Author Topic: Campaign "shops"  (Read 17414 times)

Offline Inquisitor Octavian Lars

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Campaign "shops"
« on: February 05, 2012, 10:41:34 AM »
In my (planned) campaign, players will have to buy their resources (such as food water and fuel) from a shop (after finding the right outlet)
 here is the "shop" list


Weaponry
Solid Shot, These prices are a representative for the average of this weapon; retailers may charge more or less and may be open to haggling and offer varying calibres etc. Consult the GM for more.

Pistols
Name   Price (£)   Price per round (£)   Price per magazine (round cap) (£)   Price per special round (£)
Revolver   50   2   - (6)   5
Autopistol   70   1   6 (10) 10 (15)  12 (20)   5
Stubber   60   1   6 (10) 10 (15)  12 (20)   5
High cal stub pistol   120   4   8 (10) 12 (12)  20 (15)   10
Naval stub pistol   150   8   - (5)   15
Shotguns
Name   Price (£)   Price per round (£)   Price per magazine (no rounds) (£)   Price per special round (£)
Shotgun   25   1   - (1)   3
2X barreled   35   1   - (2)   3
Sawn off   20   1   - (1)   3
2X barreled   30   1   - (2)   3
P.A. Shotgun   70   1   - (8)   3
Auto Shotgun   180   1   8 (10) 12 (20)  15 (30)   3
Rifles
Name   Price (£)   Price per round (£)   Price per magazine (no rounds) (£)   Price per special round (£)
B.A. Rifle   100   2   - (1) 2 (5) 4 (10)   8
Hunting Rifle   120   8   - (1) 2 (5) 4 (10)   15
Stub Rifle   180   4   8 (10) 12 (20)  15 (30)   8
Assault Rifle   200   2   10 (25) 15 (30) 20 (50)   4
Automatic weapons
Name   Price (£)   Price per round (£)   Price per magazine (no rounds) (£)   Price per special round (£)
SMG   90   1   8 (10) 12 (20)  15 (30)   5
Mid Stubber   150   4   15 (30) 20 (50) 30 (100)   10
Heavy Stubber   200   8   20 (30) 25 (50) 35 (100) 70 (200)   15
Light Autocannon   250   10   25 (30) 30 (50) 40 (100) 75 (200)   20
Light Assault Cannon   400   4   100 (400) backpack feed   10












Las weapons
Laspistols
Made of:  a barrel, a lasing chamber, a discharge generator, a muzzle, a grip and a frame.
Magazines are available separately
Frame   Price (£)
Standard   20
Concealable   10
Auxilliary Las   15
                                                                                                                                                                                                                                                                                                                                                                                                                                       
Barrel   Price (£)
Short   10
Mid   20
Long   30


Grip   Price (£)
Standard   5
Duelling   10


Discharge generator   Price (£)
Mars   80
Triplex-Phall   100
Necromunda   80
Thracian   120
Heruna   100


Muzzle   Price (£)
Standard   10
Doppler (red/blue)   40
Distortion   60
Stealth   80






Magazine   Price (£)
Civillian   40
Millitary   80
Heavy Millitary   120
Power Feed   200
Hot shot   180







Lasguns
Made Of: a barrel, a lasing chamber, a discharge generator, a muzzle, a stock and a frame.
Magazines are available separately.
Stock   Price (£)
None   -
Skeleton   10
Folding   20
Heavy Duty   40
Lasing Chamber (Megathule)   Price (£)
18   100
19   120
21   140
28   160

Frame   Price (£)
Standard   40
bullpup   50






Lasing Chamber (Megathule)   Price (£)
16   60
18   80
19   100
21   120
25   140

Barrel   Price (£)
Carbine   10
Mid   20
Extended   30
Long-Las   40
Muzzle   Price (£)
Standard   10
Doppler (red/blue)   40
Distortion   60
Stealth   80







Discharge generator   Price (£)
Mars   90
Triplex-Phall   120
Necromunda   80
Thracian   140
Valdis   200

Magazine   Price (£)
Civilian   40
Military   80
Heavy Military   120
Power Feed   200
Hot shot   180









