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Follow up questions from first game

Started by wargame_insomniac, July 20, 2011, 12:12:26 AM

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wargame_insomniac

Hi

After introducing myself in the wrong place I have been directed here to ask some questions. I had my first game last weekend (well since having played a couple of games when game first released), so both my opponent and I were feeling our way around the rules and characters.

I have looked through the threads on various painted warbands and was well impressed. I fear that level of conversion and modelling is beyond me at the moment. As new players we are both still using the stock characters from main rulebook. I know there are various rules in both the main rulebook and Inquisitor Annual 2002 for creating random characters.  Any recomendations for newbie?

Luckily neither of us is going down the space marine route. He went for Covenant themed warband. I am sticking with my original plan of an Eisenhorn themed warband (although i need to replace my old Eisenhorn model as I lost my old painted Eisenhorn figure when I moved house). 

Should we stick to the book stats for stock figures? For example Josef just sucks because of his poor strength.  Do you just accept that as part of the character's quirks or try to remedy it?

What is best way of ensuring 2 warbands are relatively balanced? I know it is more of an RPG rather than a minatures games. But I would prefer that we have balanced warbands until we understand the game more and thus can do unbalanced scenarios.

Thanks

James

MarcoSkoll

Quote from: wargame_insomniac on July 20, 2011, 12:12:26 AMI have looked through the threads on various painted warbands and was well impressed. I fear that level of conversion and modelling is beyond me at the moment.
Only if you let it be beyond you. You only improve if you try. Look at it as inspiration for what you'll be able to do rather than discouragement because you can't do it now.

QuoteI know there are various rules in both the main rulebook and Inquisitor Annual 2002 for creating random characters.  Any recommendations for newbie?
Well, two big ones.

Number one: Random generators aren't a very good way to go. It's your character, so you should take control over how good, bad or ugly average they might be in different areas. Pick the numbers yourself! However...

Number two: Don't make your characters supermen. Most of the players on the Conclave have erred towards "Conclave Standard" for a while now, which produces characters with lower stats than most of the rulebook characters.

Why? Well, several reasons. Firstly, there's no need for an arms race. If all characters are more modest in their stats, it's still all fairly equal.

Secondly, it makes the games more interesting and balanced. Because characters haven't got the profiles to be almost certain of dismembering their enemies before they roll, it's less dependent on who gets their actions first.

QuoteShould we stick to the book stats for stock figures? For example Josef just sucks because of his poor strength.  Do you just accept that as part of the character's quirks or try to remedy it?
Characters should have their quirks and weaknesses. Personally though, I house rule the great weapon rules so they only affect characters with strength less than 55.

You see, back when such things were still part of warfare, great weapons were actually usable. Sure, they were two handed weapons and you couldn't be a total weakling, but S 75 is just ridiculous.

QuoteWhat is best way of ensuring 2 warbands are relatively balanced?
Well, like I said above, modest stats do help. Beyond that, consideration in character design is a good one. If you're thinking "Oh man, this is going to be really killy" or something... is it really the right decision?

As a last resort, if someone's kicking more butt than they should, then take their stats down a notch.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

DapperAnarchist

You may find the game more fun, and more personal, if you're not using the stock characters. Looking around this conclave, quite a few people have gone so far as to use their main characters name as their Conclave Name (Kaled and Marco stand out, Charax did too, and theres more). This isn't 40k - if you want a special character, with unique abilities, you don't need a Special Character with Unique Abilities.
Questions are a burden to others, answers a burden to oneself.

The Keltani Subsector  My P&M Thread - Most recent, INQ28!

wargame_insomniac

Thanks for replies.

On topic of conversions I have no experience of using greenstuff/milliput. I am rsstricted to doing simple weapon and head swaps. And at the moment constrained for alternative parts as I am out of work. Therefore I have been trying to pick up a few boxes cheaply on ebay to expand my options.

Good suggestion on relaxing the great weapon strength rule- that will make characters like Josef and Malicant more useful.

How useful is the Ready Reckoner at the back of the main rulebook? Was this ever updated by GW in Fanatic/Exterminatus/Fanatic Online?

I will have a look that the Conclave Standard.

Thanks

James


MarcoSkoll

#4
Quote from: wargame_insomniac on July 20, 2011, 01:59:55 PMHow useful is the Ready Reckoner at the back of the main rulebook?
Useless, and no, it was never updated. The effectiveness of a character can't be summed up in such a simply calculated number.

To give you an idea of how badly wrong it can be, I've seen characters of under a hundred points do better jobs more reliably than those of over three hundred. Not half as spectacular when it works, but it's more likely to work.

