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Inquisitor Jarvix

Started by Torerador, August 21, 2011, 01:20:40 AM

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Torerador

Inquisitor Jarvix will be used in the upcoming campaign i'm running, I intend to use him to make everyone think more about the  factions in the inquisition and show them how big a range it is. Most of htem play fairly radical inquisitor so Jarvix will be a monodominant.

Jarvix was the son of a butcher on the frozen planet of Kyran. His parents had both been members of the original group of colonists who had settled on the frozen plains of Kyran right after it had been reclaimed from orks. Despite the fact that it was "clear" Kyran still had infestations of orks and the miners seeking to extract the valuable promethium from the north and the south, as well as the more mundane metals of the equatorial areas were constantly in danger from ork incursions. The colonists also found it relatively easy to meet their production quota and discovered easy profits with illicit trading with a nearby exodite eldar planet. No one on Kyran grew up without knoledge of the Zeno, however they were not on average a religious people. Jarvix choose not to follow in his fathers footsteps and instead ran a salvaging business to reclaim gear lost to the orks. When Inquisitor Gargau visited Kyran on a hunt for the heretic Yula Malga he hired Jarvix to sell him a peice of equipment he had "salvaged" but that contained a tracker. After that the inquisitor saw him as a man of firm conviction and his salvaging team as a group of hardened zeno hunters who could be useful to him. Jarvix served as his interrogator for  twenty years before earning his Inquisitorial Rosette.

Once earning his rosette Jarvix joined the ordo Zenos and embarked upon his life's work, pushing back the zeno to allow man their rightful dominance. Jarvix has seen for himself the motivation that trading with zenos has and  recognizes that their is little chance of keeping otherwise loyal imperial citizens from making massive profits off of neighboring zenos. Therefore he spends his time making sure that such arrangments benifet humanity and not the alien. He believes that humanity must dominate the zeno, not necessarily crush them. A carta was issued against him when he argued against an assault on the System controled by the Gaurdi pointing out that they were already submissive to the imperium and that resources were needed nearby to fight the tyranid who were a more important threat.

Despite the arguments against his beliefs nobody can question that he is sucsessful. Time and again his reputation has proceeded him and zenos races knowing that he will not purge them if they will submit to the Imperium have found themselves back into a corner an forced to bow to the whims of a master they had sworn to fight to the last breath.

WS BS S   T    I  SG NV LD
75 60 60 65 70 65 75 80

Equipment: Ax with monomolecular edge, Gaurdi cloak, Autopistol (two reloads), carapace armor groin abdomen chest, flak elsewhere, detox (one use),

Gaurdi cloak. The Gaudri are capable of making a fabric that reflects heat. Therfore Jervix counts as having reflective armor everywhere that adds d6+2 instead of d6.

Thoughts? In particular I'm looking for ways to make his backround better. Thanks in advance.

MarcoSkoll

#1
Firstly, Zeno is a given name (as in Zeno of Elea, famous for his paradoxes). When referring to the alien, the spelling is Xenos - it's from Ancient Greek.

Next... what exactly did the Eldar get from trading? They would have no interest in Thrones, they have technology quite beyond humans, they hate most other races, and if you had anything they really wanted, they'd come and take it off you anyway.
I would suggest it should be some other Xenos race rather than Eldar- and not a major race in the canon. Being fluff for a wargame, any Xenos races that get major mention are usually belligerent. Come up with something new.

Now, while it would be possible to argue this guy is a Monodominant (in that he believes in humanity's superiority), you've not exactly escaped the Radicalism. The idea of tolerating Xenos is, in itself, a radical one - unless it's with the mindset: "We'll put up with you until we have the time to kill you".

~~~~~

The profile:

Firstly, mix the statline up a bit, the numbers are allowed to be things other than multiples of five. It's a D100 game, not a D20 one.

Secondly, if this cloak affects heat rather than light, why is it reflec armour rather than ceramite?

Also, if you have to have super-reflec, I'd make it D10, not D6+2. It might make it "more powerful" if you roll really well - but the lasweapons in the LRB are unlikely to get through D6+2 over Flak/Carapace if that rolls well either. However, it would be fairer on those people with lasguns if you had a chance of rolling less than a 3.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Torerador

The Eldar would be getting metals and raw materials. However re looking at him I think your right. He isn't really a monodominant. Frankly this is only the second inquisitor I've ever made, so i still have no idea what I'm doing :D.

Anyways, I think I mostly just have to rewrite most of his story. Mostly I want him to escape the stereotypes of the monodominant. Perhaps he can specialize in orks. Since it isn't always economical to fight wars with orks he could specialize in dealing with them otherways. Pointing them in a direction away from Imperial worlds, assassinating a warboss that seems to be about to get them to waaagh, stuff like that.

I think that would be more... rational. It would also not be the stereotypical monodominant who just goes around purging monodominants, which is certainly unfair to them.

Thanks for the advice on the stats. That is an excellent point, both on the numbers and the ceramite instead of reflective.

seaglen

QuoteThe Eldar would be getting metals and raw materials

correct me if im wrong, but i think the eldar construct most of their gubbins out of wraithbone, so would have no need for metals and mon-keigh junk. As for other Xenos, there are plenty mentioned in the fluff which would quite happily trade with the Imperium (Demiurg and Tau to name a couple) but as MarcoSkoll said, invent another Xenos or give an existing (minor) one more background. for example, I have a Xenos Inquisitor who is more than happy to trade with xenos of the Xenarch.

As for the monodominant/radical approach: all i can offer is that the veiw of dominating the xenos can be worked into the background (my inquisitor, (found here: http://www.the-conclave.co.uk/forum/index.php?topic=1648.0) holds beleif that the USURPING and MANIPULATING of the xenos is beneficial for mankind, as tech/info/goodies can be gained from them. not sure if that helps. 

InquisitorHeidfeld

Not Wraithbone, that's quite a specialised material.

Psychoactive plastics (or which Wraithbone is one) certainly... but even then they can't simply conjure it out of thin air.

Still, the Eldar are a poor choice - if a world they need happens to have become infected with lesser life-forms then their goal will be to purge it rather than trade with it - and although that may take millenia of manoeuvring they have very long memories.

DapperAnarchist

in 1st and 2nd edition, the Craftworlds were among other things trading ships (I think thats where the name originally came from). They would trade jewellery, art work, cloth, that sort of thing - luxury items mostly. What they recieved in return I don't think was explained, though metals, organic materials, crystals, gases etc might all be necessary for a space-travelling people.
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