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Randomest thing your characters have done??

Started by psycho, February 16, 2011, 07:36:08 PM

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psycho

In the same vain as the "best shot" thread....whats the randomest thing youve had your characters do?

For me it was leap from a 5 storey building to a 3 storey building whilst attempting to gun down an opponent on the 3 storey......needless to say it failed miserably and i missed the building by 3 yards!!!
He then landed on the floor in a heap very dead....but he managed to land on an NPC and flatten him....seriously you couldnt make this crap up it was bizarre....

my dad had been watching too much of The Kingdom....he had his Guard Vet charge into the horde of NPCs with a frag in each hand screaming "THE EMPEROR IS MY SHIELD AND HE WILL PROTECT ME"....it was all simply to take out one of my characters.....it worked....but took out everyone else too as the amoo and stuff on everyone cooked off

kerby

Ynek

Dunno about 'random', but I've had characters do things like grabbing a nearby civilian to use as a bullet shield quite a lot. (In fact, other than providing mobile cover, there aren't many things that crowds of civilians are good for other than grabbing as convenient bullet shields.)

I also recall pick-pocketing a character, taking his pistol, and then using that pistol to shoot him point-blank, missing (damned 96+ = automiss), and then being stabbed in the cranium with a knife.

"Somehow, Inquisitor, when you say 'with all due respect,' I don't think that you mean any respect at all."

"I disagree, governor. I think I am giving you all of the respect that you are due..."

psycho

Yeah ive never got the whole point blank yet still miss thing...how do people go about changing the dice rolls for when your point blank?

kerby

Adlan

I dunno about my characters. I don't really play with random. Eccentric maybe, playing it by ear but I can't recall anything really unusual.

I save that for my GMing. Those I've gm'd for can attest, I have reckless abandon with regards most things, note down where in my game to start winging it. I think the most random thing I did was have them track down clues to find and defeat father Christmas (Slanesssssh'nikoclaus)

MarcoSkoll

Quote from: psycho on February 16, 2011, 09:48:38 PMYeah I've never got the whole point blank yet still miss thing
Easy. They move when you're not expecting it, you rush aiming and get it wrong, the pistol hang-fires, whatever - nothing is a completely sure thing, particularly in combat.

Quote from: Adlan on February 16, 2011, 11:26:54 PMI think the most random thing I did was have them track down clues to find and defeat father Christmas (Slanesssssh'nikoclaus)
With that in mind, shooting Santa Claus in the head is probably the most "random" thing I've done in a game.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Wifstrand

How do you go about making civilians for your games?
[r]in great need of:
- Mutant Emissary Fabio head
- Witch Hunter Tyrus (any state)[/r]

precinctomega

Quotehow do people go about changing the dice rolls for when your point blank?

Well, whilst the whole INQ2 project is in abeyance for now, thanks to GW's risk-averse legal team, I'll spill the solution from INQ2.

Shooting at point-blank when the opponent is aware of you and able to react is treated as combat (as it is in the current rules) so missing is perfectly possible.

Shooting at point-blank when the opponent is unconscious hit automatically on a location of your choice and automatically causes critical damage.

Shooting at point-blank when the opponent is conscious but not aware of the attacker (i.e. the attacker has successfully sneaked to point-blank range), you roll to hit with a +30 BS/WS modifier.  If you roll a hit, you cause a critical on a location of your choice (as for unconscious).  If you miss, you still hit but have to roll for location and damage as usual (represents the opponent noticing you at the last possible second and moving enough to ruin your shot).

R.

psycho

OK
so having tried and failed to get my Boss into INQ....we played a game before work....
he wanted his character to jump from 3 stories onto another building...which was only 1 storey...he passed his actuions...only to see his character trip and stumble at the edge...fall....and land on the windshield of the passing truck....said truck was carrying explosives...it careened off course and into the building contiaing his other character....the resulkting explosion killed his other man...and he stormed off like a child shouting "stupid F###ing Toy Soldiers"....hmm i guess he didnt like it

kerby

Kaled

I'm not surprised you failed to get yor boss into Inquisitor - having him fail one dice roll and it end up killing both his characters is really OTT. I'd say it was bad GMing and really not a good way to demonstrate the game to someone.

