Main Menu

News:

If you are having problems registering, please e-mail theconclaveforum at gmail.com

Helena Kayne

Started by mattausten86, January 25, 2011, 08:06:27 PM

Previous topic - Next topic

mattausten86

heres my first draft of Helena kayne,her back story is also here on the forums!!

WS BS  S  T    I   Wp  Sg  Nv  Ld     Spd
76  54 60 57 74  74  75  79  81      5

Helena is right handed

Sanctified halberd-bound in sacred litanies and adorned with ,multiple puruty seals,this weapon has hasslain deamon and heretic alike-it counts as a force weapon,if a deamon is wounded by this weapon,it must pass a Wp test,if failed,it looses its deamonic properties,until it can pass a Wp check in the end phase

laspistol with 2 realoads
Gun skull-with auto pistol

Annointed armour of St Cossix-This suit of armour was a gift to Helena after purging the High monastry of Damascia of the foul servants of the chaos gods,it counts as carapace armour,which incorporates pentagramic wards (everywhere except head)

Grimoire of true names-containing the names of those deamons banished by the Ordo Malleus,it counts as containing the 'psychic power' banishment,but instead of using the characters Wp,use Sg to represent reading the incantations,requires 2 hands.

Leader,'suffer not the unclean to live'-with the characters faith in the emperor so strong,deamonic creatrures find it difficult to sustain themselves around the faithful for extented periods of time,to represent this,if the character passes a Wp check,any deamonic creature within a radius of the characters Wp divided by 10,is stunned for D3 turns





well there we are,im pretty sure she will need to be toned down,but here are a few design concepts:
I wanted her to be better in combat than anything else,but i think ive put her Ws up a bit too high,i like the idea of the force weapon but again im not too sure if it needs toning down aswell.
I loved what the grimoire does in 40k,the fact that knowing the deamons name,grants them some power over it,and i hope i conveyed that properely with the grimoire,i could have just made her a psyker,but i chose quite early on that i did not want her to be psychic,hence the wyrd power,i noted in her story that she always has a prayer on her lips,even when she was in a comatose state,again not sure if sanctuary is the right choice,all in all,i hope ive balanced her out with her lack of skill compared to her weaponary!!!!




cheers
matt

Kaled

Quote from: mattausten86 on January 25, 2011, 08:06:27 PM
WS BS  S  T    I   Wp  Sg  Nv  Ld     Spd
87  64 66 61 74  81  75  79  81      4
Her stats aren't bad, but a bit on the high side.  Looking at p15 of the LRB (the descriptions of each stat) - her WS is that of an expert warrior, her BS marks her as a well trained marksman.  Her S shows she's stronger than most soldiers, and she's tougher too.  Her Wp suggests she's a hardened leader and she's very well educated.  She's far braver than most warriors and is a very good leader.  If the above sums her up about right then her stats are fine, but as she's very good to excellent at everything then you could probably stand to lose a few points on quite a few of her stats and she'd still be a potent character.

QuoteSanctified power halberd-bound in sacred litanies and adorned with ,multiple puruty seals,this weapon has hasslain deamon and heretic alike-it counts as a force weapon,if a deamon is wounded by this weapon,it must pass a Wp test,if failed,it looses its deamonic properties.
Losing it's daemonic properties is pretty harsh - maybe have it lose them for the rest of the turn, or lose them until it can pass a Wp test in the end phase.

QuoteAnnointed armour of St Josamine-This suit of armour was a gift to Helena after purging the High monastry of Damascia of the foul servants of the chaos gods,it counts as carapace armour,which incorporates pentagramic wards (everywhere except head)
Sounds fine to me.

QuoteGrimoire of true names-containing the names of those deamons banished by the Ordo Malleus,it counts as containing the 'psychic power' banishment.
As we're not talking about psychic ability here, but rather reading and performing a ritual from a book, I'd suggest you use Sg rather than Wp when testing to use the power.  I'd also bear in mind that reading from a, presumably big and heavy, book is something that takes both hands...

QuoteLeader,,wyrd-sanctuary
Leader makes sense given her background in the Guard.  I'm less convinced about Wyrd Sanctuary - it could work, but as she's not actually using psychic powers to protect her I'd have it do some sort of lesser effect.  Maybe for the rest of the turn when she recites her prayers, any daemons coming within 6 yards must pass a Wp test or be repelled.  Basically I'd suggest her prayers are enough to push back the daemonic but not enough to actually harm them.

Hope that helps,
Dave
I like to remember things my own way... Not necessarily the way they happened.

Inquisitor - Blood Bowl - Malifaux - Fairy Meat

MarcoSkoll

I'd agree with Kaled on her being good at everything with no real weaknesses.

A Weapon Skill of 87 would be high if it wasn't combined with a force power halberd (and a more than respectable BS).
The force power halberd... over the top. Power weapons are nasty, Force weapons are almost as nasty. Combining the two is too much. (And if you're including the sanctified rules on top of that - I can't tell - it's really over the top). I'd lose the dealie about daemons losing their daemonic properties - a weapon might ignore daemonic properties, but I wouldn't ever make it inflict permanent loss.

