Author Topic: KrautScientist's INQ28  (Read 48790 times)

Offline Heroka Vendile

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Re: KrautScientist's INQ28
« Reply #120 on: September 18, 2012, 06:09:13 PM »
The cultists certainly paint up very well, although I'd be more interested to see some conversions with them, as I think a number of them are ripe for it.

The conduit boxes look great, a nice find there.

And as for your english, trust me, it's better than a lot of the natives.
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Offline KrautScientist

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Re: KrautScientist's INQ28
« Reply #121 on: September 23, 2012, 12:30:09 PM »
Thanks a lot, guys!

@ MarcoSkoll:  :o That thing you posted has left me speechless. Well done, sir, well done!

@ Heroka Vendile: Cheers! I see your point concerning the cultists. As a matter of fact, I am currently converting the other half of them to look less like clones: swapping heads and weapons, adding small bitz and bobs. They convert rather nicely, with a bit of thought.

There's one finished conversion I can show you. The model is not intended for use in games of Inquisitor, but it serves to illustrate how easy it is to change the cultists. It's this guy:









I converted one of the cultist leaders to look even more like a corrupted commissar (for my Traitor Guard). I exchanged the head and left arm (since the latter was messing with the model's silhouette). As a consequence, I now have a perfect shotgun arm for use on an INQ28 model in my bitzbox  ;)
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Offline KrautScientist

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Re: KrautScientist's INQ28
« Reply #122 on: October 06, 2012, 01:42:54 PM »
Only a small update for now: I finally got around to writing a piece of background for the two twist brothers I posted some time ago:



Augustus & Cluggan Galth, Bounty Hunters extraordinaire

Who can say where the Brothers Galth truly came from? All that is certain is that they worked as overseers in the slave pits underneath St. Sabasto’s Reach’s Hive Primus when Inquisitor Antrecht investigated rumours about a chaos taint within the world’s ruling class. He encountered them in that hellish place, and while Antrecht may have made some staunch allies during his stay in the slave pits, the Brothers Galth were not among them.

Cluggan Galth was a monster, an imposing slab of muscle, as immune to physical pain as he was to pangs of conscience, yet also dim-witted and simple. His brother Augustus – malformed and diminiutive in stature, but wily and cruel nonetheless – was the one to watch out for. He had clawed his way to the top of the underhive, due to his own devious machinations as much as through leaning on his brother’s physical prowess. But he wasn’t content with his standing and nursed ambitions far above his station.

All that came to an end when the results of Antrecht’s investigation deprived the planet of its elite: When the corrupt rulers of St. Sabasto’s Reach fell, the slave economy they had established was thrown into an uproar. And all that the Brothers Galth had worked so hard to attain was lost.

This could have been the end of their story, but Augustus had always been good at recognising opportunities. So when the lesser nobles houses began a struggle to fill the vacuum of power that had been left by the Inquisitorial purges, The Brothers Galth earned a new place for themselves, working as enforcers and bounty hunters for the world’s up and coming nobility. And even though their new employers may have found the twisted creatures distasteful, there was little question that the brothers got the job done every time.

Their service eventually earned them a writ from the new planetary governor, affording them all the rights of an Imperial citizen as well as free passage through the whole subsector. And so the Brothers Galth embarked upon a new journey, their single ambition to run down the Inquisitor whose deeds had cost them everything…
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Offline Dolnikan

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Re: KrautScientist's INQ28
« Reply #123 on: October 06, 2012, 07:23:11 PM »
I really like the background, a truly unpleasant pair.

But one thing strikes me as a bit odd. The pair lose quite a lot when the world is purged, but they seem to me to be very effective bounty hunters and especially the small one sounds quite pragmatic. So why would they leave everything for revenge?
Circles of the wise My attempt at writing something, please comment on it if you have any advise.

Offline KrautScientist

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Re: KrautScientist's INQ28
« Reply #124 on: October 14, 2012, 04:48:15 PM »
Thanks a lot, Dolnikan!

