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My Character intro - on Iphone

Started by Nemesis, April 16, 2012, 02:14:52 PM

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Dolnikan

I think that it depends on her skill set, if she proves herself an able leader of a small robot cohort they would make her the leader of one of their small exploration teams, consisting of a few robots and herself, they could be accompanied by a Logician who is in charge of overal affairs but in combat prefers to have someone with more expertise(your main character) make the decisions. The modifications would be the MIU and perhaps, after she suffers damage or as a reward for service, the eyes.
Circles of the wise My attempt at writing something, please comment on it if you have any advise.

Nemesis

#46
Damn IPhone and plus at work 2am in the morning I retyped it must of errored out.

She a quick learner she needs to be only shown once she has total recall (memory) her martial abilities are standard giving most of her time into study and helping with repairs and salvage. Her body is strengthen and has great endurance. They test her abituite with command and control of robots she has talent so they implant an MIU contol unit into the back of the neck and fasten on a light servo harness which holes two utility mecharites to help with repairs.

They experiment with her limit seeing as combat effectiveness drops for most mantles after 4 quite rapidly they see her limit. Her command and control is 110% at 3 and sharply decrease at 4 then guardedly until they stopped the experiment at 30% C&C at 12 inputs still highest they seen. She promises to be a great asset. But not having the resources to field that many and she's only a initiate she is given one robot small in size but still effective in combat, she will have to construct collect or find more which her mentor push her to do.

Don't know the max size of the mantles but they are surprised and excited but the experiment and or their new initiate.
EDIT: ^ tech-priests have 4 robots

Dolnikan

Why does she neeed the capability to control 62? 3 is more than enough for a single person to fully control.
Circles of the wise My attempt at writing something, please comment on it if you have any advise.

Nemesis


Dolnikan

I would leave out thepercentages, they oversimplify things, I would simply say that she has exceptional skills at controlling multiple robots, and that they expect that with further training she will become their best controller.
Circles of the wise My attempt at writing something, please comment on it if you have any advise.

Nemesis

#50
Now just haveto make the robots. Warband virgo three robots 1 hover 1 large 1 scout/ambush and thinking of a tech priest and might follow the dark magneto magazine more machine then man.

Making a weapon on the large Robot.

Marcoskoll Armory

Las weapon - Barrel      - Long Las
                    - Muzzle     - Redshift Attachment
                    - Chamber  - 28 Megathule 3D6+2
                    - Discharge - Triplex Phall High Power single/semi(2) + 4 Damage
                    - Magazine - Hot Shot (10) +1 game
                    - Frame -  Body Mounted

Reloading is Risky Action

1-2 The reloading Mechanism damaged, Weapon is unable to be reloaded for the rest of the game.
3-4 The reloading Mechanism  is Jammed, Requires Tech-priest to spend 3 actions to fix it.
5-6 The reloading Mechanism  Fails to reload, try again next round.

Name                       Type      Rng         Mode            Acc         Dam    Mag    Rld      Enc    Spcl            Rrty
Olimpa Cannon       Basic           D      Sng/Semi(2)      -        3D6+7      2       3        40    Notes         Rare

Damage Rending + (x1.5 Armour Round down)
Fire mode is always on High power - Magazine is modified to match


? that +7 is worrying me (+1 Hot shot)+(+4 High powermode)+(3D6+2 28Megathule)
Is the Reload Risky action enough of a risk action on the weapon ?
Robot has 50 BS.

The Reloading Mechanism is a rotating system of 8 hot clips then when the clip is empty it is expended then changed with a fresh one.

Armour Values vs this weapon

Flak           - 3 -> 4
Mesh         - 4 -> 6
Carapace  - 6 -> 9
Power       - 10 -> 15

Reflective Armour Gains 1D6 + (x1.5), so a roll of 1D6 you gain theses Bonuses to the Armour value
1 -> 1
2 -> 3
3 -> 4
4 -> 6
5 -> 7
6 -> 9

Does Reflective Armour have this effect on Redlight attachment or is it only on the base Armour and not the reflective Bonus?

Dolnikan

The weapon seems very powerful. I would decrease it somewhat for balance terms, when this weapon hits someone that character will almost certainly go down. If you think the damage is as it should be I would remove 4 from the fixed damage and add a D6, on average this is slightly less damage but that won't really matter and you get rid of the +7.
Circles of the wise My attempt at writing something, please comment on it if you have any advise.

Nemesis

Yeah was thinking that 4D6. Any thoughts on the risky action reload ?

MarcoSkoll

#53
Quote from: Nemesis on April 21, 2012, 02:48:36 PMthat +7 is worrying me
3D6+7 Rending sounds nasty, but with only two shots, not quite as devastating as it seems. (Particularly against a reasonably well armoured target.)
I've had characters using a Callahan Pattern (3D6+4 Blueshift & 4 shots a cell at full power) run out of ammo without actually managing to take anyone out of the game.

However:
a) The RIA isn't really meant to be horribly exploited to make "OMG best gun ever", and is meant to be approached with some maturity.
b) If you do want to cook up something like this, you should still look on it as pretty similar to a Bolter in terms of the impact it can have on a game. If someone catches something this to the face, they've not got a chance.
c) I need to push through the lasweapon alterations I'm still working on.

QuoteDoes Reflective Armour have this effect on Redlight attachment or is it only on the base Armour and not the reflective Bonus?
The additional rules section suggests that Reflec/Ceramite armour are never modified by armour piercing/similar effects.
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Dolnikan

You could do that, if it is a system prone to jamming. Depending on the speed of the robot it could occur very often, giving you only a few shots per game, or it could hardly ever come about when the robot has a low speed.
Circles of the wise My attempt at writing something, please comment on it if you have any advise.

Nemesis

#55
3 speed so double 1's.

It's ment two be fire support, didn't want make a omg best weapon but a weapon that she has a propose to use in the area she is stationed versing low armour mobs along with exploring in the lower underhive dealing with over grow mutants and chem spawned creatures.

But the +7 means it penetrates armor easily which isn't the sense of the weapon, it wasn't ment two do ap so choose the muzzle to increase armour value vs weapon and adding rending which is what it represents. So Marco do you think a 4D6 or just stay which the +7 as the design was designed to take out orgyn sized mutants which need two stay down.

I like the low shot per clip but is the risky action enough or should there be more negatives ?

MarcoSkoll

Is it appropriate for taking out Ogryn like mutants?
Not so much. Ogryns are tough gits, so you'd probably want something a nastier than an amped up hellgun to put them down properly.
My choice for that would probably be a plasma gun or Bolt Cannon.

I made the latter up for the RIA on the principle of a 4 bore hunting rifle (which was used for "dissuading" charging elephants) being reinvented to fire Heavy Bolter rounds.
Now, I lifted the fluff passages out of the last release while I rewrote them, but it was described as being popular with Ordos Xenos kill teams - the firepower to put down most nasty creatures, but a bit more portable than a full heavy bolter.

But this brings us to the next question:
Is it appropriate to be taking a gun for putting down Ogryns in a normal Inquisitor game (where there aren't many Ogryns)?
And that answer is "Probably not".
S.Sgt Silva Birgen: "Good evening, we're here from the Adeptus Defenestratus."
Captain L. Rollin: "Nonsense. Never heard of it."
Birgen: "Pick a window. I'll demonstrate".

GW's =I= articles

Nemesis

The model I was thinking has two hard points in the chest meaning there be two weapons each with there own reloading mechanisms.

The group I play with are sort of power gamers. I would restrict it use just against them but still making it for my fluff it's 3 meters tall by 5 meters long 2 meters wide it's not something for inquisitor no. The other robots are anti gravity mediums along with 2 other ground based humanoid robots.

Kaled

Quote from: Nemesis on April 22, 2012, 07:00:01 PM
The group I play with are sort of power gamers.
Are you sure that Inquisitor is the right game to play with them? It's not a game that really works if any of the participants are inclined towards power-gaming.
I like to remember things my own way... Not necessarily the way they happened.

Inquisitor - Blood Bowl - Malifaux - Fairy Meat

Nemesis

Yeah we usually rag on them pretty hard if they bring anything really whacked like one guy terminator armor normal human and there was no back story like where the he'll would he get that sort of armour he shrug and said it was his dream to be a terminator he got ragged on till he removed that abomination form the table and another tried to make a abaddon character with lighting claws and a daemon weapon in terminator armour he's also get ragged on and he doesn't even play anymore because he couldn't make anything that wasn't made to dominate everything on the field.

On an old post of mine we played at a GW event and one off the staff field a 140ws dual power sword weilding elder on the table, killed all the young players that where trying to learn to play making the experience bad which pee'd me to no end so I got lucky with old rule flamethrower killing him. He had a nerd rage had a fit packed up and left when only in the first out of 3 games.

So I usally play with a close friend or brothers which or more into the RP of the game. Which means I usally make a warband which is interchangable if I vs my brothers I bring 3 medium robots my character and a tech priest. When I vs the others I drop in the large robot a arcoflagant and 2 gun servitors.