Bolt Weapons
.75 Bolters (DC drum compatible)
Bolter Mark (mag type)   Price (£)
2 (straight) DC   1400
3 (Belt Feed)   1600
4 (Sickle) DC   1800
Magazines
Type   Capacity (rounds)   Price (£)
Straight   15   10
Belt   30   5
Sickle   20   20
Drum   40   40
Other .75 Bolt Weapons
Name   Price (£)   Magazine Cost (£) (Capacity)
Bolt Pistol   1000   10 (12)
Bolt Sniper   2000   - (1)
Storm Bolter DC   2200   30 (30)
Bolt Compact   800   - (6)
Light bolt pistol   900   7 (8)
1.0   bolt weapons (rounds cost 25% more)
Name   Price (£)   Magazine cost (£)(Capacity)
Heavy Bolter   2500   50/60 DM
Bolt Cannon   1800   -   (1)
Rounds (0.75)
Name    Price (£) (1.0 rounds)
Standard Official   50 (63)
Standard Unofficial (2D10)   25 (31)
Kraken   140 (175)
Metal Storm   60 (75)
Stalker   100 (125)
Inferno   120 (150)
Hellfire   150 (188)
Tempest   200 (250)
Dragon Fire   90 (113)
Vengance   170 (213)
Wych-bolts   70 (88)
Psy-bolts   250 (313)
Tracker Rounds   60 (75)











Plasma weapons
Name    Price (£)   Plasma cap cost (£)
Plasma Pistol   30000   2000
Plasma Gun   45000   3000
Plasma Flamer   50000   3000
Aux Plasma   25000   2000
Plasma Cannon   70000   5000
Flamers
Name   Price (£)   Fuel tank price (£) (litres in tank) fuel not included
Flamer   800   50 (2)
Heavy Flamer   1000   100 (4)
Hand Flamer   600   25 (1)
Aux Flamer   500   10 (0.5)
Meltas
Name   Price (£)   Fuel price per full can (£)
Inferno Pistol   15000   1000
Meltagun   20000   1500
Multi Melta   30000   2000

Needle weapons
Name   Price (£)   Reload (£)
Pistol   800   300
Rifle   1000   400
Digital Weapons (special import only)
Name   Price (£)
Las   10000
Inferno   50000
Flame   20000
Needle   30000


















Explosives
Launchers
Name   Price (£)   Price for projectile (£) (not warhead)
Aux grenade launcher   60   -
1 shot grenade launcher   75   -
Drum mag grenade launcher   100   20 (magazine)
Missile launcher   5000   700
Rocket launcher   3000   500
Disposable rocket launcher(super-krak warhead + rocket included)    3500   -
Grenades (WHO warhead only)
Name   Price (£)
Frag   50
Super frag WHO   120
Krak   70
Super Krak WHO   160
Plasma   140
Haywire   250
EMP   200
Photon   150
Stasis   2000
Psyk Out   10000
Melta Bomb   1000
Demolition charge   500
Gas (toxin)   40 (20)

Possession of xeno weaponry can result in execution for heresy
Tau Weapons
Name   Price (£)   Reload (£)
Pulse pistol   500   100
Pulse carbine   700   200 + p.f.grenades
Pulse rifle   600   300
Rail rifle   1500   500
Rail carbine   2000   400
Shruiken weapons
Name   Price (£)   Magazine Price (£) with ammo
Pistol   15000   10000
Catapult   20000   15000
Avenger Catapult   30000   25000
Cannon   50000   45000







Thrown Weapons
Name   Price (£)
Star   15
Knife   20
Axe   15
Javelin   15
Bolas   25
Close Combat Weapons
Name   Price (£)
Knife   15
Short sword   25
Sword    50
Axe   40
Flail   55
Spear   30
Halberd   80
Hammer   60
Falchion   100
Great Axe   70
Great Hammer   80
Bastard Sword   120
Knuckle Dusters   25
Armoured Gauntlet   40
Bayonet   15
Chain Weapons
Name   Price (£)   Fuel tank (l)(good for 1 game if used)
Chansword   800   2
Chain Axe   1000   2.5
Eviscerator   1200   3
Chainblade   600   1
Power Weapons
Name   Price (£)
Power Sword   3000
Power Axe   5000
Power Fist   7000
Chainfist   10000
Power Halberd   8000
Power Hammer   6000
Power Knife   2000
Power Falchion   13000
Shock Weapons
Name   Price (£)
Shock Maul   1000
Neural Whip   1500
Electro Flail   1800



Shields
Base
Name   Price (£)
Buckler   30
Shield   60
Armour
Name   Price (£)
Wood   20
Reinforced Wood   50
Metal   90
Reinforced Metal   120
Special
Name   Price (£)
Suppression   100
Mirror   140
Storm   300
 Other Items
Minerals
Quantity   Substance   Price (£)
1Kg   Red Asur Baronis   1000000
1Kg   Yellow Asur Baronis    100000
1Kg   Blue Asur Baronis   50000
1Kg   Unrefined Phosphor Beta   1000
1Kg   Refined Phosphor Beta   20000
1L   Promethium   100
Commodities
Name   Low quality price   High Quality Price
Camel   750   1500
1L water   100   200
Headgear   10   20
Human Slave   500   1000
Mutant Slave   200   250
Robes   15   30
Tent   50   100
Other liquids (l)
Name   Price (£)
Pure water   500
Strachaen camel blood   50
Bluegrass nutrient infused water   130
Greenberry nutrient infused water   150
Food (Kg)
Name   Price (£)
Flatbread   10
Strachaen camel steak   15
Orangeberries   90
Rare Game steak (RIV etc.)   5000
Import cuisine (see GM)   (see GM)

