so, here's a run down of my scenario this year
IGT13: Deep ImpactDeep Impact was designed to be close to the climax of a campaign; 2 players have met in an abandoned power facility to trade information, while a 3rd is fighting the Big Bad Evil Guy on the roof.
Player 1's objective is straightforward; convince player 2 to hand over the data-slate and make sure at least 1 character is holding it at the end of the game.
Player 2 is to ensure player 1 succeeds, but i also slipped mention of a Rogue Mechanicus in there, hoping to have a Mechanicus-themed crew to be player 1 to spark off some conflict
Player 3 has it all going on; unconcerned with subterfuge they are mid-battle with the BBEG when the roof collapses, dropping into this clandestine meeting!
having received
an average score i don't think the scenario worked at all... i'm going to throw some ideas and suggestions here incase anyone decided to give the game a try
i think the first issue is with player 2's objectives; there is no conflict in supporting player 1 (which ironically worked
last year!) .. instead i'd be tempted to simply put a bounty on one of Player 1's characters, but this would involve more on-the-day-improvisation...
With the introduction of Player 3 to the scenario, i'd be tempted to put the BBEG in the centre of the board, and scatter the Doomsday Weapon backwards 2D10"; this will allow people to avoid her and give player 3 more of a chance of jumping in on the action.
I was surprised that everyone attacked the BBEG: she's deliberately tough, but doesn't have alot of damage output to try and coax people into coming up with alternate methods of dealing with The Weapon...
of course, with the scenario plot-wise, the idea would be that if the weapon launched there would be the opportunity to have a followup scenaro, the weapon is stuck in caverns leading to a find-and-disarm game and if the players dealt with the BBEG then it would be nice and climactic to end the campaign (bar a reward-game!)

so, hope it's an interesting read; it should be all self-contained