It's been a while, but I'm back, kinda.

And I appreciate permission from the Mods to post this here.
So, a long, long time ago, before IRE, there was INQ2, which I nearly persuaded GW might be a thing and even got to the point of doing demo games for Jervis Johnson and Gav Thorpe.
Anyway, a lot of water has passed under that bridge, in which time I went off and started my own company, got a publishing deal, left the publishing deal, started my own publishing company, wrote another game and published that, too. And there was some other stuff, like children and jobs and what-not.
But nearly two weeks ago I released
Zero Dark, which is a hard SF skirmish game. Why am I telling you lot, though?
Well,
Zero Dark is designed to be playable solo, co-op and PvP with pretty much the same mechanics throughout. You lead a team of elite operatives whose stats you write from scratch, giving them skills and weapons and personality traits, and you take on a narrative series of missions in which a team of faceless mooks controlled by a deck of playing cards try to stop you. I hope, by now, you're seeing that there's some relevance to this forum?
But
Zero Dark is hard SF, so not really INQ-fodder.
Or is it...?
I have a Patreon that really helps me to cover some of my costs and acts as a vital launch pad to putting new products into the market, and I really like making sure my patrons get something worthwhile for their time and (modest) contributions. And I'm working on a new supplement for
Zero Dark that will allow players to set missions right in the heart of a dystopian grimdark technopulp far future that bears an uncanny (yet non-IP-infringing) resemblance to a galaxy familiar to all of you here.
I haven't worked out how I'm going to release this into the wild, yet. But while you're all locked away in self-isolation I thought I'd give you a little heads-up. When the supplement is finished and available for beta testing by patrons, I'll let you all know. Whether it finds its way onto this forum for INQ fans to give it a little test-run, we'll see. But if you're interested in
Zero Dark generally, you can find it
on Wargame Vault, currently in PDF form but with a print edition coming very soon.
If you feel like supporting the Patreon, that's
here.
The game is geared around 28-32mm, but is playable down to 15mm and I see no reason it couldn't scale up to 54mm. You'd probably want to play 54mm with larger cylinders but otherwise leave the rest of the rules unchanged.