C+C welcome
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Offline Draco Ferox

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Re: Campaign "shops"
« Reply #1 on: February 05, 2012, 02:25:32 PM »
I like the idea of a shop in a campaign, and having varying prices with different merchants seems good too.

There are a few questions I have, however:
1. Will all items be available from all shops (I assume items such as as xeno weapons will be black-market only)
2. What will happen if a character is unable to pay for basic supplies (food, water, fuel etc)
3. What starting equipment will the PCs have?
4. Is there any mechanism for selling items back to the store, maybe for less common items only?
5. Can PCs rob shops? (scenario?)
6. Relating to the above, are there warehouses where goods are stored? (that "you're fighting in a fuel dump, no guns or you asplode" scenario comes to mind)
7. Are there rewards for turning in black market dealers instead of trading with them?
8. Will shops close at certain times (festival days, nights etc), to limit how much trading can be done?

Overall a good concept, but once you introduce shops into a campaign, it's almost inevitable that one of the players will want to "acquire" a large, heavy vehicle and ram-raid a shop/warehouse (this would be me if I participated).

EDIT: when you have put a bracket, and eight and a bracket for the ammunition, it comes out as a bracket and a shades smiley emoticon. Spaces may be able to change this.
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Offline Dolnikan

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Re: Campaign "shops"
« Reply #2 on: February 05, 2012, 02:40:03 PM »
I have one big question, how do players get their money, and how much will they get?
Storywise some characters would be enormously wealthy, and xenos weapons would be much more expensive than you listed them.
Circles of the wise My attempt at writing something, please comment on it if you have any advise.

Offline MarcoSkoll

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Re: Campaign "shops"
« Reply #3 on: February 05, 2012, 03:15:30 PM »
Other than the above questions, the big thing to bring up is you really shouldn't use pounds. Throne Gelt, Imperial credits, something else... just make it something non contemporary.

Also, some of your numbers seem a little funny - like a litre of dirty water costing twice what a revolver does.
If that were truly the way, I suspect water wouldn't be changing hands for money, it would be changing hands for lead.

Laspistols also come in at a bare minimum of 155, which makes them more expensive than any pistol short of a bolt pistol, as well as some forms of machine gun! And a standard Mars Pattern is 215, most of what you're charging for an autocannon.
Not exactly in keeping with the "cheap & plentiful" fluff behind lasweapons.

I assume you don't have the Dark Heresy books, but it might be worth looking at at least the core one. Aside from being full of lots of good fluff on the Inquisition and Imperium in general, it does put monetary numbers down for the classic 40k equipment and weapons.
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Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

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Offline Inquisitor Octavian Lars

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Re: Campaign "shops"
« Reply #4 on: February 05, 2012, 05:24:56 PM »
Other than the above questions, the big thing to bring up is you really shouldn't use pounds. Throne Gelt, Imperial credits, something else... just make it something non contemporary.
the pound symbol was a representative sign, I would use imperial credits in a campaign.

Also, some of your numbers seem a little funny - like a litre of dirty water costing twice what a revolver does.
If that were truly the way, I suspect water wouldn't be changing hands for money, it would be changing hands for lead.
Velterax is a desert world and water is precious, (likely that small wars will break out over water)
Laspistols also come in at a bare minimum of 155, which makes them more expensive than any pistol short of a bolt pistol, as well as some forms of machine gun! And a standard Mars Pattern is 215, most of what you're charging for an autocannon.
Not exactly in keeping with the "cheap & plentiful" fluff behind lasweapons.
Velterax's specialy is in solid shot firearms, thus there is less demand for las-weapons so they are pricecd accordingly. Also, like bolters, las weapons are a status symbol.

I like the idea of a shop in a campaign, and having varying prices with different merchants seems good too.