S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

wargame_insomniac

OK- if I cant rely on the Ready Reckoner, then I will need to pick your brains to get 2 initially balanced forces.

I will be facing Covenant, Dannica, Delhan Gruss and Josef.
I intend to have Eisenhorn, Slick, Severina & Sevora.
Would these be balanced between each other?

My other options currently are Damian and Barbaretta.

I know you guys normally use non-stock characters, but don't forget you have got several years on us. So trying to keep things simple until we both get the hang of things.

Thanks for the advice

James

Inquisitor Octavian Lars

[size=2010pt]2[/size] Inquisitors!!!  :o :o :o with dannica's power halbard and covanent's frostblade, your characters are stuffed. I will be a definite massacre.
Velterax III
All my wargaming under one address
http://velterax3chronicles.blogspot.com/

http://www.the-conclave.co.uk/forum/index.php?topic=1566.0
Insertion Zone. Also on the Velterax III Chronicles.

Always looking for comments

MarcoSkoll

I think I agree with Octavian. Not so much as to say a definite massacre, but he's got some pretty tough, well armoured and well equipped characters there.

Your guys are lightly armoured and less extravagantly equipped. You could win, but you'd need to know how to play your advantages and the odds are still somewhat stacked against you.

Quote from: Inquisitor Octavian Lars on July 20, 2011, 05:38:44 PM2 Inquisitors!!!
Not completely insane - Dannica was Covenant's acolyte at one point in time, although that would have been earlier in her life than her game profile represents (and, indeed, before she was an Inquisitor).
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Charax

Heh, I had great fun breaking the Ready reckoner. Hilarious.

8 characters in a game is probably going to be a bit overwhelming for your second match, I'd go three a side, matching up Covenant/Gruss/Josef with Eisenhorn/Devouts or Eisenhorn/Slick/Barbaretta

His side has the armour, your side has the abilities, should even out pretty well, especially if there's a good objective involved (there will be an objective, right?)

Quote from: MarcoSkoll on July 20, 2011, 05:57:06 PM
Not completely insane - Dannica was Covenant's acolyte at one point in time, although that would have been earlier in her life than her game profile represents (and, indeed, before she was an Inquisitor).

They're using the stock profiles
(No longer} The guy with his name at the bottom of the page

wargame_insomniac

Thanks guys- thats a big help.

Actually IIRC he said he was using downpowered version of Dannica to represent her as Covenant's acolyte. he did nt have a copy of the source material, but it did seem fair enough. is this the version of her stats in the fanatic pdf that I have found on resources link? or is that her as full Inquisitor?

I like your suggestions of 3 person match ups- that will be useful to get going.

Yes- we will need to plan out objectives beforehand.

Thanks

James

DrugCrazed

On the subject of conversion

I haven't done models for about 4 years. I've got 8 models that I'm doing, and I've not done much in the way of converting. There's been a few weapon swaps, and with just a pair of pliers and superglue I've done some nice changes.

DapperAnarchist

Do the conversions... go on.... do it... Head swaps, weapon swaps, try a scratch build as your first project, whatever, it will all help you on your way.
Questions are a burden to others, answers a burden to oneself.

The Keltani Subsector  My P&M Thread - Most recent, INQ28!

wargame_insomniac

Well so far I have kept it simple. Slick, Devout twins and Damian all stock. For Barbaretta I used the alternative helmeted head, and then added an Imperial Aquila to her shield (taken from W40k tank sprue and bent to fit).

I wanted a faceless enforcer to represent a nameless grunt. Thinking of painting her a dark blue- sort of W40k equivalent of modern day riot police.

If I can get hold of a 2nd enforcer then I will probably use the Barbaretta head and pistol arm and no riot shield, as this will be a more fluid figure, more of a lithe scout.

Cheers

James

wargame_insomniac

meant to ask- what board size do you use? We played on standard club 6 foot by 4 foot board. To be honest it felt a bit cramped. With  a 10 yard sprint and multiple actions it seemed very tight. We used one inch per yard.

I think some people have played it with 1cm per yard- but this was with 28mm figures.

What do you recommend for 54mm figures?

Thanks

James

MarcoSkoll

Well, when we meet up at Warhammer World, they only usually give us 6' x 4' tables, but we often ignore a foot on each end so we just get 4' x 4'. That's often large enough when you've got three players and a GM trying to fit a game into an hour - you don't want everyone stranded half way across the table.

However, the question, a lot of the time, is whether characters would actually be sprinting all over the place. It can also seem a lot smaller when you've got lots of Spd 5 and 6 characters.

Plenty of terrain to block lines of sight, and preferably add different heights to play over does help make the board seem bigger.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles