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A selection of rules questions after my first three games

Started by Wifstrand, February 19, 2011, 03:46:35 PM

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ismeno

http://www.the-conclave.co.uk/forum/index.php?topic=1192.0 by the talented RobSkib. No size comparison though, but they are a bit bulkier than the GWminis. For Simeon rules look one thread up. ;)

MarcoSkoll

Quote from: Wifstrand on February 22, 2011, 04:43:19 PMIf one does not have access to the appropriate Exterminatus magazine?
Between us, we've scraped together a huge majority of the old GW articles. The Decapitator rules are at the end of this "extract" from the 2002 Annual.

Even if we weren't the only Inquisitor forum, we wouldn't be the premier Inquisitor forum for nothing...
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Adlan

Quote from: Wifstrand on February 22, 2011, 04:43:19 PM
Also, I bought the Simeon 38X model because I love Arco-Flagellants. What is the, in your opinion, best way to represent his claws if one does not have access to the appropriate Exterminatus magazine?

I was thinking Power Fists without the 'power' part.

Get the article. I'm pretty sure it's in the Skoll Archive.

Wifstrand

I checked the link and found the weapon at the bottom, what an illogical place to put it! Thanks a lot.

I forgot one important question in the opening post!

Arco-flagellants, they are often among the last characters to act (at least not among the first) so it is reasonable to expect their controlling character to act before them.

A Flagellant need a verbal command to do anything, right? And he will act with Speed 2 (half speed, often = 2) when he is not activated, right?

When he is activated, the drugs kick in instantly, as far as I understand. When a drug affects his Initiative, will this also affect his Speed? (I am thinking Barrage doubling Initiative, thereby Speed too?) Will this change the Flagellants place in the order of acting?

These are a few questions on one of my two favourite character types and they have come up in all four games I have had.
[r]in great need of:
- Mutant Emissary Fabio head
- Witch Hunter Tyrus (any state)[/r]

MarcoSkoll

#19
Quote from: Wifstrand on February 25, 2011, 12:43:29 PMWhen a drug affects his Initiative, will this also affect his Speed? Will this change the Flagellants place in the order of acting?
1) Yes, recalculate speed based on the character's new Initative.

2) Yes, it will change the speed order, but when it does it is entirely up to the GM. Personally, I rule that characters can only move down the speed order during the turn (although will get their appropriate number of actions). Any moving up the speed order happens in the end phase.

This simplifies things a bit and avoids questions of "Well, now my arcoflagellant/drugged up Skitarius/chemical fuelled assassin should have gone before everyone else". In this case, I'd rule it was because the drugs take a moment to kick in at full force.

EDIT:
QuoteI checked the link and found the weapon at the bottom, what an illogical place to put it! Thanks a lot.
Not as immediately illogical as it would seem. Those articles were both in the same WD, so while they might be a bit mismatched in the Annual, they weren't so counter-intuitive to begin with.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Wifstrand

Just to be clear, when the Toughness of an Arco-flagellant is increased from combat drugs, I will recalculate System Shock/Base Injury Value/etc. and have it take effect at the same time as the GM rules the Initiative change to take effect, right?

If an Arco-Flagellant has his T doubled, for example, and his Injury Total while on drugs exceeds his injury total while off drugs, and he is then taken combat drugs, I assume he will revert to his basic statistics regarding injuries, immediately passing out, right?

I know these are pretty logical but I thought I would be on the safe side! Especially since I want to use my Flagellant so much.
[r]in great need of:
- Mutant Emissary Fabio head
- Witch Hunter Tyrus (any state)[/r]

MarcoSkoll

Quote from: Wifstrand on March 02, 2011, 08:08:18 AMJust to be clear, when the Toughness of an Arco-flagellant is increased from combat drugs...
Any time any stat changes, recalculate any values dependent on it, such as Knockback, Base Injury Value, System Shock, Consciousness value, Speed, etc, unless the GM or rules expressly state otherwise.*

*For example, one of my characters has the "Adrenal Surge" skill, which while in use, increases his S & I by 20 (altering both Knockback and Speed), and increases his toughness by 50% for the purposes of System Shock and Consciousness only (Base Injury Value, most Toughness tests, etc, are not affected).

QuoteI assume he will revert to his basic statistics regarding injuries, immediately passing out, right?
You used a few slightly muddled terms (Injury total is the actual tally of injury points. Consciousness value is the point at which they pass out), but yes. If at any point a character's injury total is above their consciousness total, they pass into unconsciousness, regardless of whether it happened by their injury total increasing or their toughness decreasing.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles