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Abraxis Warband

Started by mcjomar, October 30, 2018, 12:45:56 PM

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mcjomar

Here's a quick overview of my 28mm warband.
I'm taking a bulletpoints approach for now, but will gradually build them up as I go along/play games.



Inquisitor Saerin Soclastes

   WS   BS   S   T   I   Wp   Sg   Nv   Ld   Kbk   BIV   SS   Cnc   Spd
   58   63   52   50   67   83   87   86   77   5   5   10   25   5
                                       
Abilities: Practised Aim, Leader, Hipshooting, Lightning Wits

Flak on all except head

Firearm
                 Type   Rng   Mode            Acc   Dam                  Mag   Rld   Enc   # Rlds   Special
SMPistol   Pistol   E   Sg\Semi (4/5)   +10   2d6+1      /20   2   15      /2   Trivial(2) Heavy AP, SNC, Uncmn
PPFusil   Basic   D   Sg\semi (4)   -10   3d6+2      /8   [4]   45      /-   Archeotech, Fused/Thermal

Melee   Rch   Dam   PP   Special   
Knife   1   1d6   -25      

Other Equipment/Bionics/Etc
Bloodfire poison.
Sub-Calibre Saboted. (range is -10).
Laser Sight (SMP) (+10 acc Included).
Photochromic lenses (sunglasses) - +15% photon res
Conversion Field


-Schola Progenium
-Gained rosette at 74
-Ordo Hereticus
-Prefers to remain at range, rather than melee (uses Interrogator for this)
-assessor and planner/schemer
-began as amalathian. Years and heretics found brought him round to puritan Recogregationism (removing incompetent/foolish leaders to improve functioning of imperium while preserving strength and ability of command structures)
-Archeotech fanatic - uses interest to maintain positive ties with AdMech. Mutual involvement for acquisition of archeotech items for mutual benefit.

Interrogator Bren Morden
   WS   BS   S   T   I   Wp   Sg   Nv   Ld   Kbk   BIV   SS   Cnc   Spd
   67   52   58   52   63   67   68   82   65   6   5   10   26   4
                                          
Abilities: Reaper, Feint, Deflect Shot,

flak on all locations

Firearm
                       Type           Rng      Mode           Acc   Dam                  Mag   Rld   Enc   # Rlds   Special
Alt Laspistol   Pistol   J   Sg/Semi (2)   -   3d6-2      /20   2   17      /2   Light AP

Melee   Rch   Dam   PP   Special   
Pwr Halberd   4   4d10   -20   power   

Other Equipment/Bionics/Etc
¬Avg Bnc Leg (L), Gasmask (inbuilt thermal vision).
Avg bnc Arm (L S58)

-Ex-arbites picked up initially to provide information on Imperial Law, both locally, and on a wider level, and ended up as a useful bodyguard and student - eventually trained by Schola Progenium trainers to make up the difference (the same Schola the Inquisitor was trained at).
-Brutal, blunt, direct.
-Demon in melee, passable at range.
-Makes a statement - intimidating.
-Also originally amalathian, but involvement in master's plans has turned him to Recongregationism also.
-Keeps going through some seriously nasty stuff (hence the bionics).


Marcus Weaver
   WS   BS   S   T   I   Wp   Sg   Nv   Ld   Kbk   BIV   SS   Cnc   Spd
   38   47   46   48   47   45   58   36   49   5   5   10   24   4
                                          
Abilities: Mechanically Minded, McGuyver
Special:¬ Wyrd – Machine Empathy (D 5)

flak on all except head
Firearm
                         Type   Rng   Mode           Acc   Dam                   Mag   Rld   Enc   # Rlds   Special
Alt Laspistol   Pistol   J   Sg/Semi (2)   -   3d6-2      /20   2   17      /2   Light AP
                  
Melee   Rch   Dam   PP   Special   
Knife           1   1d6   -25      

Other Equipment/Bionics/Etc
¬Engineering pack (reroll to mech/eng rolls).
Welding Torch
Auspex (Motion Tracker)
Welding Torch   1   2d6   -40   Thermal, 50% fire.   


-Wyrd psycher
-Machinist/Engineer savant - should have become AdMech but picked up by Inquisitor instead.
Useful due to help in locating/using/analyzing/understanding archeotech/artefacts/archeoxenan stuff, and generally being technical, without having been picked up by AdMech - as a sop to AdMech is formally recognised as a lay-adept and (if he survives the Inquisitor's service) may eventually be given over into their care (possibly to be snapped up by an explorator group due to aforementioned archeotech/archeoxenan knowledge, as a favour by the Inquisitor to the AdMech to try to keep them sweet).


-guardsmean from regiment favourable/useful to Inquisitor - used as meatshields, bodyguards, general muscle.

Guardsman Borne
   WS   BS   S   T   I   Wp   Sg   Nv   Ld   Kbk   BIV   SS   Cnc   Spd
   61   65   51   58   63   56   41   59   72   5   6   12   29   4
                                          
Abilities: Deadeye shot, hipshooting, rock steady aim, quickload
Special:¬

flak on all except head

Firearm
                 Type   Rng   Mode        Acc   Dam                 Mag   Rld   Enc   # Rlds   Special
Lasgun   basic   B   Sg/Semi (2)   -   3d6+1      /25   2   35      /2   Low Recoil, Light AP

Melee   Rch   Dam   PP   Special   
knife            1   1d6   -25      

Other Equipment/Bionics/Etc
¬4 frags
Waterbottle
Fantastic Facial Hair


Older guardsman, shepherds the others, tries to keep people alive.
lots of frags
epic facial hair.



Guardsman Moone
   WS   BS   S   T   I   Wp   Sg   Nv   Ld   Kbk   BIV   SS   Cnc   Spd
   62   64   52   56   62   57   43   58   71   5   6   11   28   4
                                       
Abilities: dead eye shot, hipshooting, rocksteady aim , quickload
Special:¬

flak on all except head

Firearm
                 Type   Rng   Mode        Acc   Dam                 Mag   Rld   Enc   # Rlds   Special
Lasgun   basic   B   Sg/Semi (2)   -   3d6+1      /25   2   35      /2   Low Recoil, Light AP

Melee   Rch   Dam   PP   Special   
knife   1   1d6   -25      
Knife   1   1d6   -25      

Other Equipment/Bionics/Etc
¬3 frags
1 krak
Waterbottle

-many frags, some kraks.
-knives



Guardsman Venne
   WS   BS   S   T   I   Wp   Sg   Nv   Ld   Kbk   BIV   SS   Cnc   Spd
   65   63   54   57   61   56   41   61   72   5   6   11   28   4
                                          
Abilities: deadeye shot, hipshooting, rocksteady aim, quickload
Special:¬

flak on all except head

Firearm
                 Type   Rng   Mode        Acc   Dam                  Mag   Rld   Enc   # Rlds   Special
Lasgun   basic   B   Sg/Semi (2)   -   3d6+1      /25   2   35      /2   Low Recoil, Light AP
      
Melee   Rch   Dam   PP   Special   
knife   1   1d6   -25      

Other Equipment/Bionics/Etc
¬waterbottle
"Heretics are like cockroaches - annoying to find, and even more annoying to kill." - unattrib.