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Rules Request: Temporal Phase Distort Generator

Started by RobSkib, November 24, 2009, 08:51:36 PM

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RobSkib

Can anybody help me out? I have Marco's INQ PDF's, but Tezlas TPDG doesn't have rules in his article, it says refer to earlier in that exterminatus. Does anybody have the rules handy or point me to the correct PDF?

Thanks in advance
An Inquisitor walks into a bar - he rolls D100 to see if he hits it.
                                     +++++++
Gallery of my Inquisitor models here.

Aidan

Well, I have never seen Tezla's rules before, but this 'Temporal Phase Distort Generator' sounds pretty identical to one of the archaeotech constructs I used once for my renegade Magos. If you've read the Adeptus Mechanicus Explorator article (if not, I'm sure it's in Marco's collection), it has rules for archaeotech in there - basically, it is a device that has the effects of a psychic power, but uses sagacity to activate instead of willpower (with the difficulty as modifier still). If the TPDG is what I imagine, it would have the effects of the 'Instability' power and be difficulty 20.

Not sure if that helps, but it makes sense, I think.

-Aidan.

Molotov

INQ28 Thread | INQ28 Blog
INQ28, done properly, is at least the equal of its big brother - and Mol is one of the expert proponents of "done properly".
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Kaled

From memory I'd say the rules go something like this;  ;)

QuoteTEMPORAL PHASE DISTORT  GENERATOR

This item is unique to Techpriest Tezla.  Based upon technology which Tezla uncovered in ancient Necrontyr ruins, the Temporal Phase Distort Generator acts as an anti-stasis field, turning the user partially insubstantial. When working efficiently, this can make Tezla impervious to harm. However, in order to work it has been cybernetically integrated into his own body and malfunctions often occur, causing him grievous wounds and intense agony.


Every time Tezla is hit while the distort generator is operational, there is a chance that it simply passes through him. This chance is equal to 100% minus the amount of damage done. For example, if Tezla took 7 points of damage then there is a 93% chance that the hit has no effect on him whatsoever. However, if he does take damage this means that the generator has shorted itself out, and he takes double the normal amount of damage from bionic feedback. This is increased to triple damage if hit in the abdomen or left arm, where the primary field controls are located.


It takes one action to activate or deactivate the field. While it is active, Tezla cannot interact with his environment outside the field. This means that he may shoot normally (as the bullets will leave the field) but cannot attack in close combat, operate machinery, etc. He may pass through solid objects whilst moving, though there is a 5% chance that the field shorts out as he attempts this, causing 2D6 damage to D6 locations and leaving him stunned for D3 turns at the point he tried to enter the terrain.
I like to remember things my own way... Not necessarily the way they happened.

Inquisitor - Blood Bowl - Malifaux - Fairy Meat

RobSkib

An Inquisitor walks into a bar - he rolls D100 to see if he hits it.
                                     +++++++
Gallery of my Inquisitor models here.

Kaled

Why are you looking for the Temporal Phase Distort Generator rules anyway?  Got a new project planned?
I like to remember things my own way... Not necessarily the way they happened.

Inquisitor - Blood Bowl - Malifaux - Fairy Meat

RobSkib

Gosh I wish it was just the one :P Nope it's for a friend who recently chanced upon some Tezla bits. I on the other hand, have been working my socks off on Inquisitor Xerxas - I'll get some WIP pictures of him tonight, so stay posted!
An Inquisitor walks into a bar - he rolls D100 to see if he hits it.
                                     +++++++
Gallery of my Inquisitor models here.