Main Menu

News:

If you are having problems registering, please e-mail theconclaveforum at gmail.com

My first Inquisitor Warband

Started by wargame_insomniac, July 21, 2011, 08:52:25 PM

Previous topic - Next topic

Darksinger

Hi-

Thanks for clearing those points up, must have skipped them by acciednt

In terms of radicalistaion, there are weaponry and items i have created (and had aprooved by a more veteran player as ''fair'') which are favoured by more radical inquisiors, as they have alien backgrounds.

A Krootish, Blood axe Ork, Freeboota Ork or Nekulli (see my thread) Merc. would ad radicalism to your warband, though i realise that might be a bit too radical for you.

Most other radicalistaion is done via Roleplay, such as allowing xeno to walk away or ''forgetting to turn in'' certain artefacts of power.

wargame_insomniac

Thanks- that too me would be much more Ordo Xenos radicalism.

For example Navarr is also going to join this campaign. he is playing a radical Recongregator of the Ordo Hereticus- he does not use daemon weaponry but is open to using Xenos weapons. Whereas my character would happily use the power of chaos against itslef but would be very suspicious of Xenos weaponry- my character would consider that to be anti-Imperium. So we are both radicals but have quite a different approach to several things.

Your last sentence is exactly what I was striving for. So In this specific case he chose not to hand in the daemon sword. He would still be full of the youthful confidence that you can turn the power of chaos and use it against itself. He has nt yet realised the practical implications of the fact that power corrupts eventually.

Thanks

James

Darksinger

No problem.

I do here have a few Ordo Malleus Issue Inquisitorial Armnaments, (well, 1 weapon and 1 grenade)

Damnation Rifle (Helrifle For Short (only 1 L))

Type     Range     Mode       Acc       Damage     Shots     Reload     Weight     Special
Basic    G             Single     -             2D10+3      6            -               35            Man, Incendiary
Manual Cycling- Each bullet must be loaded as a single action, though the gun may contain 6 bullets at one time.*
Incendiary- all shots from a helrifle have a 25% chance of igniting the target

---------

Psychotroke Grenades- These Grenades affect all cahracters within 3 inches of them. Any target affected must take a resistance check. if they pass, they count as having rolled a 1 on the chart. If they fail, They must roll on the chart. They may attempt to shake the effects o the psychotroke grenade in the recovery phase. Psychotroke grenades are gas weapons, so all gas resistance bonuses and penalties apply. Uncommon/Rare

1- No affect.
2- Target must take a SG check for every action he wishes to preform.
3- Target becomes frenzied, and cannot distinguish between friend and foe.
4- Target looses 3D10 frm their WS and BS stats unill they overcome the gas.
5- Target Looses 3D6 from all Mental stats untill they overcome the gas
6- Target becomes stunned untill he overcomes the gas.

------------

And a few other bits more comonly available in the higher ranks of the imperium

------------------

Psychic power- Slam field (telekenisis) Difficulty- 10. Range- A, Type- Single
The target and all other characters within 6'' are Knocked prone and take d10 damage.

-------------------

Monomolecular Edged Blade- Uncommon OR rare

Uncommon- Can be applied to Any 1 handed mundane weapon that incorporates a blade edge. +1 dmg, Ignores half armour (rounding up in the event of a half point,) +10% to weaons parry penalty

Rare- Can be applied to Any 1 handed mundane weapon that incorporates a blade edge. +3dmg, Ignores hal armour (rounding down in the event of a half point) +5% to weaons parry penalty

Damon

QuoteWhat else would you suggest to radicalise the warband? I don't want a daemonhost (too radical for me at the moment and don't have suitable model). I could do an arco-flagellant or a mutant but that would mean using the stock models for Damien or Quovandis respectively. I am trying to avoid using stock models if at all possible.

Arco-flagellants are not radical at all. Arco-flagellants are created by the Ecclesiary as one of the worst forms of punishments. The Inquisitor would have to be held in high regard by the Ecclesiary in order to be given one, so not a radical or at the very least an incredibly secretive radical.

I wouldn't worry too much about radicalising your Inquisitor if he is only just becoming a radical. The daemonsword is probably enough for now. As Darksinger said the best way is to role-play the radicalism.

wargame_insomniac

Hi

This is backstory for my 2nd character in warband, a Gunslinger:
*************
Damiano Barredo squinted through the cross-hairs of his targeting scope. He tried to calm his breathing after the exertions of sprinting into position, resting the stock of his auto-gun on the upturned barrel for extra stability. In his peripheral vision he saw Inquisitor Thorvald Hesjedal stride forward. He we no professional sniper but he could still provide his boss with accurate covering fire.