There are a few questions I have, however:
1. Will all items be available from all shops (I assume items such as as xeno weapons will be black-market only)
no, the gm will decide (xeno weapons will be, like you said, black market)
2. What will happen if a character is unable to pay for basic supplies (food, water, fuel etc)
they will suffer suffer stat damage, etc.
3. What starting equipment will the PCs have?
they will gat their basic equipment and a sum for equipment
4. Is there any mechanism for selling items back to the store, maybe for less common items only?
yes, but for a reduced amount (haggling possible.)
5. Can PCs rob shops? (scenario?)
yes!
6. Relating to the above, are there warehouses where goods are stored? (that "you're fighting in a fuel dump, no guns or you asplode" scenario comes to mind)
yes (like firearms depots, have you seen joe 90 episode hijacked)
7. Are there rewards for turning in black market dealers instead of trading with them?
yes, and you may get to keep the stock, but sometimes as an inquisitor, you don't want to start wars. BM traders can have friends in high up places
8. Will shops close at certain times (festival days, nights etc), to limit how much trading can be done?
of course!

Overall a good concept, but once you introduce shops into a campaign, it's almost inevitable that one of the players will want to "acquire" a large, heavy vehicle and ram-raid a shop/warehouse (this would be me if I participated).

EDIT: when you have put a bracket, and eight and a bracket for the ammunition, it comes out as a bracket and a shades smiley emoticon. Spaces may be able to change this.
Velterax III
All my wargaming under one address
http://velterax3chronicles.blogspot.com/

http://www.the-conclave.co.uk/forum/index.php?topic=1566.0
Insertion Zone. Also on the Velterax III Chronicles.

Always looking for comments

Offline MarcoSkoll

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Re: Campaign "shops"
« Reply #5 on: February 05, 2012, 06:20:26 PM »
Velterax is a desert world and water is precious, (likely that small wars will break out over water)
I'm not hugely keen on the "single biome" planet cliché. Planets with a human inhabitable climate will, almost by definition, take very strongly after Earth in having significant latitudinal variation. (There is a 147 degree C range between world high and world low temperatures.)
Slack is of course cut for worlds with sealed environments, but other than that it feels uninventive (and unbelievable) to just have a planet with a single type of terrain.

Anyway, there's precious and there's ridiculous. When a weapon is a fraction of the cost of your daily water requirements, there would be nothing BUT wars over it. I'd make it scarce and heavily rationed, but only exorbitantly expensive if you're trying to buy extra on the black market or something.

Quote
Velterax's specialy is in solid shot firearms, thus there is less demand for las-weapons so they are pricecd accordingly.
I suppose that's reasonably logical in a desert (Bullets would be less impeded by sandstorms than lasbolts). Not so sure about the status symbol thing though.

EDIT: when you have put a bracket, and eight and a bracket for the ammunition, it comes out as a bracket and a shades smiley emoticon. Spaces may be able to change this.
Alternatively, tick the "don't use smileys" option in the additional posting options, or break it up some other way.

An easy way to stop a forum parsing tags is to just throw matched [i][/i] tags somewhere in the middle of the code. Which would look like this (8[i][/i]) and give you this (8)
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Offline Draco Ferox

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Re: Campaign "shops"
« Reply #6 on: February 05, 2012, 06:34:48 PM »
I'm not hugely keen on the "single biome" planet cliché. Planets with a human inhabitable climate will, almost by definition, take very strongly after Earth in having significant latitudinal variation. (There is a 147 degree C range between world high and world low temperatures.)

I suppose that's reasonably logical in a desert (Bullets would be less impeded by sandstorms than lasbolts). Not so sure about the status symbol thing though.

On your first point, isn't Tallarn supposed to be an entirely arid world (though IIRC, that was to do with an invasion by the iron warriors)? And this is the imperium, there is no shortage of worlds with varying climates. For an all-desert planet, it would perhaps have to be classed as a death world, but even so, it's not inconcievable that one might exist.

And on your second, while a lasbolt may be impeeded more than a bullet, wouldn't the laser mechanism be less prone to jamming due to dust than the operation of a solid shot weapon (manual weapons excluded)? Isn't the reason the AK47 is so reliable because most of the parts have large tolerances, so particles don't interfere with operation? In this case, the mechanism of a laser weapon would, having no moving parts, be less susceptible to this sort of problem.
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Offline MarcoSkoll

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Re: Campaign "shops"
« Reply #7 on: February 05, 2012, 06:46:31 PM »
On your first point, isn't Tallarn supposed to be an entirely arid world
Yes, but that doesn't mean it's good writing or that I like it. The science behind it isn't plausible in the slightest.

