I started work on what will probably be the last few figures needed for the game this week. I'm nearing the ned of my bits box, and only have very few parts left that would fit together in any way.
I wanted a new gunslinger, since the old Slick model I painted up years ago was just straight out of the box and fairly boring. So I started working on this guy:



He's pretty much just Slick with a new torso, but I did a lot of work on the legs, sliding off the pistol holsters at the bottom, sculpting them into pouches and rebuilding the thighs. I added two new pistols, but I still need to sculpt some sort of harness for them to hang from. Then I bent the arms and tried to make the model a bit more dynamic, like he's reaching for his pistols while turning around. I originally wanted them to go under his armpits, but the handcannons were simply too large for them to fit.
I still need to add some sort of facial hair and a scarf around the neck, plus some fingerless gloves of some sort.
Next up, using the last bits I had originally reserved for some IG characters, I started working on a Bounty Hunter. However the miniature sort of took control and pretty soon I was working on a couple of guys based on the characters I had used with a mate in some Dark Heresy sessions a long while back. One is a mutant, the other an ex-guard sergeant with a severe drug habit and some fairly heavy trauma-issues. Together they fight crime. Or do crime. We were never really sure.
Anyway, here they are, arguing over who's responsible for the latest screw-up. It seems to have something to do with tracking:

The mutant, Noph, is a pair of Talon legs, Slicks torso, Quovadius arms with the shotgun replaced by a lasgun with a tracker and a load of techincal bric-a-brac. The head is Damian Bloodhounds with the eyes drilled out and replaced with GS.

The ex-guard, Gideon Bann, is simply just Toothpick Murke with added height at the legs and torso, plus the left arm replaced with Quovadius'.


Anyways, the terrain will hopefully be undercoated tomorrow and then turned into something that could pass for a graveyard and an abandoned miners town.