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using the stuff provided by Marco.....

Started by psycho, January 17, 2011, 08:10:13 PM

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psycho

Ok so thanks a lot to Marco Skoll for his PDF file uploading....however having used the PDF by Derek Gillespie...the creating random characters thingy....well i have a slight moan...it still makes your characters to damn powerful....i mean i used the table thingy and did all that to make an NPC ganger that had info for my dads Witch Hunter....who is in Power Armour....the ganger took 2 turns to put a bullet in between his eyes....i mean come on....he killed him that quick meaning weve gotta redo our campaign!!!!

so my question is...is there any other random character creation tables made by people? because me and my dad would like (well we have to redo the scenerio and seeing as its only number 2 were gonna start the campaign again) to make all our characters using random generation....any help guys?

kerby

Alta

...Few things in life make sense and unfortunately for you I am not one of them...

psycho

Yeah i used to refer to the second one....never read the 1st bit though haha....we simply want to find a random generator...as when we create our own characters (or i create the characters anyway) they tend to have big problems actually doing anything useful in our battles....(my old interrogator had a pistol that if you rolled 1/10th of his BS to hit it jammed due to it being well used....it jammed once a game at least)...so randomly generated we cant moan at one another...just the dice ;-)

kerby

Kaled

Quote from: psycho on January 17, 2011, 08:10:13 PM
he killed him that quick meaning weve gotta redo our campaign!!!!
No you don't - he's not dead, just unconscious. A bit of medical attention and he'll be back on his feet in time for your next game.

And don't randomly generate characters - or if you do and their stats are too high high then change them.
I like to remember things my own way... Not necessarily the way they happened.

Inquisitor - Blood Bowl - Malifaux - Fairy Meat

psycho

yeah...i can always just make the fluff again i know but i dont enjoy doing that unless it actually makes sense....in this case the shot went through his head...killing him instantly which caused his followers to leg it and mourn his passing...gonna redo it anyways so thats not important....the important thing is what about random NPC characters? How do you guys go about making them?

kerby

Kaled

His followers only ran because they thought he was dead - it's amazing what medical science can do these days.

Why not use the rules in Architecture of Hate? I certainly wouldn't bother rolling a whole profile for a random NPC - at most I'd give him a statline that's 50 across the board - but the AoH rules are far simpler and quicker.
I like to remember things my own way... Not necessarily the way they happened.

Inquisitor - Blood Bowl - Malifaux - Fairy Meat

psycho

Many thanks mate
ive got that PDF stored on my Laptop somewhere so ill check it out in a mo

kerby

MarcoSkoll

The "Giving Birth to a Monster" article is primarily intended for PCs, not NPCs.
And yes, in the intervening years, the "Conclave Standard" has come down even further than it was set in that article - but that was the start of the more modest statline.

These days, you're unlikely to find many people on the 'Clave who recommend random generation. Why when you've written the background and you've made the model, should you not write the stats?

Even NPCs! The dice don't know how powerful your PCs are (as your example has proven), so if you need your NPCs to be less powerful, pick stats lower than your PCs'. For simplicity, I would normally use multiples of 5 for NPC stats (but that is not something I recommend for PCs).

Quote from: psycho on January 17, 2011, 08:10:13 PMI mean come on....he killed him that quick meaning we've gotta redo our campaign!!!!
This is partly down to GMing and scenario design. But even so, characters can get lucky.

If a character does get particularly lucky and finishes a three month campaign in the first game then, well... that was just a decoy - it was a body double employed by the Inquisitor. Or maybe it was the Inquisitor, but the wound wasn't half as fatal as it looked, and now he's back and coming for vengeance.

I've used so many "not dead" excuses for my characters (when I've spent ages writing and modelling them, only I am allowed to decide they're properly dead) that I eventually wrote Jacqueline Lynn as a satire of it.
The thing with Jax is she always takes exactly the injuries the rules say. If the dice say she's dead, she's really dead. However, she has this habit of not staying dead.

When dice are involved, you can't guarantee anything (not even Murphy's law - although it WILL happen), so you've got to be prepared to use the GM's omnipotence and fix anything that really screws your scenario/campaign - but try to write games that are hard to screw up if you can.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Alyster Wick

Quotei mean i used the table thingy and did all that to make an NPC ganger that had info for my dads Witch Hunter....who is in Power Armour....the ganger took 2 turns to put a bullet in between his eyes....i mean come on....he killed him that quick meaning weve gotta redo our campaign!!!!

I don't want to make assumptions about how the game went, but there's a point at which you can use common sense in roll playing to ameliorate some of this.  You may not care about the NPC, but how many gangers have the stones to fire at a power armored Inquisitor right off the bat?

I could be 100% off base here, so just ignore me if I am, but if you're playing scenarios that function more like an FPS on the table top then this kind of thing is going to happen A LOT and you'll be wanting to take Marco and Kaled's advice on making excuses for characters who "seemed to die." 

Friends don't let friends allow unfortunate die rolls to ruin campaigns. 

biggreengribbly

Quote from: MarcoSkoll on January 17, 2011, 09:41:55 PM
I've used so many "not dead" excuses for my characters (when I've spent ages writing and modelling them, only I am allowed to decide they're properly dead) that I eventually wrote Jacqueline Lynn as a satire of it.
The thing with Jax is she always takes exactly the injuries the rules say. If the dice say she's dead, she's really dead. However, she has this habit of not staying dead.

Now this sounds like the source of some interesting tales  ;D

MarcoSkoll

I won't take over any more of this thread to talk about her (and I could, she's one of my favourite concepts, despite originally having been written as a bit of a joke), but her background and profile are here, if you're interested.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

psycho

Marco your welcome to hijack mate....ive got the answers i needed...
@alyster...no it wasnt an FPS style scenerio mate..in fact it was little more than a routine questioning of someone....it went a bit wrong you see when Dire entered the Arbites house and didnt realise that the person he was going to be questioning happened to be valuable to a certain group of people on the planet...there were around 5 Gangers....4 which ended up with either holes in their chests of missing limbs due to Dires Bolt Pistol....then the final one decided hed pass his NV check (for being alone and facing someone who had dispatched his comrades with such efficiency) and put a single shot from his auto though dires face....due to there being no Gm (just myself and my father) we quit the game and decided to start over....with a better played out campaign....as this is only our second campaign (the first went incredibly well actually) we tend to write scenerios that involve shooty bits so that i can keep my father entertained....but thanks for the contribution lol

kerby