You're right though: That particular part of the background could use some more elaboration. I envision Augustus (the younger brother) as a very ambitious individual who would, as it were, consider the work as a bounty hunter beneath him. Running errands for the nobility, who openly despise the brothers, cannot be too satisfying either. And Antrecht was the one who brought their little "empire" in the underhive - as ridiculous as it may have been - crashing down, so hunting him down is really paramount at this point. I'll readily admit that I've only mapped out their background in a very general sense so far, so maybe I really didn't think things through all that well  ;)
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Offline KrautScientist

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Re: KrautScientist's INQ28
« Reply #125 on: October 19, 2012, 09:57:17 AM »
Although the following models were built for my Traitor Guard, I'll still post them here since they should also work rather nicely in games of INQ28.

First up, my first finished squad of chaos cultists, led by that Traitor Commissar I posted earlier:



And here's a renegade psyker I converted from a WFB Chaos Sorcerer. I think this guy would work rather well as a cult leader or "end boss" in a campaign of INQ28:



If you want to see more pictures or learn more about the conversion, just check out my blog.

As always, thanks for looking and stay tuned for more!
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Offline Kaludram

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Re: KrautScientist's INQ28
« Reply #126 on: October 19, 2012, 07:24:57 PM »
These are amazing!!  That clinches it.  I'm grabbing some cultists from eBay so I can run a Chaos gang for Necromunda.

...Now if I can just find someone to play against....  ???
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Offline KrautScientist

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Re: KrautScientist's INQ28
« Reply #127 on: October 26, 2012, 02:10:47 PM »
Cheers, Kaludram! If all else fails, you'll just need to "infect" somebody in your vincinity with the Necromunda bug  ;D



Just a small terrain project in today's update, although this may be just the right thing for slow days, when you want to get something done on the hobby front, but don't feel like breaking out all the colours and really going to town on a model. What I'd like to talk about today is how to make some quick and easy barricades for use as scatter terrain for games of Necromunda, Inquisitor 28 (or any other skirmisher, for that matter) or even good ol' 40k.

For me, everything started when I saw this picture on DRommel's Savlar Chem-Dog plog (very much worth visiting, by the way!). There I saw this:



(image appears courtesy of DRommel, of course)

This barricade looked quite excellent and fairly easy to duplicate at the same time to me. So, full of inspiration, I sat down to reverse-engineer DRommel's recipe and build my own barricades in very short time with nothing but leftover stuff. Here’s how:

I. What we need:

Here are all the ingredients. The good news is that you will probably have most of this lying around anyway  ;)



Some pieces of foamcore. For this you can basically use all the leftovers from other projects. You'll need a couple of longer cuts, though, to make the bases for the brarricades.



Some corrugated cardboard. This comes in all shapes and measurements. Be sure to use cardboard that's easy enough to cut. This will make for very convincing corrugated metal and help to break up all the otherwise smooth foamcore surfaces.



A couple of bitz. Anything goes here. Choose whatever you find at the bottom of your bitz box. Vaguely technical looking parts are best. I used some parts from an old model truck and some stuff from an old military terrain kit. Oh, and pieces of leftover sprue make for great sharpened stakes! And we all have tons of that stuff lying around, don't we?  ;)

If you want to follow this recipe, you'll also need some basing materials. Sand, cork, whatever you like.

Right, let's get started, shall we?


II. What to do:



I started by drawing the outlines for the bases on some bigger pieces of foamcore, using a 40k bike base as a template. You can make all of the bases the same lenght, although it may be a good idea to make some longer and some shorter ones for added flexibility. I cut out the bases using a craft knife.



Then I beveled the edges of the bases with my knife. I did this so they would look more natural on the tabletop. Don't worry if your bases - like mine - do look rather messy at this point: We'll be able to fix that shortly!



I cut smaller pieces from the leftover foamcore and corrugated cardboard. These pieces form the main body of the barricade, so make sure to have a nice selection of different lenghts. The less rectangular the shape, the better.



I then glued the smaller pieces onto the bases using wood glue. I tried to make this basic construction look pretty haphazard, like random pieces had been collected and thrown together.



Then I added the corrugated cardboard to add some additional variety...



...and repeated the same step with the leftover bitz, sharpened pieces of sprue etc. At this point, the basic construction was finished.