Quote
And on your second, wouldn't the laser mechanism be less prone to jamming
Ah... a very good point, and one that I'm kicking myself in the head over (figuratively, although I would like to be that flexible). In spite of the better response to visually opaque conditions - but let's be honest about that, if you can actually see them to shoot them, then a lasgun wouldn't have that much trouble vaporising what sand might have been in the way - solid shot weapons just don't make as much sense as the low moving part mechanism of lasers.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

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Offline Inquisitor Octavian Lars

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Re: Campaign "shops"
« Reply #8 on: February 05, 2012, 07:21:13 PM »
I wasn't sure why, but I felt solid shot weapons more suited the planet's temperament rather than practicalities (this is 40K), and half the planet was virus bombed while the other half was desertified by the birth of slaanesh.
Velterax III
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Insertion Zone. Also on the Velterax III Chronicles.

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Offline Dolnikan

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Re: Campaign "shops"
« Reply #9 on: February 05, 2012, 07:41:05 PM »
If there has been water once, where did it go? it can't have gone into the athmosphere, then it would just have condensated again. It could somehow have fallen apart but because water is very stable it would just have come back.

An arid planet is a possibility. It would only require a very low amount of oxigen, which would lead to other problems such as always having to carry oxigen tanks around.
Circles of the wise My attempt at writing something, please comment on it if you have any advise.

Offline Inquisitor Octavian Lars

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Re: Campaign "shops"
« Reply #10 on: February 05, 2012, 07:45:18 PM »
There are oceans, but they are heavily contaminated by the by-products of phosphor-beta refining.
Velterax III
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http://velterax3chronicles.blogspot.com/

http://www.the-conclave.co.uk/forum/index.php?topic=1566.0
Insertion Zone. Also on the Velterax III Chronicles.

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Offline MarcoSkoll

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Re: Campaign "shops"
« Reply #11 on: February 05, 2012, 08:30:08 PM »
half the planet was virus bombed
You can't virus bomb half a planet. It spreads across the entire world, reducing anything and everything organic to mush and then the atmosphere itself ignites and boils off into space. The result would be a desert (Desert: any area with extremely low precipitation), but because there would be no atmosphere to support rainfall.

Quote
while the other half was desertified by the birth of slaanesh.
I thought you had Velterax near the Tau empire in the Ultima Segmentum? That's roughly 80,000 lightyears from the Eye of Terror - they wouldn't even be able to see it (unless there's some clause about the warp doing it), given it was only created ten millennia ago.

However:
There are oceans, but they are heavily contaminated by the by-products of phosphor-beta refining.
If there are oceans, then there will be precipitation, and there will be non-desert areas.

(Although I have just noticed that I've fallen into a bit of misconception. Deserts don't have to be sand, and in fact, only 20% of the world's deserts ARE. The largest desert in the world, by a margin of more than half again over the Sahara, is the Antarctic.)

I suppose that if the right atmospheric pollutants get dissolved in the clouds and make the rain dangerous, then the only habitable zones would be the areas without precipitation (i.e. the deserts).
But that is specific to atmospheric pollutants. Water evaporating from the sea wouldn't bring any pollutants with it.

So it might be that the only safely habitable areas are desert, which is a more plausible solution (and achievable without someone blowing up the planet). Still, I can't see that water would be such an insurmountable problem. If you can run a pipeline to the sea, it's not hard to distil out pollutants to get clean water.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Offline Dolnikan

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Re: Campaign "shops"
« Reply #12 on: February 05, 2012, 08:37:11 PM »
If the inhabitable areas are sufficiently far removed from the oceans water could become very expensive, especially when a single party manages to gain a monopoly over them. It would however never become the case that water becomes more expensive than weapons, that would need only very small amounts of water to be present as well as huge caches of surplus weapons just lying around.
Circles of the wise My attempt at writing something, please comment on it if you have any advise.

Offline DapperAnarchist

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Re: Campaign "shops"
« Reply #13 on: February 05, 2012, 09:43:59 PM »
This could apply either in a particular region (though then the question is, why can't the PCs leave the region and return) or in a habitat of some kind - a starship, a station, a hollow asteroid, a moonbase...
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Offline Ynek

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Re: Campaign "shops"
« Reply #14 on: February 05, 2012, 10:00:49 PM »
Water evaporating from the sea wouldn't bring any pollutants with it.

If you can run a pipeline to the sea, it's not hard to distil out pollutants to get clean water.

Correct me if I'm wrong, but certain forms of pollution, such as radioactivity, do not go away just because the radioactive matter has changed state from liquid to gas.

Filtering out the radioactive water molecules to get suitable drinking water is a possibility, but if 99.999% of the planet's water is radioactive, this would mean that you get 1ml for every 100l you process. If the filtering process is particularly expensive (for example, if the minerals required to make the filters have to be shipped in from off-world) then water becomes a very expensive commodity indeed.
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