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Started by MarcoSkoll, September 14, 2012, 12:20:59 AM
QuoteDamage example: Inquisitor Shyloque shoots at Sgt. Henchman with his stubber, scoring a placed shot. He rolls 7 damage on 2D6+2, with an additional +4 bonus for the placed shot (a fifth of the +/-20% modifier), scoring a total of 11 damage. Sgt. Henchman (+2 Str) has 2 pts of armour, leaving 9 points of damage after armour.He rolls for system shock, needing to roll more than 7 (9 pts of damage, modified by his strength bonus of 2) on 2D10. He gets an 11, so stays in the game.His Base injury value is 5, so the 9 points of damage inflicts two injury levels - knocking him back D6-Str yards and leaving him prone.
Quote from: Dolnikan on September 14, 2012, 10:43:44 AMIn the case of many rifles I would still use 2D6 damage, because the normal weapon damage would be closer.