Me being the contrary sort, I actually disagree with you on the correlation between safety and the other two properties.
To me, the "safety" property represents how visible the psyker is to warp entities and how difficult it is for warp-related XY and Z to interfere with their brains.
To run with a metaphor, let's say that a psyker is like an army tank. The 'power' stat represents the raw damage that its weapons can deal out. The 'control' stat represents the accuracy and reliability of the aforementioned weapons. In this case, 'safety' would represent how easy the tank is to spot, and how easy it is to attack.
For instance, a bright luminous orange rhino tank looted by orks and piloted by a grot has only a bolter as a weapon, which is very low on power. Similarly, as it is piloted by a single grot, the odds are that the control over the weapon is minimal. However, since the tank happens to be bright orange and is surely covered with ork glyph poles, it would be a very easy target, and the poorly-maintained engines and insulation would surely generate a lot of heat which would make it a very easy target for a heat seeking missile.
In contrast, a camouflage-painted predator with an insulated engine, radar jammer and sonar-absorbing armour plating, piloted by marine marksmen would have more firepower, more accuracy and reliability, and also more safety (Better armour, and also less visible).
However, similarly, we could have a bright luminous orange predator piloted by marines, which would be highly visible, but also have high firepower and control.
I hope that this barely-coherent metaphor illustrates what I mean when I say that I don't think that the three properties are at all related to one another.
However, this opens up the doors for all sorts of interesting mathematics for the administratum. Perhaps there is a series of 'psyker constants', which might be used to calculate the overall usefulness of the psyker based upon the three primary property numbers.