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Vampire Psyker Inquisitor(+ Retinue)

Started by KaHellun, July 09, 2010, 05:32:00 AM

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MarcoSkoll

One question. Is there any reason that needs to be a Wyrd ability? You've already given your Inquisitor a Wyrd power.
Bear in mind, Wyrds are pretty darn rare. It would be better if he were just a "mundane" psyker.

Also, gland with Psychon? While I'm not saying you can't, a character who has to pass T tests to avoid killing everything on the table could majorly screw up a game. Also, as frenzy demands that someone enters close combat, it doesn't tend to serve characters with ranged weapons (or psychic powers) very well.

There's a reason why one of my psykers has an ability to inflict frenzy on another character - because it is a major disadvantage. When I was playtesting said ability - well, the look on the player's face when he realised that his sniper was obliged to charge out of cover next turn...
(Sure, perhaps not as sophisticated as Enforce Will, which could have done something similar, but far more entertaining. Also a bit more risky, as it does afford its target some bonuses as well.)

I advised Brother Brimstone on pretty much the same thing a while ago. In this case, an injector with an arbitrarily large number of doses is probably a safer bet, if only as a simple courtesy to a GM who might want to write a scenario where the objective is not necessarily violence.

As far as the background, he doesn't necessarily need to be a frothing maniac as a result of the drugs to explain his acts of violence. Just give him a short temper and poor self control.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

KaHellun

#16
well, I will remove the gland with psychon entirely, because a) It was in an experimental character and not meant for Tirriel in the first place and b) He has to control his attitude

But all the characters except 1 have the wyrd power to represent their mutation as they are not psychic at all, the inquisitor's powers come from the vampirism. In Tirriel's case controlled fire surrounding the hands.

Shannow

Wyrd to represent mutation? Doesn't really fly with me, certainly I have never seen a canonical reference that separates Wyrd and Psychic as having distinct origins, and given that is a loose reasoning a Wyrd ability is a massive benefit especially having multiple characters that benefit from it in a warband together.

Rob
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tanhauser Gate. All those moments will be lost in time, like tears in rain.

Time to die.

KaHellun

yeh, i understand wear your coming from but the powers aren't too powerful and the reasoning for being a wierd is because they have learnt how to control their powers. The assassin was originally gonna be a wyrd but as he is young it is now just a psychic power.

MarcoSkoll

#19
Quote from: KaHellun on July 11, 2010, 03:50:43 PM...the reasoning for being a wierd is because they have learnt how to control their powers.
Um... no. Wyrd and "well trained/controlled" psyker are very different.

I hate to have to refer to rulebook profiles, but take Eisenhorn. In that profile, he's centuries old, and considered one of the best trained and most practised psykers out there. He gets a very high Wp of 92, but he is not a Wyrd.

Wyrd is a very rare mutation of the psyker gene (and don't fool yourself, it is psychic in nature), not a mastery of "normal" psychic talent.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

DapperAnarchist

Wyrd can be used to represent non-psychic abilities (like Wyrd-Telepathy for sign language in the Devout Sisters rules), but isn't suitable for showing training, any more than Nerves of Steel/Force of Will are suitable for showing being brave - they show a lack of concern, not an excess of ability.
Questions are a burden to others, answers a burden to oneself.

The Keltani Subsector  My P&M Thread - Most recent, INQ28!

MarcoSkoll

Quote from: DapperAnarchist on July 11, 2010, 05:08:48 PMWyrd can be used to represent non-psychic abilities (like Wyrd-Telepathy for sign language in the Devout Sisters rules)
Well... yeah. That is a specific case, and being used as a representation of something entirely mundane. Someone setting their body aflame is not mundane.

Anyway, I don't much like it. I simply treat sign language as visual awareness, with the same ranges as shouting (20 yards understood, 30 yards heard seen). After all, there's no test for speaking, why should there be one for sign language?
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Vladimir

Quote from: DapperAnarchist on July 11, 2010, 05:08:48 PM
Wyrd can be used to represent non-psychic abilities (like Wyrd-Telepathy for sign language in the Devout Sisters rules.

But, this is one of the sample characters given in the back of the book, and we all know how reasonable they are... Why they couldn't just let them communicate secretly so long as there is LOS I don't know.

As I understand it, a wyrd is a form of powerful, instinctive psyker- what mankind will eventually become.
But what if the Emperor could be granted a body that does not wither and die, that could be his vessel for all eternity to come? I believe that such a thing is possible, that the Emperor yet waits for his new body to be found or created. In essence, a new Emperor will be created to lead Mankind to i

KaHellun

The Idea behind wyrd is so they cannot(Or close enough to impossible) fail to use their power. The powers aren't psychic, they are just represented by psychic powers.

1337inquisitor

I thought Albinos had near white skin, white hair and most of the time red/pinkish eyes?
Also i don't think a blacksmith can make a high tech force sword by banging on some metal (isn't that why they have the pacts adeptus mechanicus) and why would he want to make a force sword baffles me because it would just be a regular sword in his hands. Sorry if I'm being nitpicky but you might want to touch on that a bit. The other back story was fine but could've been a bit longer but it's still fine. But i question the Vampire's low toughness, i thought vampires were tough and hard to kill, or is it one of those sparkly vampires from that that will not be said around desperate teenage girls, seriously after that was released vampires became a joke as characters to me until i discovered hellsing. which proves my theory that Inquisitor could be made into an anime.
No honey, the true moral of the story is never put down your weapon.

Homer Simpson

KaHellun

Father did not make the sword it was passed down, he was also a vampire. See the normal toughness is when he is the sun and therefore is weakened, the second is the one in brackets is when he is in the dark or shade.

1337inquisitor

true but wouldn't it more mean a searing painful death rather than weakness but even without the vampirism an albino would find difficultly in the sun i would rather do a rule like this and not have a toughness reduce

Vampirism
For every turn he is in the direct sunlight with no protection (which would be the GM's call) will do D3+1 damage, this can't be regenerated

That just my suggestion though you can add like this rule doesn't apply if he used the vampire attack in the game or something like that.

But you still could elaborate a bit more on how this prized family heirloom came into their possession?

You could make it a rune sword and give it a background (eg the whole family has been vampires since ancient times like just as the imperium is beginning and each before they die bestow their power into the sword for the next in line and the sword has the mythical power to sate the user thirst so long as he is killing?
No honey, the true moral of the story is never put down your weapon.

Homer Simpson

KaHellun

I really like that idea about the sword, will rename the sword to something more appropriate

And I also like the rule stated but if he makes a successful vampirism attack in a game the rule is no longer in effect.

I know this is not really the right place but what do you guys think about the base model.

Brother_Brimstone

#28
Quote from: KaHellun on July 12, 2010, 07:19:42 AM
The Idea behind wyrd is so they cannot(Or close enough to impossible) fail to use their power. The powers aren't psychic, they are just represented by psychic powers.

A Wyrd is a character who has an innate psychic power that they can use almost at will - Inquisitor Living Rulebook P55

Two words there stick out to me; 'innate' - Dictionary.com defines Innate as 'existing in one from birth'. I realise it's not quite the Oxford English Dictionary, but i could just make that up, seeing as definitions change from edition to edition. You can check that definition if you wish. This strongly supports those who above claimed that the Wyrd is a genetic thing - it is there at birth, not developed and trained.

The other word is psychic. I would say that this rather contradicts your 'they aren't psychic' point...

KaHellun

yeh, but they are not wyrds, it is just a rule not the actual meaning.