2011, 08:37:26 PM
Arch-Magos Volta  Electron of the Dark Mechanium
...
Volta Electron was also a pioneer in extreme bionic surgery to an exctent whwre very little human remained
That level of bionics is common in the higher ranks of the Mechanicus - if he was a pioneer, then he'd have had to have been around for many millennia!

Quoteand as such wears a similar bionic drill to Deelphan Gruss whose own drill is based on his design.
It's generally best not to refer to canon characters in your background - especially when it's just to point out how your character is better than them.  And anyway, a breacher is a pretty standard and low-tech bit of kit.

QuoteBy the time he reached the rank of Arch-Magos, he started to go mad as he was less and less impressed with his inventions and discoveries.
Why did he go mad?  Why was he disillusioned with his discoveries?

QuoteSo, 25 years afterbeing promoted to Arch-Magos he turned to the darch mechanium abd the dark gods of Chaos
A better story would be that his research led him to warp-technology and he started to delve into the forbidden in order to advance the Quest for Knowledge, however his over-confidence in his abilities led to him delving too far and becoming the pawn of the very powers he though he was in control of.  Sounds better than him just getting bored and deciding to turn to Chaos.

Quoteas well as allowing a daemon prince of Trezeench to posess his drill
Why would a daemon prince want to possess a drill?

I'm assuming this guys is going to be an NPC?  If he's intended to be a player character then he really needs to be toned down so I'll wait to find out how he's supposed to be used before commenting further.  That said, I do have one comment, the Strength value in his profile is wrong - it should be 150.
I like to remember things my own way... Not necessarily the way they happened.

Inquisitor - Blood Bowl - Malifaux - Fairy Meat

MarcoSkoll

Quote from: Kaled on January 29, 2011, 10:39:20 AMThat level of bionics is common in the higher ranks of the Mechanicus - if he was a pioneer, then he'd have had to have been around for many millennia!
Or, alternatively, the warband could be set in the earlier millennia.

However, I do NOT recommend this, as it's prone to the kind of mistakes Abnett made in the Eisenhorn books - referring to races that haven't been discovered yet or people who haven't yet been born in the time line.

Quote
Quoteand as such wears a similar bionic drill to Delphan Gruss whose own drill is based on his design.
It's generally best not to refer to canon characters in your background - especially when it's just to point out how your character is better than them.
The other way around is reasonably acceptable though, where one of your characters has been inspired by a canon character - but in any case, my recommendation for any interaction with any characters that aren't yours, be they canon or fan characters, is only write bits you would be prepared to have others write for your characters.

Let's put it a different way. Would you think it acceptable to write a character who had "designed a sword that Inquisitor Marco Skoll later based his on?"
I wouldn't! That's my character, you don't have the right to decide such parts of his background. And it's horribly, horribly, in conflict with the actual story behind Marco's sword.

On the other hand, if you were to write something about how a character had briefly met Marco once and had developed a certain impression of him (and one that actually meshed with his background and skill set), then provided it wasn't actually vindictive, that would be another matter.

You should treat canon characters with the same respect. In the end, the sample characters are there to inspire you, not for you to one-up.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Inquisitor Octavian Lars

as i type i am currently applying the tips that you have given me and writing the background for the new character, Major Karazak Johnson :D
Velterax III
All my wargaming under one address
http://velterax3chronicles.blogspot.com/

http://www.the-conclave.co.uk/forum/index.php?topic=1566.0
Insertion Zone. Also on the Velterax III Chronicles.

Always looking for comments