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The Revised Inquisitor Armoury

Started by MarcoSkoll, August 02, 2009, 06:26:52 PM

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precinctomega

For info - usual caveats - I decided in INQ2 to make the advantages of the lasgun pretty distinct over the autogun.

Lasweapons do fractionally more damage (to represent that even a near-miss with a lasgun can do damage that an autogun can't) and are Reliable (do not jam).  However, they have a lower viability than autoguns, because whilst lasguns can be easily manufactured where facilities exist, they cannot be built outside specialist manufactora, whereas an autogun can be manufactured by a competent blacksmith with the right tools and enough patience.

R.

Inquisitor Cade

QuoteSights are nearly invariably easier to get hold of than firearms. They're seldom restricted, usually cheaper

How easy would it be for you to get a laser sight and an ACOG without the internet. I doubt it would be any easier than that for an imperial citizen to get one. Marco Skoll's father was a gunsmith right? What did he sell? I pressume he had pistols, revolvers, hunting rifles, shotguns and then a few autoguns, SMG's, and snipers. I imagine that his shop would be the sort of place that a citizen would be able to get weapons, so he might have some gunsights too, but I'd be surprised if he sold gunsights at the rate of revolver etc. I'd have thought that sales of gunsights would be no more that sales of the uncommon weapons.
Obviously in hives etc. gunsights would be more available, but then so would uncommon and rare kit.
You say they aren't restricted, but I've seen no evidence that autoguns or smg's would suffer restrictions.

Quotebut it's not infeasible that a rough 40k equivalent to it could have such mounting attachments, or that such a thing could be custom modified.

Here is where I perceive an inconsistancy. You are labeling snipers Snc if it is reasonable that a snc version might exist in 40k, but you have been much less liberal in your application of Snc labels with other classes of guns. The argument you have used to defend giving snipers Snc would apply to all semi-auto pistol, all SMG's all carbines, all rifles and even the AMR's. Replace the term 'such mounting attachments' with 'an integral silencer' or a 'drum magazine' and your argument necessitates that all these weapons also have At-snc and DM versions.

In fact I agree with your argument and think it appropriate to bite these bullets. I recon however, that the best way to do this would be to say at the begining that any weapon may be Snc or At-snc or DM except for revolvers, with notes to mark out the few exceptions (the one At-snc revolver and no DM for weapons with a shot value of 1 for example).
*Insert token witticism*

MarcoSkoll

Quote from: Inquisitor Cade on September 29, 2009, 04:08:07 PMHow easy would it be for you to get a laser sight and an ACOG without the internet.
I know of two local registered firearms dealers within 5 miles of here - there may well be others as well.
Head over to any of them, and if they've got it in stock, I could have it then, no questions asked. If not, a few minutes in their catalogues, place an order, and I'd have whatever I wanted within a week.

You're getting a bit hung up on "without the internet". Even without the interweb, simple sights are still no more trouble to get hold of than firearms, and frequently less trouble.

QuoteMarco Skoll's father was a gunsmith right? What did he sell? I pressume he had pistols, revolvers, hunting rifles, shotguns and then a few autoguns, SMG's, and snipers.
Akseli Skoll was a gunsmith, but was mostly catering for hunting and defence against wild animals. So mostly, he handled stubbers, revolvers, shotguns, hunting and battle rifle equivalents - some of it factory models, some of it modified, or even completely custom built... but next to nothing full-auto.

Sniper rifles - sort of, but not by name. The quality of the hunting rifle Marco still owns is represented by the Sniper Rifle profile. Still, it is expressly one of the finest examples Akseli ever made, Marco's 12th birthday present*.

*Giving young children firearms was common in Mapian culture - they thought little of it. Given that there were plentiful numbers of animal predators that simply saw humans as a food source, control of or defence against these animals was an important part of life, learnt early on. Thus, good gunsmiths were respected people who seldom found themselves without work, and passing on the skills was almost a tradition.

QuoteI imagine that his shop would be the sort of place that a citizen would be able to get weapons, so he might have some gunsights too, but I'd be surprised if he sold gunsights at the rate of revolver etc. I'd have thought that sales of gunsights would be no more that sales of the uncommon weapons.
No, he didn't necessarily sell them at the same rate, but that would be because people weren't necessarily buying them, not because he wasn't stocking them.

The rarity system is a measure of the effort/connections/money needed to get something, not something that tells you the quantity purchased/number in use, or "power level".

QuoteYou are labeling snipers Snc if it is reasonable that a snc version might exist in 40k, but you have been much less liberal in your application of Snc labels with other classes of guns.
Not giving most weapons that were high damage and/or high rate of fire was deliberate choice - yes, many of the things I haven't given Snc to can be silenced in real life, but an AMR with a silencer would be somewhat unfair in game terms.