Then I added my basing materials to the bases, using wood glue to glue them down. In this particular case, I used a mix of GW modelling sand and small pieces of cork. I also used the glue to seal all open areas of foam, so the foam wouldn't disintegrate during the next step.



Then everything was painted using cheap spray paint from the craft store. I chose brown as a basecoat because I wanted the barricades to have a rusty, dilapidated look.

As you can see, the unified paint did a great job of tying together all the disparate parts. I then stippled GW Vermin Brown onto the barricades, creating patches of rust. Then I drybrushed the edges of the barricades with GW Boltgun Metal (also stippling on some more Boltgun Metal). Then I painted thinned down Vermin Brown into the recesses — especially on the corrugated cardboard! The sand and cork on the bases were drybrushed with GW Bleached Bone. And lastly, I used GW Nuln Oil to paint on patches of oil, grime etc.

Here are the finished barricades:



This was the easiest recipe I could think of. These barricades come at basically no cost, and you'll be able to churn out a ton of them in no time at all! Of course you can add some more variety by adding different colours, propaganda posters and all kinds of bitz. Ultimately, this may be the easiest terrain project I have ever done (and probably the one with the most bang for the – nonexistent – buck!).

Let's wind up this post wit some shots of the barricades and some models. These photos also show you how flexible the barricades are:



Some twists behind a single barricade



A gang of twists defending their ramshackle fortifications

Now, I do of course realise that this little tutorial is not really that spectacular or creative to begin with. But I wanted to show you how easy it is to get started on smaller projects that may someday evolve into something as spectacular as Bruticus' hab block here (seriously, check that thing out! It's completely off the hook!). Small scatter terrain like the barricades above will come in handy during games of Inquisitor or Necromunda. And, as I have tried to show you in this post, it's ridiculously easy to built, at basically no extra cost!

Thanks to DRommel for the inspiration, and as always, thanks to you for looking! Have a great weekend and stay tuned for more!
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Offline Kaludram

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Re: KrautScientist's INQ28
« Reply #128 on: October 26, 2012, 05:56:24 PM »
Cheers, Kaludram! If all else fails, you'll just need to "infect" somebody in your vincinity with the Necromunda bug  ;D


I'm already planning on trying.  I'm in the process of moving to Texas and hope to "infect" someone--anyone--once I get settled in Houston....and the Inquisitor or Necromunda bug will do fine either way!
It may have all been a lie, but it keeps the masses quiet.

Offline Inquisitor Goldeneye

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Re: KrautScientist's INQ28
« Reply #129 on: November 09, 2012, 10:49:16 PM »
I do like those barricades; very effective for something so easy to produce, and they should be simple to replicate in 54mm scale as well. Good stuff!

Also, the links KrautScientist provided in this post were very informative and very very inspiring, although they did turn the thread into a giant time-sink! (Well, them and the fact that I frittered away twenty minuets or so putting the news-paper headlines in his photographs through Google Translate to see what's in the German Papers!)
'A truth that's told with bad intent beats all the lies you can invent.' -  William Wordsworth.

Offline KrautScientist

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Re: KrautScientist's INQ28
« Reply #130 on: November 09, 2012, 11:07:48 PM »
Thanks a lot, Goldeneye!

(Well, them and the fact that I frittered away twenty minuets or so putting the news-paper headlines in his photographs through Google Translate to see what's in the German Papers!)

...you could just have asked, you know  ;)
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Offline KrautScientist

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Re: KrautScientist's INQ28
« Reply #131 on: November 25, 2012, 02:52:59 PM »
Thanks a lot, Nashbashem!  :thumbsup:

Right, I realise that it has been some time since I last updated this thread with a new INQ28 model, so it's about damn time!  :D  Today, I have a couple of new WIP models to show you:

First up, an Inquisitor that I built some time ago: He's a rather simple kitbash from a couple of GK parts and the lower body of a Chaos Sorcerer Lord:







I wanted him to be immediately recognisable as a Psyker, so I chose his equipment accordingly and used a pretty wizened head (from the WFB Zombies).

I also built a second Inquisitor, and though it seems problematic from a gampeplay perspective, I cannot help but see these two as a team of sorts, brains and brawn, if you will. Anyway, here's the model:



This guy is a Puritan of the "Fire and Brimstone" sort, and I guess it shows!  ;)  With this guy, I wanted to enforce the notion that he was really all about physical conflict, so again I armed and armoured him accordingly.

I really can't shake the feeling that these two are working together, maybe as some kind of Hereticus team tracking rogue Inquisitors? I don't know. Help me out here, people  ;)

Oh, and I also have this to show you:









I can't even tell you anything background related about this ...guy, although I kept thinking "Unbound Daemonhost" when I built him...

Anyway, all of these are still WIP. Still, C&C very much welcome, as always!  :thumbsup:
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Erasmus Koal

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Re: KrautScientist's INQ28
« Reply #132 on: November 25, 2012, 10:29:19 PM »
For some reason that demon makes me think of an imp or somesuch. Perhaps a trickster or tempter daemon sent to try and lead some puritanical Inquisitor down the path of radicalism?

Either way, well done on all of your models. I'm just getting started in the Inq28 world after a long hiatus from gaming. Really inspired by a lot of the work I've seen posted thus far.

Offline Radu Lykan

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Re: KrautScientist's INQ28
« Reply #133 on: November 25, 2012, 10:51:18 PM »
regarding the brawn half, very "i just stepped off a 40k battle field" however if you will have awesome unbound daemons like that running around i guess you will need a war hero to hunt him down. maybe just make the wrist weapon a bit smaller? it seems quite large in the pic
i like the head thrusting forwards on the unbound daemon, adds a sense of weirdness that i like for a daemonic character
i like the psyker as well but could you use some different (smaller/non marine) shoulder pads? he still screams grey knight to me.

i like the idea of the two of them working together but i also like the idea of the day the two of them fall out!
maybe include some tensions between them in their background?
i am sure the brawn character could get suspicious regarding the brain characters powers meanwhile the psyker could pic up on these feelings and resentment could build blah blah
or even just basic disagreements in their beliefs, glossed over at first but as they have continued working together the differences in their outlooks continually arise between them until it can be glossed over no more.
to make it really easy one of them pics up something they shouldnt, ding ding fight

Offline KrautScientist

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Re: KrautScientist's INQ28
« Reply #134 on: November 29, 2012, 12:50:37 PM »
Thanks for the well considered feedback, guys!

@ Erasmus Koal: That idea of a trickster daemon is pure genius, mate! I had a very similar feeling looking at the model, but I couldn't quite put words to it! Thanks for pushing me in the right direction!  ;)

@ Radu Lykan: Indeed, I can picture all kinds of tensions between these two: Maybe the big guy secretly (or openly) resents his psyker colleague, just barely tolerating him as a necessary evil. Maybe the psyker feels superior to the other Inquisitor, looking down on his rather limited worldview. Maybe he also toys with the idea of trying some of the more "unconventional" rituals for himself? It's easy to see how these two could come to a falling out. It's also far more interesting from a narrative standpoint to imagine them as less than good friends. And this treasure trove of narrative potential may just be the reason why I built them the way I did ;)


Some of you may remember when I posted the first WIP shots of the models I helped convert for the INQ28 warband of my buddy Frankie some time ago.

The first model for his warband was built by me. It's an operative from a monastic order that specialises in training devout assassins as support for Inquisitors and other Imperial agents:



I am still rather proud of the model, if I do say so myself  ;)

Frankie wanted an Inquisitrix to be the leader of the warband. This meant things would be a little more complicated, since decent looking (plastic) parts for female models are rather hard to come by in the different GW ranges. And while I myself would have gone for something more baroque and ornate (like PDH's fantastic Calllydia Benadice), Frankie wanted his Inquisitrix to look quite a bit more low-key.

So here's where we left the poor lass about sox months ago:



I wasn't all that happy with the lower body, and the model somehow just wasn't happening. But you guys gave me all kinds of nice ideas, and so, finally, Frankie and me sat down yesterday to sort the model out.

Here's how she looks atm. I give you Inquisitrix Calixa Alrod:







Granted, she may still be a little rough around the edges (the neck area in particular needs quite a bit more work, not sure about the pointed shoulderguards, etc.), but overall I think the model is really starting to come together.

C&C always welcome!
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