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hello and my attempts

Started by jamie, March 15, 2012, 08:31:25 PM

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jamie

Hello all,

I'm Jamie and a bit of a lurker, I'm not a gamer but like speding a bit of time everyso often making stuff. I used to do GW yeas ago. Here are my attempts, not all bang on 54mm but let me know what ya think.

first up, just a body, no idea what it was for, just to work on propotions.



then a genstealer hybrid i've been working on, it has another 2 arms in the making, It works out at about 74mm high, but i'd imagne that it/they should be pretty monstrous though. and the claws are a bit shonky.



I tried a bit of a harlequin solitare, then drifted away from it.


Now i see them on the screen i can see a lot of imperfections that are not noticeable normally.

Cheers any opinions folks?

Jamie

Dolnikan

Welcome to the Conclave!

With that outof the way, your models look very promising, I especially like the hybrid, the detail you've done so far is amazing.
Circles of the wise My attempt at writing something, please comment on it if you have any advise.

MarcoSkoll

A very solid start.

Your technical skill is pretty good, as is most of your anatomy. There are however a few things to watch as far as the latter - for example, the arms are a little long on the first model, and the right knee too far down the leg.

Your heads however need a bit more work, as the faces take up too much of the skull and they have undersized neurocraniums (layperson's speak: Brain cases)-  you might find some of my ramblings on face structure helpful.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Tyrant

Wow my 1st reaction is that they look great.
Looks like their proportions are spot on.
AKA SquareWave

jamie

Thanks for that, the first guy was a pretty rough attempt, heads are hard, got a slightly better on on the way but i think my faces are still to big on heads that are already too big. lotta practice required.

The hybrid is purposefully over sized, i gave him / it huge traps and pecs to try and emphasise the monstrousness of it.

When i get time again i'll work on them some more

Jamie

Ynek

I'll echo Marko's post in saying that the models do certainly look intriguing. The general level of artistic knowledge displayed in them is very high, and at this stage, I would say that all you really need is practice. Although that leg does look a little odd.

Quote from: jamie on March 17, 2012, 05:27:25 PM
heads are hard,

Indeed. Heads are one of the most difficult parts of sculpting humans, particularly when you don't get much practice at them. (Same story with good hands...) I find that everyone eventually develops their own way of doing it, but I've always preferred the more methodological approaches, where the shape of the head is gained by simply following a series of steps and stages. There are literally thousands of tutorials available on the internet, so just find a method that works for you.
"Somehow, Inquisitor, when you say 'with all due respect,' I don't think that you mean any respect at all."

"I disagree, governor. I think I am giving you all of the respect that you are due..."

MarcoSkoll

#6
Quote from: Ynek on March 20, 2012, 01:17:01 AMI find that everyone eventually develops their own way of doing it
You see, I've usually found it's more about knowing WHAT to sculpt than how to sculpt it - a lack of understanding of what a face actually looks like rather than a problem in the technique.

Myself, I change my method regularly, but the overall theme has tended to be trying to get the face done in one stage (not including the "put blob of putty on a nail as an armature" stage). I may not succeed (and thus have to come back for round two), but it means that details can be adjusted in relation to each other and less putty blending.
But I have however recently conceded a new method for working on eyes, which involves doing the eyesockets and eyelids in the initial stage and doing the eyeballs themselves after the rest is hardened.

The other thing I've changed recently is the addition of a waiting period. I apply the putty to my blob armature, do the crudest of shaping, then go do something else for half an hour. Fresh putty is much too sticky and soft to sculpt faces into, so I stopped trying because I was basically wasting any efforts of that first half hour.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

jamie

I feel i have a good grounding in physiology, i did higher art at school but that was over a decade ago now. i've never been able to draw hands. I'll keep dodging away at them and update you on progress.

Jamie