It's really a case of "reasonable" and "feasible". Still, of course, like I say, the RIA can be adapted to the player's means. If it really bugs you, do it your way.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
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Inquisitor Cade

I'll let the gunsight issue drop as you obviously know more about it than me (status quo joke). I worry that this will mean that most guns will now come with a laser sight as standard, but I suppose that is the GM's problem to keep an eye on.

I really don't think that it is any more unreasonable to have a silenced hi powerd stubber or  battle rifle than to have a silenced sniper, though maybe the AMR was a bit over the top.
But I've argued my opinion and you can concider it all you need. If you dissagree then I'll shut up now.

Ever a man of my word, I would like to suggest a section explaining silencer a bit. I know that I used to believe that that any gun that could be silenced could fit a silencer, and that any silencer would fit onto any gun within reason. It might be helpful to players and GM's to explain how they work in this respect, now that they are represented in the rules.
E.g. could I take a silencer off a PPK and put it on a USP?
*Insert token witticism*

MarcoSkoll

Quote from: Inquisitor Cade on September 30, 2009, 01:28:25 AMI worry that this will mean that most guns will now come with a laser sight as standard, but I suppose that is the GM's problem to keep an eye on.
Bear in mind, there are downsides to laser sights. The rules say you can't choose not to use a sight if aiming, and the fact that you're at +10% to be spotted when aiming does make it harder to sneak around. The bonuses to dodge and deflect shot may be more Hollywood than reality (as Inquisitor is meant to be somewhat "movie action scene"), but it's another reason why you might be less willing to use one.

That said, there is some justification for waiving that for laser sights.
I may swap it to an "1 action on/off" thing. When on, you're always at +10% to be seen and confer +10% bonus to Dodging/Deflecting, but gain +10% to the chances of placed shots (possibly even for snap shots).

Yeah, I think I like that.

The "Crosshair sight" as I've got it is identical to the "Telescopic sight" in the Recongregator sourcebook - same rules, same rarity.
That said, I'm considering some tweaks. Giving those rules to something that's nominally a "reflex sight" (with limits on how it can be combined), then doing a Telescopic sight as a bigger Acc bonus, but with a penalty for if your target is too close.

QuoteIt might be helpful to players and GM's to explain how they work in this respect, now that they are represented in the rules. E.g. could I take a silencer off a PPK and put it on a USP?
In the real world, no. Aside from thread compatibility issues, The Walther PPK presented on the list is .32 ACP (7.65mm), compared to the USP (which would need to be the threaded Tactical model), which is listed under both 9mm and .357 SIG (still, near as dammit, 9mm calibre). Try to put a 7.65mm suppressor on a 9mm, and what you'll likely get is a wrecked suppressor.

The temptation is to say next to no compatibility, as that's generally the case in real life. Different thread diameters, pitches, or even thread directions.

However, there is a related point I'm already working on, the issue of which ammunition can be swapped between which weapons. While there's a number  of 9x19mm, 5.56mm & 7.62 NATO, 45 ACP and 12 gauge weapons on the list - for which ammunition which easily could be swapped (although magazines wouldn't necessarily be compatible) - there's also a number of unique calibres.

I'll add it onto the "to-do list" while I'm sorting out the guidelines on ammunition interchangeability.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

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precinctomega

Another contribution from INQ2:

INQ2 introduces the rather spongy concept of "viability" for equipment.  This is a useful combination not only of how easy an item might be to find, but also whether the searcher will be able to afford it, understand how to use it or be able to appropriately maintain it.

Gunsights are an upgrade to ranged weapons that increase their viability.  So putting an optic sight on a lasgun increases its viability from 3 to 4.  Characters seeking equipment must consult a table and roll an appropriate die with an appropriate modifier to see if a given item is available.

R.

MarcoSkoll

I'd personally look at acquiring the gunsight and the firearm separately - seldom are gunsights a completely integral part of a weapon.

If you don't mind my asking... Inq 2 semi and Inq 2 stoppages.

Semi is done on one roll for all shots. Stoppages are done on missed doubles (for most weapons).
How do the two work together? Does it have to be a total miss and get a double (which makes stoppages erroneously less likely per shot), or is any double where at least one shot has missed (in which case, when is the stoppage considered to have happened)?
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

precinctomega

For a normal weapon, it has to be a total miss for a stoppage.  Imagine that the stoppage occurred after the last salvo or as a result of an impact or mishandling.

For Unreliable weapons, a stoppage occurs on any roll of a double.

In the current draft, I haven't explicitly spelled it out but you would get a number of hits equal to the result, but then a stoppage.

A stoppage represents exactly that: a stoppage.  It doesn't represent a serious malfunction, which is covered by another weapon property (malfunctioning).

R.

Simeon Blackstar

Does that mean that if you shoot targets which are further away, or without aiming, your gun becomes more likely to jam..?

N01H3r3

Quote from: precinctomega on October 01, 2009, 08:58:15 PM
For a normal weapon, it has to be a total miss for a stoppage.  Imagine that the stoppage occurred after the last salvo or as a result of an impact or mishandling.

For Unreliable weapons, a stoppage occurs on any roll of a double.

In the current draft, I haven't explicitly spelled it out but you would get a number of hits equal to the result, but then a stoppage.

A stoppage represents exactly that: a stoppage.  It doesn't represent a serious malfunction, which is covered by another weapon property (malfunctioning).

R.
It strikes me that there's a lot of room for additional granularity there, as a means of distinguishing between weapons, demonstrating the benefits of reliable, well-made and/or well-maintained weapons.

Give a weapon a reliability rating, a score of between 1 and 100. If the attack roll is a double and greater than the weapon's reliability, then the weapon suffers a stoppage at the end of the current shooting action. The chance of the stoppage is independent of the chance to hit, being reliant instead upon the reliability of the weapon.

Just a random musing, of course...
Contributing Writer for many Warhammer 40,000 Roleplay books, including Black Crusade

Professional Games Designer.

MarcoSkoll

Quote from: precinctomega on October 01, 2009, 08:58:15 PMIn the current draft, I haven't explicitly spelled it out but you would get a number of hits equal to the result, but then a stoppage.
That rather sounds like it could be a good thing, in that every shot you fire hits, and the other rounds are still sitting in the magazine waiting.

Quote from: Simeon Blackstar on October 01, 2009, 10:04:34 PMDoes that mean that if you shoot targets which are further away, or without aiming, your gun becomes more likely to jam..?
Odd, but not entirely untrue. If you're not firing from a reasonably braced position, then certain types of stoppage become more likely. "Limp wristing", where the weapon (typically a pistol) hasn't been held firmly can cause failure to cycle, or stovepipe jams (where a spent case isn't thrown clear and gets caught by the closing bolt).

Can't justify the "more distant target" thing though, but the fact more able shooters are less likely to end up with weapon jams is appropriate enough.

But personally, I like N01-H3R3's suggestion.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

precinctomega

QuoteDoes that mean that if you shoot targets which are further away, or without aiming, your gun becomes more likely to jam..?

Yes, it does.  But that's not quite the right way to look at it.  It represents BS as a means of assessing not only a character's accuracy but also their knowledge of weapon maintenance (there's also a Weaponsmith ability).  The low the BS, the more likely they are to suffer a stoppage.
QuoteGive a weapon a reliability rating, a score of between 1 and 100. If the attack roll is a double and greater than the weapon's reliability, then the weapon suffers a stoppage at the end of the current shooting action. The chance of the stoppage is independent of the chance to hit, being reliant instead upon the reliability of the weapon.

Just a random musing, of course...

It's a cool idea.  But I'm trying to reduce the granularity of the Core Rules somewhat.

Possibly an idea for the Optional Rules section, though.

R.

DapperAnarchist

Note on the availability of sights/weapons - here in Rathmines there are two routes to acquire guns - buy from a criminal, or join the RDF/PDF (our army - Reserve and Permanent Defence Forces). For a sight, one could go to a sports shop, the military surplus shop on Capel St (ok, so thats not Rathmines, but its still Dublin), or even pop into Aldi right now and buy their 3x zoom night-vision sight. Obviously, its not fitted for a weapon - but it probably could be adapted for some basic use.
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Inquisitor Cade

How're thinks coming along with the lasguns?

Also, looking back at the plasma gun rules I realised that the heat resistant gloves say that they double the reload time. For plasma weapons (that is almost always what they will be used with) this means that it will always be faster to remove the gloves, reload, and then put them back on. This seems uncharacterful.
*Insert token witticism*

MarcoSkoll

Quote from: Inquisitor Cade on November 02, 2009, 05:17:36 PMHow're thinks coming along with the lasguns?
Up until this morning, on and off.

This morning however, my laptop's graphics card decided to give up. I keep regular enough back-ups (not that it's the hard drive that's exploded, but it at least means I can do some work off my external harddrive on another machine), and it's still under warranty, but until it gets repaired, it's really going to slow or halt whatever projects I've got going.

Good point about the heat gloves. I'll look into that.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles