Veritas III
Veritas III is the 3rd planet of the Veritas system in the Neutra sub sector of the Segmentum Obscuras. Located betwixt Cadia and Fenris it served as a major supply route from Segmentum Solar through to the bastion worlds. It’s strategic importance meant that a permanenet Imperial naval task force was moored in orbit and the native PDF was well armed and highly trained. The Occulum Terriblis was a distant but constant reminder of the need for vigilance against the Ancient Enemy.
The planet’s surface dominated by larger landmass in northern hemisphere stretching as far as the tropics with a smaller continent far to the south surrounded by hundreds of smaller islands. The seas and oceans covered just 25% of the planet’s surface meaning water was at a premium, and the polar ice floes being a priceless resource.
Most of the human population clustered in the northern continent. Fairly flat with few hills and no significant mountain ranges, there were no rivers to speak of. Thin areas of arable farmland covered the western and eastern coastal strips. To the south lay tropical rainforest, to the north deciduous forests. These areas caught the limited annual rainfall leaving the massive hinterland a parched and arid plain, verging on desert in areas.
The only source of fresh water in the plains were underground springs. This was where the human settlements lay, growing in time to the dozen hive cities that dominated the political landscape. Controlled by feudal water clans, city life here was hot, dry and cramped. The central Triangle was the region’s powerhouse, Athern, Saffrine and Sandeville, the sites respectively of the Planetary Governor, the High Ecclesiarch and the merchant Free Trade Guilds.
The southern continent was geologically much younger. Coastline comprised jagged peninsulas and fjords with conifer lined interior rugged and mountainous. The colder waters of the southern hemisphere were full of marine life and supported a vibrant fishing industry. The inhabitants were hardy folk, rugged outdoorsmen, far more reserved than their northern counterparts.
The only significant town on the southern continent was known simply as The Gateway. Wealthy northern elite jetted in via the hoverport to enjoy refreshing spa breaks and seasonal skiing. Some even braved the southern weather for hunting and fishing, hiking and walking.
[Tried to incorporate a variety of terrain to cover the different scenic boards that we have down at Leeds Wargaming centre to allow us varied scenarios.
Several sources of potential conflict to help with scenarios:
-tensions between state, church and merchant guilds
-rivalry between various hives
-intrigue within hives as various families compete to usurp the Water Clans
-plus the usual aliens/mutants/heretics]