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Enoulians

Started by Eziah Kranox, October 17, 2012, 08:15:53 AM

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Eziah Kranox

Well, I'm writing up an Enoulian character, after reading their explanation on Lexicanum (http://wh40k.lexicanum.com/wiki/Enoulians#.UH5ahIZKOKK).
So I am wondering if the Creatures Anathema had any sort of stat guideline.
I don't want to know the actual stats but a comparison with a human character would be very helpful.
Thanks in advance.
Cheers
Eziah Kranox

Koval

Lexicanum's a bit patchy so I'll fill in the blanks.

They're decent shots, good at spotting things, and very intelligent (keep in mind that most Dark Heresy or Rogue Trader characters might have an Intelligence somewhere in the mid 30s or so, which means an Enoulian warrior having an Intelligence in the high 40s is amazing -- just imagine what their scholars must be like)

They're physically unimpressive, however, and are about the size of your average fourteen-year-old, but they make up for that by, literally, being slippery bastards -- the oil they secrete from their skin makes them very hard to pin down. It's also toxic to humans, as is the food they eat. They're also fairly resistant to mind control so I'd give them a bonus to resist the likes of Enforce Will, Mesmerism and Puppet Master.

I'd consider giving them Spit Acid and a fairly chunky Nv as well. They also appear to have rather crap social skills.

As far as their weaponry goes, the physics behind their whisper lines is a bit weird so I'd avoid those just on principle (Marco had a few things to say about mono-wire last week over Skype), but their ranged weapons seem to be a cheap knock-off of Dark Eldar splinter weaponry, possibly because at the time the Enoulians were written, it wasn't certain that the Dark Eldar were going to get reviewed (which they eventually were) or if they were just going to go the way of the Chaos Dwarves in WFB.

They really don't like the Imperium and seem happy enough buddying up with traitors.


As far as stats for a bog-standard Enoulian warrior go, I'd be tempted to go with
WS BS S  T  I  Wp Sg Nv Ld
50 60 50 45 60 55 65 60 40

or a variation thereupon.

Eziah Kranox

Quote from: Koval on October 17, 2012, 09:27:22 AM

As far as their weaponry goes, the physics behind their whisper lines is a bit weird so I'd avoid those just on principle (Marco had a few things to say about mono-wire last week over Skype), but their ranged weapons seem to be a cheap knock-off of Dark Eldar splinter weaponry.

They really don't like the Imperium and seem happy enough buddying up with traitors.


As far as stats for a bog-standard Enoulian warrior go, I'd be tempted to go with
WS BS S  T  I  Wp Sg Nv Ld
50 60 50 45 60 55 65 60 40

or a variation thereupon.

Well in theory he will be an inquisitorial agent. The idea was that an Istvaanian Inquisitor was in the area when the Enoulian was being hunted, and that his skills as an assassin (was going to use the whisper line, but my friend and I had a chat today about it and I came to much the same conclusion that you guys did, so just going ranged now) and general troublemaker were impressive. So the inquisitor offers him a pardon and basically sends the enoulian to a world to stir up trouble (a bit like the concept of an agitator) within imperial organisations. The enoulian agrees to the deal because he is basically being given a free pass and the resources to attack the Imperium when ever he likes, although the target is still chosen by the inquisitor.

Also, are there any rules for DE splinter weaponry in inquisitor to base his gun/guns off?

Cheers
Eziah Kranox

Koval

#3
Enoulians really hate the Imperium (yes, the italics bore repeating!) so he's many times more likely to kill this Inquisitor or die trying, even when it's an Istvaanian giving him a free pass. To paraphrase Creatures Anathema, they'll basically spit on any job offers from Imperial organisations, and will probably kill you before running off. (Since their spit is corrosive and acidic, this is as likely to be literal as it is to be metaphorical.)

Charax had rules for generating one's own splinter weapons in his We Need Guns rules ages ago. Hell if I know where you can get them now, though -- I've got them, but that doesn't help much, not least because I don't think Charax likes other people passing his things around.

Since shardrifles would need a bit of adapting anyway (because they're not splinter weapons, they just have a passing similarity to them), we'd probably end up with something like this:
Type   Range     Mode     Acc    Dam     Shots  Reload  Wt
Basic    J     Sg/Sm(2)    -     2D6      100      3    35

Made For Xeno Hands: +1 Reload and -20 Acc when used by other races than its intended users
Tearing: When firing, roll an additional damage die and discard the lowest

Eziah Kranox

Hmm, ok, might need to rethink the fluff a bit then.
I really want to make one now though, so any thoughts as to what he is doing by himself in Imperial space?
Thx for the proto-profile for the rifle.

Koval

Spying? Seeing as they apparently hail from the Obscuran Halo Stars, they're likely to be operating primarily within Segmentum Obscurus, so depending on where your group tends to be based it might work well or it might need some extra explaining. He might not necessarily be by himself -- he might be part of a small group looking to gain some sort of intel on what the Imperium's like, beyond the places they've already been. Maybe he's one of the stronger-willed ones that doesn't fly into a berserk rage at the mere sight of an Aquila. Maybe he's trying to pass himself off as a weird mutant. Maybe he wants to get mutants on his side, on behalf of his heretic "business partners".

He could also be moonlighting as a hitman. :P

Eziah Kranox

#6
Well my gaming group tends to not currently exist  :P. But if/when we start up a campaign, I'll be the one writing it up so it really up to me where it is. So I think Ill go for "one of the stronger-willed ones that doesn't fly into a berserk rage at the mere sight of an Aquila. I think spying and running the whole I'm a mutant just ignore me thing sounds like a good idea so I will go with that. For the model, I was thinking of using a 48mm base model (if I can find something suitable) with lots of green stuff, inquisitor scale weapons and various 40k bits. Otherwise,  he will be a full sculpt, roughly 49mm tall as they are like 5ft tall-ish?