Main Menu

News:

If you are having problems registering, please e-mail theconclaveforum at gmail.com

Power Armour

Started by Knobby2, January 21, 2012, 10:11:19 PM

Previous topic - Next topic

Dolnikan

Quote from: MarcoSkoll on January 24, 2012, 03:22:47 AM
Quote from: RobSkib on January 22, 2012, 06:13:23 PMScratch build your own sister of battle from iconic 40k artwork? Well... lets just see how many cultists I have in my box, shall we?
Cortez still had a tough time of it - she really did turn out to be blessed every time he tried to stop her. Failed psychic tests, perils of the warp, jamming bolters... there wasn't a scratch on her or her armour by the end of the game. Plenty of blood though, I'm sure.

She must have been very good at keeping up her prayers then.

But a shoulder-mounted assault cannon, ouch. We also have one character with a digi-inferno pistol, it's an ancient relic of a powerful rogue trader dynasty, and the character using it isn;t much of a fighter, she has powerful equipment but lacks the skill to really use it to great effect.
Circles of the wise My attempt at writing something, please comment on it if you have any advise.

DapperAnarchist

Currently, I've got two Power Armoured models, one a Word Bearer, the other a possibly-traitor-possibly-not Inquisitor. Both of them are intended to be Big Bads who take to the battlefield either 1) on their own 2) with a mission that can be stopped without fighting them to much or 3) in the company of some rabble for a large game, where weight of numbers can be turned against them.

I'd love to GM that assault cannon... "Ok, so WYSIWYG, right? I can't see any support frame or servo arms to absorb the recoil, so every time you fire, it counts as Knockback damage against you, ignoring armour." The great thing about silly models like that is they are usually not very well thought out...
Questions are a burden to others, answers a burden to oneself.

The Keltani Subsector  My P&M Thread - Most recent, INQ28!

InquisitorHeidfeld

That I'm sure is the result of the old (and AFAIK still current) rule for Orks... the one where anything you can stick on there counts... while I miss the old Battlewagon rule (Transport: As many models as you can fit into it) I tend to think it was 'Ere We Go, Freebooterz and the removal of detrimental Chaos Attributes which really kicked off the powercreep which is now rife in both game and fluff.


DapperAnarchist

Perhaps... but for the Orks, I can accept it, because it's the Orks. So much is acceptable "because they're Orks".
Questions are a burden to others, answers a burden to oneself.

The Keltani Subsector  My P&M Thread - Most recent, INQ28!