With a power halberd, I'd have her WS as ~70 (or it'll be too dangerous - that is 4D10, easily enough to put people out in one). A force halberd, I'd allow a bit higher - high 70s, but I'd expect her BS to drop if she was dedicating herself to melee combat to such an extent. (But she would need to be a psyker to use a force weapon)

Normally, I wouldn't give a female character a strength over 60, because women don't have the same upper body strength as men. And that would represent a woman who would be very toned - muscular enough that many men would consider it unattractive.
Yes, I have an exception, but she has the muscles and bulk to back it up and isn't the thin stick that Ivixia is.

QuoteAnnointed armour of St Josamine
This is exactly the same as Ivixia's armour, which is a bit dull. Also, the name feels like it's been borrowed from Ivixia's halberd (St Josmane).

Inscribed carapace (see part 2 of the Lectures on the Wych article) might be more interesting, and give you an excuse to paint intricate scrollwork.

Quotei could have just made her a psyker,but i chose quite early on that i did not want her to be psychic,hence the wyrd power,
Wyrd powers are still psychic. While the rules often used to represent non-psychic effects, this in my opinion quite a poor representation.

One of the Word of the Emperor abilities would be a much better choice to represent the effects of prayer.

Faith overcomes All from the Thorian Sourcebook would be good. It confers Nerves of Steel, and more appropriately, Force of Will - very useful for someone whose enemies are either Fearsome or Terrifying.
But in that case, I'd drop her Nv value, so she is only bolstered to face anything when she's actually reciting prayers, etc.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

mattausten86

Ive knocked her stats down,i wanted her to be a combat type of character!

Losing it's daemonic properties is pretty harsh - maybe have it lose them for the rest of the turn, or lose them until it can pass a Wp test in the end phase.


I thought something was missing,but couldnt put my finger on it,but ive fixed it now

As we're not talking about psychic ability here, but rather reading and performing a ritual from a book, I'd suggest you use Sg rather than Wp when testing to use the power.  I'd also bear in mind that reading from a, presumably big and heavy, book is something that takes both hands...

Fixed that aswel,but i was thinking about saying that for 1 action its a two handed action,but for a 1 handed action it costs 2 actions to represent the weight,but im not sure

Leader makes sense given her background in the Guard.  I'm less convinced about Wyrd Sanctuary - it could work, but as she's not actually using psychic powers to protect her I'd have it do some sort of lesser effect.  Maybe for the rest of the turn when she recites her prayers, any daemons coming within 6 yards must pass a Wp test or be repelled.  Basically I'd suggest her prayers are enough to push back the daemonic but not enough to actually harm them.


fixed that aswel,just put that it stuns instead of damaging the deamon!!!


cheers
matt


mattausten86

This is exactly the same as Ivixia's armour, which is a bit dull. Also, the name feels like it's been borrowed from Ivixia's halberd (St Josmane).

i was wondering where id heard that name before,ill think of a more suitable name,but its Ivixias purity seals that give her the wards,not her armour.

Ive dropped the weapon down to a normal halberd for the time being,but may change it to a force weapon in the end,just because,if anyone is gonna carry a force weapon it would be a deamon hunter,i could maybe understand if it was a guardsman or a rogue trader,but it maybe it shouldnt be a problem for an inquisitor to carry one!!!

ill admit wyrd is a wierd( ::) ::)) choice,but maybe,make a word of the emperor skill that represents what im after????


cheers
matt

Kaled

Quote from: mattausten86 on January 25, 2011, 10:04:36 PM
I thought something was missing,but couldnt put my finger on it,but ive fixed it now
I hadn't realised the halberd is a power halberd with the force ability and additional rules on top - that does seem excessive.  Power halberd would be enough I think.  Or make it a normal halberd that's anointed or has some other special rules.  However it looks like a power halberd so I'd just make it one.

Quote from: mattausten86 on January 25, 2011, 10:14:20 PM
Ive dropped the weapon down to a normal halberd for the time being,but may change it to a force weapon in the end,just because,if anyone is gonna carry a force weapon it would be a deamon hunter
A daemonhunter could indeed have a force halberd - but in the hands of a non-psyker it would just count as an ordinary halberd.

Quotefixed that aswel,just put that it stuns instead of damaging the deamon!!!
Don't underestimate stunning - that's still a very potent ability - in fact, being stunned for a turn is probably worse than losing D3 damage.
I like to remember things my own way... Not necessarily the way they happened.

Inquisitor - Blood Bowl - Malifaux - Fairy Meat

mattausten86

A daemonhunter could indeed have a force halberd - but in the hands of a non-psyker it would just count as an ordinary halberd.


Good point,didnt think of that,its been changed to an annointed halberd now!!

cheers
matt

MarcoSkoll

Quote from: Kaled on January 25, 2011, 10:24:42 PMin fact, being stunned for a turn is probably worse than losing D3 damage.
Yeah. Most times if I had a choice between stunning and D3 injury total, I'd choose the latter in a heartbeat.

Being stunned, even for a turn, can easily give an enemy the opening to finish the character completely (particularly if at close quarters). After you see a character with a shock weapon beat a power weapon user absolutely senseless, you start to get an idea of how powerful stunning can be.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles