Author Topic: Rule idea - Twisted Limbs  (Read 1318 times)

Offline DapperAnarchist

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Rule idea - Twisted Limbs
« on: August 13, 2010, 09:35:57 PM »
Inspired partly by the Elongated Limbs rule from Rogue Trader RPG, and partly by John Blanche's serpent man thing from the 5th Ed. rulebook, I came up with this -

Twisted Limbs - Possessed of limbs with more joints than any clean-blooded human would have, the character is disturbingly nimble and flexible. They have the Subdue and Scale Terrain abilities, but have -20 Toughness for their limbs.

Does that seem good?
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Offline Myriad

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Re: Rule idea - Twisted Limbs
« Reply #1 on: August 13, 2010, 11:59:34 PM »
I like it.  Good and flavourful, marks someone out as a mutant without giving him superpowers.
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Offline enigma

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Re: Rule idea - Twisted Limbs
« Reply #2 on: August 25, 2010, 09:07:46 PM »
i agrea its to the point with not to meny extra rules good idear