Damiano was a grizzled veteran. Former guardsman turned mercenary turned Inquisitorial henchman. You would have guessed his age as mid-fifties, but you would be out by a couple of decades. Juvenant was expensive throughout the Imperium but senior members of inquisitor's retinue would benefit. He had started his career as a volunteer with the 25th Illyrian Chasseurs, an elite light-infantry Imperial Guard regiment. He proved to be a good shot and steady under fire. But he lacked the patience and subtely to excel at the wet-ops that the Chasseurs specialised. After completing his initial 5 year tour of duty he had advanced only as far as Corporal. Damiano knew he did nt have the aptitude to be promoted further and so left at the end of his contract.

He was not out of work for long. There was an insatiable demand for battle hardened mercenaries, a hired gun who could stay cool when the bullets were flying. For a dozen years he went where the coin was, working as a bodyguard, shooter and muscle. It was on the world of Ikarra XII where Damiano first came into contact with the Inquisition. He truned on his employers when he found that were cultists working for the Ancient Enemy. He might have.been a hired gun but he was still loyal to the Emperor.

With the element of surprise he was able to cut down many of the Khornate cultists before they could complete their foul rituals. This gave the perfect opportunity for Lord Inquisitor Taramaee and his warband. The disarray of the cultists worked to the Inquistor's advantage and they exterminated the Chaos worshipers. Standing leaning on the stock of his rifle, it's barrel white hot from sustained firing, Damiano appeared unfazed at the sudden change of events.

Naturally he was questioned extensively about what had happened. However after extreme interrogation it was clear that he was free of the taint of Chaos. He had done well against the cultists and was 'invited' to join the service of the Inquisition. Initially he performed the same taks that he carried out as a mercenary. But over time he proved himself  and became a valued retainer. When the ravages of battle slowly caught up with his marksmanship, despite the efforts of the in-house medicants, he increasingly helped with teaching the new acolytes.

Thus some two decades ago he found himself mentoring a young ambitious acolyte called Thorvald Hesjedal. Hesjedal regarded Damiano as the elder brother that he never had. Damiano felt invogareted by the youngster's drive whilst he himself offered a voice of experience to temper and direct Hesjedal. Thorvald Hesjedal rose through the junior ranks quickly to be an Interrogator. When Hesjedal was promoited to full Inquistorial status, thanks to Lord Taramaee's sponsorship, it was only natural that Damiano went with him, although both still worked for Lord Taramaee.

Thus following Lord Taramaee's death, Damiano fought by Inquisitor Thorvald Hesjedal's side purging the enemies of mankind, a dedicated servant of the Imperium. Older, somewhat wiser and certainly more cautious than the hot headed Illyrian Guardman or the brash mercenary. He was the natural yin to Inia Kalinic's yang. They clashed repeatedly, whether in the staff briefings or out in the field. They could normally be counted on to arrive at the same situation with completely different outlooks and recommendations. Yet the right answer was often in the middle and only by considering their respective arguments could Inquisitor Hesjedal determine the correct choice.

Thus after more than seventy summers, Damiano Barredo found himself himself in the cramped shuttle dropping planetside. He made sure the rest of the retinue had checked their weapons and were prepared for immediate deployment upon landing. Of all the frakking planets!! Veritas III....

Darksinger

Looks Good. I assume he's going to be a sniper character, what with that background, and a veteran, so quite the hero. Or at least brave.


wargame_insomniac

Thanks Darksinger.

I was'nt enivisaging a pure sniper- thus was going to avoid Dead-eye Shot. I have been told to avoid Force of Will and Nerves of Steel.

So I was leaning towards a good Nv score and/or True Grit, with his rifle skills covered by Hipshooting and Rock Steady Aim. How well do those skills fit in with my character background as above?

Thanks

James

Darksinger

Hipshooting isn't really that apropriate- he provides fire support from down a scope. Hipshooting is mainly for people who fire on the move. I would have said Rock Steady aim is good, but Hipshootinging isn't. I he's a rfleman, he may have learned to compensate for low ammo clips by loading faster, so Quickload could be good.

and on a FoW and NoS note, yes, they should generally be avoided. They are for those things in the universe incapabl of such thngs as fear, or those who don't care about supression fire. Servitors, daemons and such the like yes. Humans- Not really no.

On a note about weapons for this guy, what are you planning to give him?

wargame_insomniac

Fair point- I will go for Rock Steady Aim, True Grit and Quick Load.

The figure I am using was a basic conversion of Slick Devlan that I attempted when game first came out. I left Slick holding a revolver in his left hand, as a back up weapon. The right hand weapon I borrowed from a W40k Ork Slugga- it seemed to fit in well with =I= scale- goes to show how oversized are the W40k weapons!!

(And for the avoidance of doubt- no I am NOT planning on twin shooting- he has a basic weapon to use 2-handed and then a back-up pistol if he runs out of ammo or gets into close combat.)