I'd have told him something like his character was lucky and ended up falling into a stack of boxes in the back of a truck - he'd have a few bruises and would have to quickly get out of the speeding truck before it whisked him away, but the narrow escape would still let your boss learn about risky actions without prematurely ending the game.
I like to remember things my own way... Not necessarily the way they happened.

Inquisitor - Blood Bowl - Malifaux - Fairy Meat

MarcoSkoll

I'd agree with Kaled. A trial game should showcase the best of Inquisitor, not a Rube Goldberg of consecutive disasters.
Even in a normal game, I'd find reasons to try and avoid letting any risky action make mincemeat of two characters in one (particularly if those are the only two characters the player has!)

So, even if the guy does land on a truck full of explosives, then they don't necessarily have to go off when it crashes.
Or the guy falls off the truck as it passes, very dazed and half broken, but just about alive and fortunately just out of range of the coming explosion - and the other guy gets to take an Initiative test to get the hell out of dodge, with success meaning he does that heroic action movie leap to safety as the explosion blooms behind, and failure meaning he almost makes it, but ends up with some shrapnel in his buttocks and smouldering trousers as well.

Having the NPCs take themselves out by tripping up and everything exploding would be entertaining. PCs, less so.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

precinctomega

To be fair, though, jumping that distance was always going to be a recipe for disaster.

I once GM'd a game in which one character with a weakness for psychotropic drugs mixed with his tobacco got off his face in the first turn and spent the rest of the game trying to balance along the to of a low wall for no reason whatsoever.

R.

greenstuff_gav

When GMing at the last InqGT (i think!) someones' character leapt from one building onto a truck, ran along the truck and leapt off the other side as it was shot with a plasmaweapon :D

At the Spring Conclave my plasmablaster-armed servitor spent the whole game missing, then in the last round shot an inquisitor in the head from the other side of hte board :O
i make no apologies, i warned you my ability to roll ones was infectious...

Build Your Imagination

psycho

Problem was it was before work...so we only had like an hour to mess around in...and with him worrying about things like "are the band gonna be ok" and "do we have enough barrels to last til we get a new delivery" it was always gonna be a hard thing....however we had another game on Saturday...and he thoroughly enjoyed it...he managed to do some cool stuff (not worthy of mention though :P) and had a good laugh watching NPCs fumble grenades etc...so i may have converted him....

@Robey...that sounds like a good game mate haha

kerby

precinctomega

Yeah... Actually, it was a bit rubbish. The players were so frightened of their PCs getting shot that they never even got close enough to the objective for the NPC gangers to ambush them.

R.

Necris

I think the most random thing any of my characters have managed to do was my guardsmen Davin Hyurl taking out a space marine with by throwing his empty pistol at him after unloading ever spec of ammunition he had on his person including his three grenades.

Bless the silly head wounds table

said marine took a tumble from a very high place and 1 ton of marine is just not meant to hit solid ground head first.

I've also had a GM be very literal about Necris using his inbuilt flamer and setting himself on fire.

In a previous round I'd used the weapon to ignite a cultist that promptly dropped to to the ground before Necris in an attempt to put himself out, I said for his next action that he'd lower his bionic arm and casually shoot said cultist in the head with his stubber (in his off hand)

In the next round of actions Necris was assault by another cultist and in an attempt to do the same I said something along the lines of "first action fire his flamer." the GM not liking that fact that my warband of 3 have just taken out 6 of 9 cultists in one round took it literally and promptly told me I'd just set fire to myself, after a spectacular nerve test Necris strode forward towards the assaulting cultist whilst still aflame and fired 2 shots at him missing both.

to the GM's credit the cultist did not hang around for long and fled at the sight of the crazy bastard that had just set himself on fire to prove how hard he was.

needless to say that once the cultist was running away Necris spent all his actions putting himself out
This here is my very favourite gun...I call her rita.

The Order of the Iron Rose - Necris' Inq28 Plog