I would have liked a rifle equivalent of a stubber. I thought heavy stubber was overkill and also the barrel was nt long enough IMO to represent a heavy stubber.

Therefore i was probably going to use it to represent an Autogun, unless you have better suggestion.

The Ork Slugga has 2 barrels with 2 separate magazines- one below and one side loading. I cant remember seeing ant rules for twin-linked weapons in =I= and I wanted to avoid going for anything too powerful. Hence the Autogun.

Please let me know if you can think of a better alternative to Autogun.

Thanks

James

Darksinger

Sounds good. I don't have much time, but i would recoend a battle rifle for his main gun. Its a Sort of rile sized Stubber with a bit more of a kick.

As for the backup pistol, a nice High Magunum Revolver fits the Slugga bill nicely.

wargame_insomniac

Excellent- I will check out the battle rifle- a rifle sized stubber with a kick sounds just what I need.

The back up weapon is nt a slugga- it is the pistol that Slick carries in his left hand so I thought I would keep things simple by going for the same. A Magnum does have a certain coolness factor though!

Cheers

James

wargame_insomniac

Just looked at the battle rifle stats in the Revised Inquisitor Armoury. Does look good.

How would I best represent the two separate magazines on the model? Would it be unbalancing to count this as 2 separate magazines each of 8 bullet capacity. But would require 2 separate actions to reload both- or reload 1 magazine would require one action.

I want to avoid the twin-linked route but would be nice to come up with something that portrays the actual model.

Thanks

James

Darksinger

WeI know its not a slugga, I'm saying the Slugga looks liek a Magnum. And conversion isn't my strong point, i would reccomend just sawing off another ammo clip and barrel.

As for rules, It would count as one ao clip of 16, but it takes double actions to reload them. This represents alternating fire between the barrels, or just firng all 8 from one barrel and then another. It would up your Enc by about 3, and thats about it.

wargame_insomniac

Yep- clip of 16 but with double actions to reload sounds good.

Mind you if I go for your suggestion of Quickload skill that should nt have much difference.

Thanks

James

wargame_insomniac

Hi

This is backstory for my 3rd character in warband, a Pariah scout:
*************
It was hot, damn hot. And dry. Even the air had a parched quality, bereft of moisture. This far down in Sandeville Hive the air was mostly recycled anyway. Inia Kalinic fiddled with the collar of her jerkin, wishing for a cool breeze like she had known on Persephone. She flexed her cramping leg muscles and settled into a more comfortable position.

To a casual onlooker Inia would have looked just like any other hive ganger from downbelow. Yet underneath the colourful garish street garb she wore an all-body stealth suit covering the neck down. Her long auburn hair was bound back in a simple ponytail to keep her face clear. Two discreet bulges on her waist and her shoulder blades were the only indications of her silenced stubber and shock stick,  A sheafed knife was more of a gang symbol rather than a serious weapon.. She waited patiently for signs of her target returning.

Inia had worked for the local Arbites as soon as she was old enough to leave school. She had learnt much but she never seemed to fit-in. Forever the outsider she had chosen to leave the relative comfort and security of the Precinct and gone off to explore the rest of Persephone. After a couple of years even that was no longer enough to satisfy her, and her wanderlust took her to the stars. Never settling in one place she drifted like the seabirds of her youth, always moving with no clear pattern of flight.

She paid her passage by selling her skills and expertise. However the contracts never lasted long and employers seemed reticent to hire her again, often with no clear explanation. Friendships and relationships both proved as ephemeral as the wind. On Neutra Prime she caught her first break in years. She was contracted to track down and find a rogue trader, apprehend and take him to her employer for questioning. The money was good and there was something different about this employer.

He seemed to take an intense interest in Inia, and spent as much time questioning her as he did the rogue trader. He revealed that he was a member of the Imperial Inquisition and that his name was Thorvald Hesjedal. Inia had many skills and was asked to join his retinue. For the first time since childhood she had a permanent base she could call home, whilst still having the freedom to travel the galaxy on Inquisitorial business.

Over time she began to understand what Inquisitor Hesjedal had recognised immediately. She had that rare gift of being a psychic null, having no presence in the warp. Despite being a psyker himself, Inquisitor Hesjedal had recognised that Inia would be a valuable weapon in the service of the Ordo Mallues. Plus her Arbites training and her self reliance made her ideal for a covert operative. Often sent ahead of the main retinue, she proved the perfect advance eyes and ears.

Her missions would include fact finding and reconnaissance, observation and extraction. Posessing a ntural subtlety she was very much the Inquisitor's sharp scalpel rather than the blunt hammer.Inia excelled at getting close to her target, subduing them with minimal force and getting information required. Such was the nature of her current task on Veritas III. She needed solid proof that Jarno Koren was indeed on the planet before she could contact Inquisitor Hesjedal. This was going to be a long stake-out.